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📄 spotlight.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: SpotLight.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:24 $ * $State: Exp $ */package javax.media.j3d;import javax.vecmath.Color3f;import javax.vecmath.Point3f;import javax.vecmath.Vector3f;/** * The SpotLight object specifies an attenuated light source at a * fixed point in space that radiates light in a specified direction * from the light source.  A SpotLight has the same attributes as a * PointLight node, with the addition of the following:<P> * <UL> * <LI>Direction - The axis of the cone of light. The default * direction is (0.0, 0.0, -1.0). The spot light direction is * significant only when the spread angle is not PI radians * (which it is by default).</LI> * <P> * <LI>Spread angle - The angle in radians between the direction axis * and a ray along the edge of the cone. Note that the angle of the * cone at the apex is then twice this value. The range of values * is [0.0,PI/2] radians, with a special value of PI radians.  Values * lower than 0 are clamped to 0 and values over PI/2 are clamped * to PI. The default spread angle is PI radians. </LI> * <P> * <LI>Concentration - Specifies how quickly the light intensity  * attenuates as a function of the angle of radiation as measured from * the direction of radiation. The light's intensity is highest at the * center of the cone and is attenuated toward the edges of the cone * by the cosine of the angle between the direction of the light * and the direction from the light to the object being lit, raised * to the power of the spot concentration exponent. * The higher the concentration value, the more focused the light * source. The range of values is [0.0,128.0]. The default * concentration is 0.0, which provides uniform light  * distribution.</LI><P> * </UL> * A spot light contributes to diffuse and specular reflections, which * depend on the orientation and position of an object's surface. * A spot light does not contribute to ambient reflections. */public class SpotLight extends PointLight {  /**   * Specifies that the Node allows writing to its spot lights spread angle   * information.   */  public static final int    ALLOW_SPREAD_ANGLE_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_WRITE;  /**   * Specifies that the Node allows reading its spot lights spread angle   * information.   */  public static final int    ALLOW_SPREAD_ANGLE_READ = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_READ;  /**   * Specifies that the Node allows writing to its spot lights concentration   * information.   */  public static final int    ALLOW_CONCENTRATION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_WRITE;  /**   * Specifies that the Node allows reading its spot lights concentration   * information.   */  public static final int    ALLOW_CONCENTRATION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_READ;  /**   * Specifies that the Node allows writing to its spot lights direction   * information.   */  public static final int    ALLOW_DIRECTION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_WRITE;  /**   * Specifies that the Node allows reading its spot lights direction   * information.   */  public static final int    ALLOW_DIRECTION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_READ;   // Array for setting default read capabilities    private static final int[] readCapabilities = {	ALLOW_SPREAD_ANGLE_READ,	ALLOW_CONCENTRATION_READ,	ALLOW_DIRECTION_READ    };    /**     * Constructs a SpotLight node with default parameters.     * The default values are as follows:     * <ul>     * direction : (0,0,-1)<br>     * spread angle : <i>PI</i> radians<br>     * concentration : 0.0<br>     * </ul>     */    public SpotLight() {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);    }    /**     * Constructs and initializes a SpotLight node using the     * specified parameters.     * @param color the color of the light source     * @param position the position of the light in three-space     * @param attenuation the attenuation (constant, linear, quadratic)     * of the light     * @param direction the direction of the light     * @param spreadAngle the spread angle of the light     * @param concentration the concentration of the light     */    public SpotLight(Color3f color,		     Point3f position,		     Point3f attenuation, 		     Vector3f direction,		     float spreadAngle,		     float concentration) {	super(color, position, attenuation);        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);	((SpotLightRetained)this.retained).initDirection(direction);	((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);	((SpotLightRetained)this.retained).initConcentration(concentration);    }    /**     * Constructs and initializes a SpotLight node using the     * specified parameters.     * @param lightOn flag indicating whether this light is on or off     * @param color the color of the light source     * @param position the position of the light in three-space     * @param attenuation the attenuation (constant, linear, quadratic) of the light     * @param direction the direction of the light     * @param spreadAngle the spread angle of the light     * @param concentration the concentration of the light     */    public SpotLight(boolean lightOn,		     Color3f color,		     Point3f position,		     Point3f attenuation, 		     Vector3f direction,		     float spreadAngle,		     float concentration) {	super(lightOn, color, position, attenuation);        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);	((SpotLightRetained)this.retained).initDirection(direction);	((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);	((SpotLightRetained)this.retained).initConcentration(concentration);    }    /**     * Creates the retained mode SpotLightRetained object that this     * SpotLight component object will point to.     */    void createRetained() {	this.retained = new SpotLightRetained();	this.retained.setSource(this);    }      /**     * Sets spot light spread angle.     * @param spreadAngle the new spread angle for spot light     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph.     */    public void setSpreadAngle(float spreadAngle)	{	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_SPREAD_ANGLE_WRITE))		throw new		    CapabilityNotSetException(J3dI18N.getString("SpotLight0"));	if (isLive())	    ((SpotLightRetained)this.retained).setSpreadAngle(spreadAngle);	else	    ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);    }    /**     * Gets spot light spread angle.     * @return the new spread angle for spot light. The value returned     * is the clamped value.     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public float getSpreadAngle() {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_SPREAD_ANGLE_READ))		throw new		    CapabilityNotSetException(J3dI18N.getString("SpotLight1"));	return ((SpotLightRetained)this.retained).getSpreadAngle();    }    /**     * Sets spot light concentration.     * @param concentration the new concentration for spot light     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setConcentration(float concentration) {      if (isLiveOrCompiled())	  if(!this.getCapability(ALLOW_CONCENTRATION_WRITE))	      throw new CapabilityNotSetException(J3dI18N.getString("SpotLight2"));      if (isLive())	  ((SpotLightRetained)this.retained).setConcentration(concentration);      else	  ((SpotLightRetained)this.retained).initConcentration(concentration);    }    /**     * Gets spot light concentration.     * @return the new concentration for spot light     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public float getConcentration()  {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_CONCENTRATION_READ))		throw new		    CapabilityNotSetException(J3dI18N.getString("SpotLight3"));	return ((SpotLightRetained)this.retained).getConcentration();    }    /**     * Sets light direction.     * @param x  the new X direction     * @param y  the new Y direction     * @param z  the new Z direction     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setDirection(float x, float y, float z) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_DIRECTION_WRITE))		throw new		    CapabilityNotSetException(J3dI18N.getString("SpotLight4"));	if (isLive())	    ((SpotLightRetained)this.retained).setDirection(x,y,z);	else	    ((SpotLightRetained)this.retained).initDirection(x,y,z);    }    /**     * Sets this Light's current direction and places it in the parameter specified.     * @param direction the vector that will receive this node's direction     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setDirection(Vector3f direction) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_DIRECTION_WRITE))		throw new		    CapabilityNotSetException(J3dI18N.getString("SpotLight4"));	if (isLive())	    ((SpotLightRetained)this.retained).setDirection(direction);	else	    ((SpotLightRetained)this.retained).initDirection(direction);    }    /**     * Gets this Light's current direction and places it in the     * parameter specified.     * @param direction the vector that will receive this node's direction     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void getDirection(Vector3f direction) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_DIRECTION_READ))		throw new		    CapabilityNotSetException(J3dI18N.getString("SpotLight6"));	((SpotLightRetained)this.retained).getDirection(direction);    }    /**     * Used to create a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */    public Node cloneNode(boolean forceDuplicate) {        SpotLight s = new SpotLight();        s.duplicateNode(this, forceDuplicate);        return s;    }   /**     * Copies all SpotLight information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>     *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean			     forceDuplicate) {	        super.duplicateAttributes(originalNode, forceDuplicate);	SpotLightRetained attr = (SpotLightRetained) originalNode.retained;	SpotLightRetained rt = (SpotLightRetained) retained;	rt.initSpreadAngle(attr.getSpreadAngle());	rt.initConcentration(attr.getConcentration());	Vector3f v = new Vector3f();	attr.getDirection(v);	rt.initDirection(v);	    }}

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