directionallight.java
来自「JAVA3D矩陈的相关类」· Java 代码 · 共 204 行
JAVA
204 行
/* * $RCSfile: DirectionalLight.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:17:57 $ * $State: Exp $ */package javax.media.j3d;import javax.vecmath.Color3f;import javax.vecmath.Vector3f;/** * A DirectionalLight node defines an oriented light with an origin at * infinity. It has the same attributes as a Light node, with the * addition of a directional vector to specify the direction in which the * light shines. A directional light has parallel light rays that travel * in one direction along the specified vector. Directional light contributes * to diffuse and specular reflections, which in turn depend on the * orientation of an object's surface but not its position. A directional * light does not contribute to ambient reflections. */public class DirectionalLight extends Light { /** * Specifies that the Node allows access to its object's direction * information. */ public static final int ALLOW_DIRECTION_READ = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_READ; /** * Specifies that the Node allows writing to its object's direction * information. */ public static final int ALLOW_DIRECTION_WRITE = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_DIRECTION_READ }; /** * Constructs a DirectionalLight node with default parameters. * The default values are as follows: * <ul> * direction : (0,0,-1)<br> * </ul> */ public DirectionalLight() { // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs and initializes a directional light. * @param color the color of the light source * @param direction the direction vector pointing from the light * to the object */ public DirectionalLight(Color3f color, Vector3f direction) { super(color); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((DirectionalLightRetained)this.retained).initDirection(direction); } /** * Constructs and initializes a directional light. * @param lightOn flag indicating whether this light is on or off * @param color the color of the light source * @param direction the direction vector pointing from the light * to the object */ public DirectionalLight(boolean lightOn, Color3f color, Vector3f direction) { super(lightOn, color); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((DirectionalLightRetained)this.retained).initDirection(direction); } /** * Creates the retained mode DirectionalLightRetained object that this * DirectionalLight component object will point to. */ void createRetained() { this.retained = new DirectionalLightRetained(); this.retained.setSource(this); } /** * Set light direction. * @param direction the new direction * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setDirection(Vector3f direction) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DIRECTION_WRITE)) throw new CapabilityNotSetException( J3dI18N.getString("DirectionalLight0")); if (isLive()) ((DirectionalLightRetained)this.retained).setDirection(direction); else ((DirectionalLightRetained)this.retained).initDirection(direction); } /** * Set light direction. * @param x the new X direction * @param y the new Y direction * @param z the new Z direction * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setDirection(float x, float y, float z) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DIRECTION_WRITE)) throw new CapabilityNotSetException( J3dI18N.getString("DirectionalLight1")); if (isLive()) ((DirectionalLightRetained)this.retained).setDirection(x,y,z); else ((DirectionalLightRetained)this.retained).initDirection(x,y,z); } /** * Gets this Light's current direction and places it in the parameter specified. * @param direction the vector that will receive this node's direction * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void getDirection(Vector3f direction) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DIRECTION_READ)) throw new CapabilityNotSetException( J3dI18N.getString("DirectionalLight2")); ((DirectionalLightRetained)this.retained).getDirection(direction); } /** * Used to create a new instance of the node. This routine is called * by <code>cloneTree</code> to duplicate the current node. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ public Node cloneNode(boolean forceDuplicate) { DirectionalLight d = new DirectionalLight(); d.duplicateNode(this, forceDuplicate); return d; } /** * Copies all DirectionalLight information from * <code>originalNode</code> into * the current node. This method is called from the * <code>cloneNode</code> method which is, in turn, called by the * <code>cloneTree</code> method.<P> * * @param originalNode the original node to duplicate. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#duplicateNode * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ void duplicateAttributes(Node originalNode, boolean forceDuplicate) { super.duplicateAttributes(originalNode, forceDuplicate); Vector3f v = new Vector3f(); ((DirectionalLightRetained) originalNode.retained).getDirection(v); ((DirectionalLightRetained) retained).initDirection(v); }}
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