⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 boundingleaf.java

📁 JAVA3D矩陈的相关类
💻 JAVA
字号:
/* * $RCSfile: BoundingLeaf.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:17:53 $ * $State: Exp $ */package javax.media.j3d;import javax.vecmath.*;/** * The BoundingLeaf node defines a bounding region object that can be * referenced by other nodes to define a region of influence  * (Fog and Light nodes), an application region (Background, Clip, * and Soundscape nodes), or a scheduling region (Sound and * Behavior nodes). The bounding region is defined in the local * coordinate system of the BoundingLeaf node. A reference to a * BoundingLeaf node can be used in place * of a locally defined bounds object for any of the aforementioned regions. * <P> * This allows an application to specify a bounding region in one coordinate system * (the local coordinate system of the BoundingLeaf node) other than the local * coordinate system of the node that references the bounds. For an example of how * this might be used, consider a closed room with a number of track lights. Each * light can move independent of the other lights and, as such, needs its own local * coordinate system. However, the bounding volume is used by all the lights in the * boundary of the room, which doesn't move when the lights move. In this example, * the BoundingLeaf node allows the bounding region to be defined in the local * coordinate system of the room, rather than in the local coordinate system of a * particular light. All lights can then share this single bounding volume. */public class BoundingLeaf extends Leaf {    /**     * Specifies that this BoundingLeaf node allows read access to its     * bounding region object.     */    public static final int    ALLOW_REGION_READ = CapabilityBits.BOUNDING_LEAF_ALLOW_REGION_READ;    /**     * Specifies that this BoundingLeaf node allows write access to its     * bounding region object.     */    public static final int    ALLOW_REGION_WRITE = CapabilityBits.BOUNDING_LEAF_ALLOW_REGION_WRITE;   // Array for setting default read capabilities    private static final int[] readCapabilities = {        ALLOW_REGION_READ    };            /**     * Constructs a BoundingLeaf node with a null (empty) bounding region.     */    public BoundingLeaf() {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);        	((BoundingLeafRetained)this.retained).createBoundingLeaf();    }    /**     * Constructs a BoundingLeaf node with the specified bounding region.     * @param region the bounding region of this leaf node     */    public BoundingLeaf(Bounds region) {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);        	((BoundingLeafRetained)this.retained).createBoundingLeaf();	((BoundingLeafRetained)this.retained).initRegion(region);    }    /**     * Sets this BoundingLeaf node's bounding region.     * @param region the bounding region of this leaf node     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setRegion(Bounds region) {    	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_REGION_WRITE))	    	throw new CapabilityNotSetException(J3dI18N.getString("BoundingLeaf0"));	if (isLive())	    ((BoundingLeafRetained)this.retained).setRegion(region);	else	    ((BoundingLeafRetained)this.retained).initRegion(region);    }    /**     * Retrieves this BoundingLeaf's bounding region.     * @return the bounding region of this leaf node     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public Bounds getRegion() {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_REGION_READ))		throw new CapabilityNotSetException(J3dI18N.getString("BoundingLeaf1"));		return ((BoundingLeafRetained)this.retained).getRegion();    }        /**      * Creates the BoundingLeafRetained object that this      * BoundingLeaf object will point to.      */       void createRetained() {        this.retained = new BoundingLeafRetained();         this.retained.setSource(this);     }    /**     * Used to create a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */    public Node cloneNode(boolean forceDuplicate) {        BoundingLeaf bl = new BoundingLeaf();        bl.duplicateNode(this, forceDuplicate);        return bl;    }       /**     * Copies all BoundingLeaf information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>     *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {        super.duplicateAttributes(originalNode, forceDuplicate);	((BoundingLeafRetained) retained).initRegion(             ((BoundingLeafRetained) originalNode.retained).getRegion());    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -