📄 pointattributes.java
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/* * $RCSfile: PointAttributes.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:15 $ * $State: Exp $ */package javax.media.j3d;/** * The PointAttributes object defines all attributes that apply to * point primitives. The point attributes that can be defined are:<p> * <ul> * <li>Size - the size of the point, in pixels. The default is a point * size of one pixel.</li><p> * <li>Antialiasing - for points greater than one-pixel in size, * antialiasing smooths the outline of the point when it is rendered.</li> * <p></ul> * If antialiasing is disabled (the default), fractional point sizes * are rounded to integer sizes, and a screen-aligned square region * of pixels is drawn.<p> * <p> * If antialiasing is enabled, the points are considered transparent * for rendering purposes. They are rendered with all the other transparent * objects and adhere to the other transparency settings such as the * View transparency sorting policy and the View depth buffer freeze * transparent enable. * </p> * * @see Appearance * @see View */public class PointAttributes extends NodeComponent { /** * Specifies that this PointAttributes object allows reading its * point size information. */ public static final int ALLOW_SIZE_READ = CapabilityBits.POINT_ATTRIBUTES_ALLOW_SIZE_READ; /** * Specifies that this PointAttributes object allows writing its * point size information. */ public static final int ALLOW_SIZE_WRITE = CapabilityBits.POINT_ATTRIBUTES_ALLOW_SIZE_WRITE; /** * Specifies that this PointAttributes object allows reading its * point antialiasing flag. */ public static final int ALLOW_ANTIALIASING_READ = CapabilityBits.POINT_ATTRIBUTES_ALLOW_ANTIALIASING_READ; /** * Specifies that this PointAttributes object allows writing its * point antialiasing flag. */ public static final int ALLOW_ANTIALIASING_WRITE = CapabilityBits.POINT_ATTRIBUTES_ALLOW_ANTIALIASING_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_SIZE_READ, ALLOW_ANTIALIASING_READ }; /** * Constructs a PointAttributes object with default parameters. * The default values are as follows: * <ul> * point size : 1<br> * point antialiasing : false<br> * </ul> */ public PointAttributes(){ // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs a PointAttributes object with specified values. * @param pointSize the size of points, in pixels * @param pointAntialiasing flag to set point antialising ON or OFF */ public PointAttributes(float pointSize, boolean pointAntialiasing){ // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((PointAttributesRetained)this.retained).initPointSize(pointSize); ((PointAttributesRetained)this.retained).initPointAntialiasingEnable(pointAntialiasing); } /** * Sets the point size for this appearance component object. * @param pointSize the size, in pixels, of point primitives * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setPointSize(float pointSize) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SIZE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("PointAttributes0")); if (isLive()) ((PointAttributesRetained)this.retained).setPointSize(pointSize); else ((PointAttributesRetained)this.retained).initPointSize(pointSize); } /** * Gets the point size for this appearance component object. * @return the size, in pixels, of point primitives * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public float getPointSize() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SIZE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("PointAttributes1")); return ((PointAttributesRetained)this.retained).getPointSize(); } /** * Enables or disables point antialiasing * for this appearance component object. * <p> * If antialiasing is enabled, the points are considered transparent * for rendering purposes. They are rendered with all the other * transparent objects and adhere to the other transparency settings * such as the View transparency sorting policy and the View depth * buffer freeze transparent enable. * </p> * @param state true or false to enable or disable point antialiasing * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * @see View */ public void setPointAntialiasingEnable(boolean state) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_ANTIALIASING_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("PointAttributes2")); if (isLive()) ((PointAttributesRetained)this.retained).setPointAntialiasingEnable(state); else ((PointAttributesRetained)this.retained).initPointAntialiasingEnable(state); } /** * Retrieves the state of the point antialiasing flag. * @return true if point antialiasing is enabled, * false if point antialiasing is disabled * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public boolean getPointAntialiasingEnable() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_ANTIALIASING_READ)) throw new CapabilityNotSetException(J3dI18N.getString("PointAttributes3")); return ((PointAttributesRetained)this.retained).getPointAntialiasingEnable(); } /** * Creates a retained mode PointAttributesRetained object that this * PointAttributes component object will point to. */ void createRetained() { this.retained = new PointAttributesRetained(); this.retained.setSource(this); } /** * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) */ public NodeComponent cloneNodeComponent() { PointAttributes pa = new PointAttributes(); pa.duplicateNodeComponent(this); return pa; } /** * Copies all node information from <code>originalNodeComponent</code> into * the current node. This method is called from the * <code>duplicateNode</code> method. This routine does * the actual duplication of all "local data" (any data defined in * this object). * * @param originalNodeComponent the original node to duplicate. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate) { super.duplicateAttributes(originalNodeComponent, forceDuplicate); PointAttributesRetained attr = (PointAttributesRetained) originalNodeComponent.retained; PointAttributesRetained rt = (PointAttributesRetained) retained; rt.initPointSize(attr.getPointSize()); rt.initPointAntialiasingEnable(attr.getPointAntialiasingEnable()); }}
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