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📄 util.js

📁 基于Php和Mysql的项目管理软件
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/*	Copyright (c) 2004-2006, The Dojo Foundation	All Rights Reserved.	Licensed under the Academic Free License version 2.1 or above OR the	modified BSD license. For more information on Dojo licensing, see:		http://dojotoolkit.org/community/licensing.shtml*/dojo.provide("dojo.html.util");dojo.require("dojo.html.layout");dojo.html.getElementWindow = function(/* HTMLElement */element){	//	summary	// 	Get the window object where the element is placed in.	return dojo.html.getDocumentWindow( element.ownerDocument );	//	Window}dojo.html.getDocumentWindow = function(doc){	//	summary	// 	Get window object associated with document doc	// With Safari, there is not wa to retrieve the window from the document, so we must fix it.	if(dojo.render.html.safari && !doc._parentWindow){		/*			This is a Safari specific function that fix the reference to the parent			window from the document object.		*/		var fix=function(win){			win.document._parentWindow=win;			for(var i=0; i<win.frames.length; i++){				fix(win.frames[i]);			}		}		fix(window.top);	}	//In some IE versions (at least 6.0), document.parentWindow does not return a	//reference to the real window object (maybe a copy), so we must fix it as well	//We use IE specific execScript to attach the real window reference to	//document._parentWindow for later use	if(dojo.render.html.ie && window !== document.parentWindow && !doc._parentWindow){		/*		In IE 6, only the variable "window" can be used to connect events (others		may be only copies).		*/		doc.parentWindow.execScript("document._parentWindow = window;", "Javascript");		//to prevent memory leak, unset it after use		//another possibility is to add an onUnload handler which seems overkill to me (liucougar)		var win = doc._parentWindow;		doc._parentWindow = null;		return win;	//	Window	}	return doc._parentWindow || doc.parentWindow || doc.defaultView;	//	Window}dojo.html.gravity = function(/* HTMLElement */node, /* DOMEvent */e){	//	summary	//	Calculates the mouse's direction of gravity relative to the centre	//	of the given node.	//	<p>	//	If you wanted to insert a node into a DOM tree based on the mouse	//	position you might use the following code:	//	<pre>	//	if (gravity(node, e) & gravity.NORTH) { [insert before]; }	//	else { [insert after]; }	//	</pre>	//	//	@param node The node	//	@param e		The event containing the mouse coordinates	//	@return		 The directions, NORTH or SOUTH and EAST or WEST. These	//						 are properties of the function.	node = dojo.byId(node);	var mouse = dojo.html.getCursorPosition(e);	with (dojo.html) {		var absolute = getAbsolutePosition(node, true);		var bb = getBorderBox(node);		var nodecenterx = absolute.x + (bb.width / 2);		var nodecentery = absolute.y + (bb.height / 2);	}	with (dojo.html.gravity) {		return ((mouse.x < nodecenterx ? WEST : EAST) | (mouse.y < nodecentery ? NORTH : SOUTH));	//	integer	}}dojo.html.gravity.NORTH = 1;dojo.html.gravity.SOUTH = 1 << 1;dojo.html.gravity.EAST = 1 << 2;dojo.html.gravity.WEST = 1 << 3;dojo.html.overElement = function(/* HTMLElement */element, /* DOMEvent */e){	//	summary	//	Returns whether the mouse is over the passed element.	//	Element must be display:block (ie, not a <span>)	element = dojo.byId(element);	var mouse = dojo.html.getCursorPosition(e);	var bb = dojo.html.getBorderBox(element);	var absolute = dojo.html.getAbsolutePosition(element, true, dojo.html.boxSizing.BORDER_BOX);	var top = absolute.y;	var bottom = top + bb.height;	var left = absolute.x;	var right = left + bb.width;	return (mouse.x >= left		&& mouse.x <= right		&& mouse.y >= top		&& mouse.y <= bottom	);	//	boolean}dojo.html.renderedTextContent = function(/* HTMLElement */node){	//	summary	//	Attempts to return the text as it would be rendered, with the line breaks	//	sorted out nicely. Unfinished.	node = dojo.byId(node);	var result = "";	if (node == null) { return result; }	for (var i = 0; i < node.childNodes.length; i++) {		switch (node.childNodes[i].nodeType) {			case 1: // ELEMENT_NODE			case 5: // ENTITY_REFERENCE_NODE				var display = "unknown";				try {					display = dojo.html.getStyle(node.childNodes[i], "display");				} catch(E) {}				switch (display) {					case "block": case "list-item": case "run-in":					case "table": case "table-row-group": case "table-header-group":					case "table-footer-group": case "table-row": case "table-column-group":					case "table-column": case "table-cell": case "table-caption":						// TODO: this shouldn't insert double spaces on aligning blocks						result += "\n";						result += dojo.html.renderedTextContent(node.childNodes[i]);						result += "\n";						break;					case "none": break;					default:						if(node.childNodes[i].tagName && node.childNodes[i].tagName.toLowerCase() == "br") {							result += "\n";						} else {							result += dojo.html.renderedTextContent(node.childNodes[i]);						}						break;				}				break;			case 3: // TEXT_NODE			case 2: // ATTRIBUTE_NODE			case 4: // CDATA_SECTION_NODE				var text = node.childNodes[i].nodeValue;				var textTransform = "unknown";				try {					textTransform = dojo.html.getStyle(node, "text-transform");				} catch(E) {}				switch (textTransform){					case "capitalize":						var words = text.split(' ');						for(var i=0; i<words.length; i++){							words[i] = words[i].charAt(0).toUpperCase() + words[i].substring(1);						}						text = words.join(" ");						break;					case "uppercase": text = text.toUpperCase(); break;					case "lowercase": text = text.toLowerCase(); break;					default: break; // leave as is				}				// TODO: implement				switch (textTransform){					case "nowrap": break;					case "pre-wrap": break;					case "pre-line": break;					case "pre": break; // leave as is					default:						// remove whitespace and collapse first space						text = text.replace(/\s+/, " ");						if (/\s$/.test(result)) { text.replace(/^\s/, ""); }						break;				}				result += text;				break;			default:				break;		}	}	return result;	//	string}dojo.html.createNodesFromText = function(/* string */txt, /* boolean? */trim){	//	summary	//	Attempts to create a set of nodes based on the structure of the passed text.	if(trim) { txt = txt.replace(/^\s+|\s+$/g, ""); }	var tn = dojo.doc().createElement("div");	// tn.style.display = "none";	tn.style.visibility= "hidden";	dojo.body().appendChild(tn);	var tableType = "none";	if((/^<t[dh][\s\r\n>]/i).test(txt.replace(/^\s+/))) {		txt = "<table><tbody><tr>" + txt + "</tr></tbody></table>";		tableType = "cell";	} else if((/^<tr[\s\r\n>]/i).test(txt.replace(/^\s+/))) {		txt = "<table><tbody>" + txt + "</tbody></table>";		tableType = "row";	} else if((/^<(thead|tbody|tfoot)[\s\r\n>]/i).test(txt.replace(/^\s+/))) {		txt = "<table>" + txt + "</table>";		tableType = "section";	}	tn.innerHTML = txt;	if(tn["normalize"]){		tn.normalize();	}	var parent = null;	switch(tableType) {		case "cell":			parent = tn.getElementsByTagName("tr")[0];			break;		case "row":			parent = tn.getElementsByTagName("tbody")[0];			break;		case "section":			parent = tn.getElementsByTagName("table")[0];			break;		default:			parent = tn;			break;	}	/* this doesn't make much sense, I'm assuming it just meant trim() so wrap was replaced with trim	if(wrap){		var ret = [];		// start hack		var fc = tn.firstChild;		ret[0] = ((fc.nodeValue == " ")||(fc.nodeValue == "\t")) ? fc.nextSibling : fc;		// end hack		// tn.style.display = "none";		dojo.body().removeChild(tn);		return ret;	}	*/	var nodes = [];	for(var x=0; x<parent.childNodes.length; x++){		nodes.push(parent.childNodes[x].cloneNode(true));	}	tn.style.display = "none"; // FIXME: why do we do this?	dojo.html.destroyNode(tn);	return nodes;	//	array}dojo.html.placeOnScreen = function(	/* HTMLElement */node,	/* integer */desiredX,	/* integer */desiredY,	/* integer */padding,	/* boolean? */hasScroll,	/* string? */corners,	/* boolean? */tryOnly){	//	summary	//	Keeps 'node' in the visible area of the screen while trying to	//	place closest to desiredX, desiredY. The input coordinates are	//	expected to be the desired screen position, not accounting for	//	scrolling. If you already accounted for scrolling, set 'hasScroll'	//	to true. Set padding to either a number or array for [paddingX, paddingY]	//	to put some buffer around the element you want to position.	//	Set which corner(s) you want to bind to, such as	//	//	placeOnScreen(node, desiredX, desiredY, padding, hasScroll, "TR")	//	placeOnScreen(node, [desiredX, desiredY], padding, hasScroll, ["TR", "BL"])	//	//	The desiredX/desiredY will be treated as the topleft(TL)/topright(TR) or	//	BottomLeft(BL)/BottomRight(BR) corner of the node. Each corner is tested	//	and if a perfect match is found, it will be used. Otherwise, it goes through	//	all of the specified corners, and choose the most appropriate one.	//	By default, corner = ['TL'].	//	If tryOnly is set to true, the node will not be moved to the place.	//	//	NOTE: node is assumed to be absolutely or relatively positioned.	//	//	Alternate call sig:	//	 placeOnScreen(node, [x, y], padding, hasScroll)	//	//	Examples:	//	 placeOnScreen(node, 100, 200)	//	 placeOnScreen("myId", [800, 623], 5)	//	 placeOnScreen(node, 234, 3284, [2, 5], true)	// TODO: make this function have variable call sigs	//	kes(node, ptArray, cornerArray, padding, hasScroll)	//	kes(node, ptX, ptY, cornerA, cornerB, cornerC, paddingArray, hasScroll)	if(desiredX instanceof Array || typeof desiredX == "array") {		tryOnly = corners;		corners = hasScroll;		hasScroll = padding;		padding = desiredY;		desiredY = desiredX[1];		desiredX = desiredX[0];	}	if(corners instanceof String || typeof corners == "string"){		corners = corners.split(",");	}	if(!isNaN(padding)) {		padding = [Number(padding), Number(padding)];	} else if(!(padding instanceof Array || typeof padding == "array")) {		padding = [0, 0];	}	var scroll = dojo.html.getScroll().offset;	var view = dojo.html.getViewport();	node = dojo.byId(node);	var oldDisplay = node.style.display;	node.style.display="";	var bb = dojo.html.getBorderBox(node);	var w = bb.width;	var h = bb.height;	node.style.display=oldDisplay;	if(!(corners instanceof Array || typeof corners == "array")){		corners = ['TL'];	}	var bestx, besty, bestDistance = Infinity, bestCorner;	for(var cidex=0; cidex<corners.length; ++cidex){		var corner = corners[cidex];		var match = true;		var tryX = desiredX - (corner.charAt(1)=='L' ? 0 : w) + padding[0]*(corner.charAt(1)=='L' ? 1 : -1);		var tryY = desiredY - (corner.charAt(0)=='T' ? 0 : h) + padding[1]*(corner.charAt(0)=='T' ? 1 : -1);		if(hasScroll) {			tryX -= scroll.x;			tryY -= scroll.y;		}		if(tryX < 0){			tryX = 0;			match = false;		}		if(tryY < 0){			tryY = 0;			match = false;		}		var x = tryX + w;		if(x > view.width) {			x = view.width - w;			match = false;		} else {			x = tryX;		}		x = Math.max(padding[0], x) + scroll.x;		var y = tryY + h;		if(y > view.height) {			y = view.height - h;			match = false;		} else {			y = tryY;		}		y = Math.max(padding[1], y) + scroll.y;		if(match){ //perfect match, return now			bestx = x;			besty = y;			bestDistance = 0;			bestCorner = corner;			break;		}else{			//not perfect, find out whether it is better than the saved one			var dist = Math.pow(x-tryX-scroll.x,2)+Math.pow(y-tryY-scroll.y,2);			if(bestDistance > dist){				bestDistance = dist;				bestx = x;				besty = y;				bestCorner = corner;			}		}	}	if(!tryOnly){		node.style.left = bestx + "px";		node.style.top = besty + "px";	}	return { left: bestx, top: besty, x: bestx, y: besty, dist: bestDistance, corner:  bestCorner};	//	object}dojo.html.placeOnScreenPoint = function(node, desiredX, desiredY, padding, hasScroll) {	dojo.deprecated("dojo.html.placeOnScreenPoint", "use dojo.html.placeOnScreen() instead", "0.5");	return dojo.html.placeOnScreen(node, desiredX, desiredY, padding, hasScroll, ['TL', 'TR', 'BL', 'BR']);}dojo.html.placeOnScreenAroundElement = function(	/* HTMLElement */node,	/* HTMLElement */aroundNode,	/* integer */padding,	/* string? */aroundType,	/* string? */aroundCorners,	/* boolean? */tryOnly){	//	summary	//	Like placeOnScreen, except it accepts aroundNode instead of x,y	//	and attempts to place node around it. aroundType (see	//	dojo.html.boxSizing in html/layout.js) determines which box of the	//	aroundNode should be used to calculate the outer box.	//	aroundCorners specify Which corner of aroundNode should be	//	used to place the node => which corner(s) of node to use (see the	//	corners parameter in dojo.html.placeOnScreen)	//	aroundCorners: {'TL': 'BL', 'BL': 'TL'}	var best, bestDistance=Infinity;	aroundNode = dojo.byId(aroundNode);	var oldDisplay = aroundNode.style.display;	aroundNode.style.display="";	var mb = dojo.html.getElementBox(aroundNode, aroundType);	var aroundNodeW = mb.width;	var aroundNodeH = mb.height;	var aroundNodePos = dojo.html.getAbsolutePosition(aroundNode, true, aroundType);	aroundNode.style.display=oldDisplay;	for(var nodeCorner in aroundCorners){		var pos, desiredX, desiredY;		var corners = aroundCorners[nodeCorner];		desiredX = aroundNodePos.x + (nodeCorner.charAt(1)=='L' ? 0 : aroundNodeW);		desiredY = aroundNodePos.y + (nodeCorner.charAt(0)=='T' ? 0 : aroundNodeH);		pos = dojo.html.placeOnScreen(node, desiredX, desiredY, padding, true, corners, true);		if(pos.dist == 0){			best = pos;			break;		}else{			//not perfect, find out whether it is better than the saved one			if(bestDistance > pos.dist){				bestDistance = pos.dist;				best = pos;			}		}	}	if(!tryOnly){		node.style.left = best.left + "px";		node.style.top = best.top + "px";	}	return best;	//	object}dojo.html.scrollIntoView = function(/* HTMLElement */node){	//	summary	//	Scroll the passed node into view, if it is not.	if(!node){ return; }	// don't rely on that node.scrollIntoView works just because the function is there	// it doesnt work in Konqueror or Opera even though the function is there and probably	// not safari either	// dont like browser sniffs implementations but sometimes you have to use it	if(dojo.render.html.ie){		//only call scrollIntoView if there is a scrollbar for this menu,		//otherwise, scrollIntoView will scroll the window scrollbar		if(dojo.html.getBorderBox(node.parentNode).height <= node.parentNode.scrollHeight){			node.scrollIntoView(false);		}	}else if(dojo.render.html.mozilla){		// IE, mozilla		node.scrollIntoView(false);	}else{		var parent = node.parentNode;		var parentBottom = parent.scrollTop + dojo.html.getBorderBox(parent).height;		var nodeBottom = node.offsetTop + dojo.html.getMarginBox(node).height;		if(parentBottom < nodeBottom){			parent.scrollTop += (nodeBottom - parentBottom);		}else if(parent.scrollTop > node.offsetTop){			parent.scrollTop -= (parent.scrollTop - node.offsetTop);		}	}}

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