📄 condition.h
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/*---------------------------------------------------------------
* Copyright (c) 1999,2000,2001,2002,2003
* The Board of Trustees of the University of Illinois
* All Rights Reserved.
*---------------------------------------------------------------
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*
*
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* the following disclaimers.
*
*
* Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
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* nor the names of its contributors may be used to endorse
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* ________________________________________________________________
* National Laboratory for Applied Network Research
* National Center for Supercomputing Applications
* University of Illinois at Urbana-Champaign
* http://www.ncsa.uiuc.edu
* ________________________________________________________________
*
* Condition.hpp
* by Mark Gates <mgates@nlanr.net>
* -------------------------------------------------------------------
* An abstract class for waiting on a condition variable. If
* threads are not available, this does nothing.
* ------------------------------------------------------------------- */
#ifndef CONDITION_H
#define CONDITION_H
#include "headers.h"
#include "Mutex.hpp"
#include "util.h"
/* ------------------------------------------------------------------- */
class Condition : public Mutex
{
public:
// initialize condition
Condition( void )
: Mutex()
{
pthread_cond_init( &mCondition, NULL );
}
// make sure condition is unlocked TODO
~Condition()
{
pthread_cond_destroy( &mCondition );
}
// sleep this thread, waiting for condition signal
void Wait( void )
{
pthread_cond_wait( &mCondition, &mMutex );
}
// sleep this thread, waiting for condition signal,
// but bound sleep time by the relative time inSeconds.
void TimedWait( time_t inSeconds )
{
struct timespec absTimeout;
absTimeout.tv_sec = time( NULL ) + inSeconds;
absTimeout.tv_nsec = 0;
pthread_cond_timedwait( &mCondition, &mMutex, &absTimeout );
}
// send a condition signal to wake one thread waiting on condition
// in Win32, this actually wakes up all threads, same as Broadcast
// use PulseEvent to auto-reset the signal after waking all threads
void Signal( void )
{
pthread_cond_signal( &mCondition );
}
// send a condition signal to wake all threads waiting on condition
void Broadcast( void )
{
pthread_cond_broadcast( &mCondition );
}
protected:
pthread_cond_t mCondition;
}; // end class Condition
#endif // CONDITION_H
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