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📄 magiceff.pas

📁 const MG_READY = 10 MG_FLY = 6 MG_EXPLOSION = 10 READYTIME = 120 EXPLOSIONTIME = 100
💻 PAS
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      shx := (g_MySelf.m_nRx * UNITX + g_MySelf.m_nShiftX) - FireMyselfX;
      shy := (g_MySelf.m_nRy * UNITY + g_MySelf.m_nShiftY) - FireMyselfY;

      if not FixedEffect then begin
         if (ServerMagicid = 81) or (ServerMagicid = 82) or (ServerMagicid = 83) or (magnumber = 47) then begin
           img := EffectBase;
          d := ImgLib.GetCachedImage (img + curframe, px, py);
         end else begin
         img := EffectBase + FLYBASE + Dir16 * 10;
         d := ImgLib.GetCachedImage (img + curframe, px, py);
         end;
         if d <> nil then begin
            DrawBlend (surface,
                       FlyX + px - UNITX div 2 - shx,
                       FlyY + py - UNITY div 2 - shy,
                       d, 1);
         end;
      end else begin
         //磐瘤绰芭
         img := MagExplosionBase + curframe; //EXPLOSIONBASE;
         d := ImgLib.GetCachedImage (img, px, py);
         if d <> nil then begin
            DrawBlend (surface,
                       FlyX + px - UNITX div 2,
                       FlyY + py - UNITY div 2,
                       d, 1);
         end;
      end;
   end;
end;


{------------------------------------------------------------}

//      TFlyingAxe : 朝酒啊绰 档尝

{------------------------------------------------------------}


constructor TFlyingAxe.Create (id, effnum, sx, sy, tx, ty: integer; mtype: TMagicType; Recusion: Boolean; anitime: integer);
begin
   inherited Create (id, effnum, sx, sy, tx, ty, mtype, Recusion, anitime);
   FlyImageBase := FLYOMAAXEBASE;
   ReadyFrame := 65;
end;

procedure TFlyingAxe.DrawEff (surface: TDirectDrawSurface);
var
   img: integer;
   d: TDirectDrawSurface;
   shx, shy: integer;
begin
   if m_boActive and ((Abs(FlyX-fireX) > ReadyFrame) or (Abs(FlyY-fireY) > ReadyFrame)) then begin

      shx := (g_MySelf.m_nRx * UNITX + g_MySelf.m_nShiftX) - FireMyselfX;
      shy := (g_MySelf.m_nRy * UNITY + g_MySelf.m_nShiftY) - FireMyselfY;

      if not FixedEffect then begin
         //
         img := FlyImageBase + Dir16 * 10;
         d := ImgLib.GetCachedImage (img + curframe, px, py);
         if d <> nil then begin
            //舅颇喉珐爹窍瘤 臼澜
            surface.Draw (FlyX + px - UNITX div 2 - shx,
                          FlyY + py - UNITY div 2 - shy,
                          d.ClientRect, d, TRUE);
         end;
      end else begin
         {//沥瘤, 档尝俊 嘛腮 葛嚼.
         img := FlyImageBase + Dir16 * 10;
         d := ImgLib.GetCachedImage (img, px, py);
         if d <> nil then begin
            //舅颇喉珐爹窍瘤 臼澜
            surface.Draw (FlyX + px - UNITX div 2,
                          FlyY + py - UNITY div 2,
                          d.ClientRect, d, TRUE);
         end;  }
      end;
   end;
end;


{------------------------------------------------------------}

//      TFlyingArrow :

{------------------------------------------------------------}


procedure TFlyingArrow.DrawEff (surface: TDirectDrawSurface);
var
   img: integer;
   d: TDirectDrawSurface;
   shx, shy: integer;
begin
//(**6岿菩摹
   if m_boActive and ((Abs(FlyX-fireX) > 40) or (Abs(FlyY-fireY) > 40)) then begin
//*)
(**捞傈
   if Active then begin //and ((Abs(FlyX-fireX) > 65) or (Abs(FlyY-fireY) > 65)) then begin
//*)
      shx := (g_MySelf.m_nRx * UNITX + g_MySelf.m_nShiftX) - FireMyselfX;
      shy := (g_MySelf.m_nRy * UNITY + g_MySelf.m_nShiftY) - FireMyselfY;

      if not FixedEffect then begin
         //朝酒啊绰芭
         img := FlyImageBase + Dir16; // * 10;
         d := ImgLib.GetCachedImage (img + curframe, px, py);
//(**6岿菩摹
         if d <> nil then begin
            //舅颇喉珐爹窍瘤 臼澜
            surface.Draw (FlyX + px - UNITX div 2 - shx,
                          FlyY + py - UNITY div 2 - shy - 46,
                          d.ClientRect, d, TRUE);
         end;
//**)
(***捞傈
         if d <> nil then begin
            //舅颇喉珐爹窍瘤 臼澜
            surface.Draw (FlyX + px - UNITX div 2 - shx,
                          FlyY + py - UNITY div 2 - shy,
                          d.ClientRect, d, TRUE);
         end;
//**)
      end;
   end;
end;


{--------------------------------------------------------}

constructor TCharEffect.Create (effbase, effframe: integer; target: TObject);
begin
   inherited Create (111, effbase,
                     TActor(target).m_nCurrX, TActor(target).m_nCurrY,
                     TActor(target).m_nCurrX, TActor(target).m_nCurrY,
                     mtExplosion,
                     FALSE,
                     0);
   TargetActor := target;
   frame := effframe;
   NextFrameTime := 30;

end;

function  TCharEffect.Run: Boolean;
begin
   Result := TRUE;
   if GetTickCount - steptime > longword(NextFrameTime) then begin
      steptime := GetTickCount;
      Inc (curframe);
      if curframe > start+frame-1 then begin
         curframe := start+frame-1;
         Result := FALSE;
      end;
   end;
end;

procedure TCharEffect.DrawEff (surface: TDirectDrawSurface);
var
   d: TDirectDrawSurface;
begin
   if TargetActor <> nil then begin
      Rx := TActor(TargetActor).m_nRx;
      Ry := TActor(TargetActor).m_nRy;
      PlayScene.ScreenXYfromMCXY (Rx, Ry, FlyX, FlyY);
      FlyX := FlyX + TActor(TargetActor).m_nShiftX;
      FlyY := FlyY + TActor(TargetActor).m_nShiftY;
      d := ImgLib.GetCachedImage (EffectBase + curframe, px, py);
      if d <> nil then begin
         DrawBlend (surface,
                    FlyX + px - UNITX div 2,
                    FlyY + py - UNITY div 2,
                    d, 1);
      end;
   end;
end;


{--------------------------------------------------------}

constructor TMapEffect.Create (effbase, effframe: integer; x, y: integer);
begin
   inherited Create (111, effbase,
                     x, y,
                     x, y,
                     mtExplosion,
                     FALSE,
                     0);
   TargetActor := nil;
   frame := effframe;
   NextFrameTime := 30;
   RepeatCount := 0;
end;

function  TMapEffect.Run: Boolean;
begin
   Result := TRUE;
   if GetTickCount - steptime > longword(NextFrameTime) then begin
      steptime := GetTickCount;
      Inc (curframe);
      if curframe > start+frame-1 then begin
         curframe := start+frame-1;
         if RepeatCount > 0 then begin
            Dec (RepeatCount);
            curframe := start;
         end else
            Result := FALSE;
      end;
   end;
end;

procedure TMapEffect.DrawEff (surface: TDirectDrawSurface);
var
   d: TDirectDrawSurface;
begin
   Rx := TargetX;
   Ry := TargetY;
   PlayScene.ScreenXYfromMCXY (Rx, Ry, FlyX, FlyY);
   d := ImgLib.GetCachedImage (EffectBase + curframe, px, py);
   if d <> nil then begin
      DrawBlend (surface,
                 FlyX + px - UNITX div 2,
                 FlyY + py - UNITY div 2,
                 d, 1);
   end;
end;


{--------------------------------------------------------}

constructor TScrollHideEffect.Create (effbase, effframe: integer; x, y: integer; target: TObject);
begin
   inherited Create (effbase, effframe, x, y);
   //TargetCret := TActor(target);//在出现有人用随机之类时,将设置目标
end;

function  TScrollHideEffect.Run: Boolean;
begin
   Result := inherited Run;
   if frame = 7 then
      if g_TargetCret <> nil then
         PlayScene.DeleteActor (g_TargetCret.m_nRecogId);
end;


{--------------------------------------------------------}


constructor TLightingEffect.Create (effbase, effframe: integer; x, y: integer);
begin

end;

function  TLightingEffect.Run: Boolean;
begin
  Result:=False;//Jacky
end;


{--------------------------------------------------------}


constructor TFireGunEffect.Create (effbase, sx, sy, tx, ty: integer);
begin
   inherited Create (111, effbase,
                     sx, sy,
                     tx, ty, //TActor(target).XX, TActor(target).m_nCurrY,
                     mtFireGun,
                     TRUE,
                     0);
   NextFrameTime := 50;
   FillChar (FireNodes, sizeof(TFireNode)*FIREGUNFRAME, #0);
   OutofOil := FALSE;
   firetime := GetTickCount;
end;

function  TFireGunEffect.Run: Boolean;
var
   i, fx, fy: integer;
   allgone: Boolean;
begin
   Result := TRUE;
   if GetTickCount - steptime > longword(NextFrameTime) then begin
      Shift;
      steptime := GetTickCount;
      //if not FixedEffect then begin  //格钎俊 嘎瘤 臼疽栏搁
      if not OutofOil then begin
         if (abs(RX-TActor(MagOwner).m_nRx) >= 5) or (abs(RY-TActor(MagOwner).m_nRy) >= 5) or (GetTickCount - firetime > 800) then
            OutofOil := TRUE;
         for i:=FIREGUNFRAME-2 downto 0 do begin
            FireNodes[i].FireNumber := FireNodes[i].FireNumber + 1;
            FireNodes[i+1] := FireNodes[i];
         end;
         FireNodes[0].FireNumber := 1;
         FireNodes[0].x := FlyX;
         FireNodes[0].y := FlyY;
      end else begin
         allgone := TRUE;
         for i:=FIREGUNFRAME-2 downto 0 do begin
            if FireNodes[i].FireNumber <= FIREGUNFRAME then begin
               FireNodes[i].FireNumber := FireNodes[i].FireNumber + 1;
               FireNodes[i+1] := FireNodes[i];
               allgone := FALSE;
            end;
         end;
         if allgone then Result := FALSE;
      end;
   end;
end;

procedure TFireGunEffect.DrawEff (surface: TDirectDrawSurface);
var
   i, num, shx, shy, firex, firey, prx, pry, img: integer;
   d: TDirectDrawSurface;
begin
   prx := -1;
   pry := -1;
   for i:=0 to FIREGUNFRAME-1 do begin
      if (FireNodes[i].FireNumber <= FIREGUNFRAME) and (FireNodes[i].FireNumber > 0) then begin
         shx := (g_MySelf.m_nRx * UNITX + g_MySelf.m_nShiftX) - FireMyselfX;
         shy := (g_MySelf.m_nRy * UNITY + g_MySelf.m_nShiftY) - FireMyselfY;

         img := EffectBase + (FireNodes[i].FireNumber - 1);
         d := ImgLib.GetCachedImage (img, px, py);
         if d <> nil then begin
            firex := FireNodes[i].x + px - UNITX div 2 - shx;
            firey := FireNodes[i].y + py - UNITY div 2 - shy;
            if (firex <> prx) or (firey <> pry) then begin
               prx := firex;
               pry := firey;
               DrawBlend (surface, firex, firey, d, 1);
            end;
         end;
      end;
   end;
end;

{--------------------------------------------------------}

constructor TThuderEffect.Create (effbase, tx, ty: integer; target: TObject);
begin
   inherited Create (111, effbase,
                     tx, ty,
                     tx, ty, //TActor(target).XX, TActor(target).m_nCurrY,
                     mtThunder,
                     FALSE,
                     0);
   TargetActor := target;

end;

procedure TThuderEffect.DrawEff (surface: TDirectDrawSurface);
var
   img, px, py: integer;
   d: TDirectDrawSurface;
begin
   img := EffectBase;
   d := ImgLib.GetCachedImage (img + curframe, px, py);
   if d <> nil then begin
      DrawBlend (surface,
                 FlyX + px - UNITX div 2,
                 FlyY + py - UNITY div 2,
                 d, 1);
   end;
end;


{--------------------------------------------------------}

constructor TLightingThunder.Create (effbase, sx, sy, tx, ty: integer; target: TObject);
begin
   inherited Create (111, effbase,
                     sx, sy,
                     tx, ty, //TActor(target).XX, TActor(target).m_nCurrY,
                     mtLightingThunder,
                     FALSE,
                     0);
   TargetActor := target;
end;

procedure TLightingThunder.DrawEff (surface: TDirectDrawSurface);
var
   img, sx, sy, px, py, shx, shy: integer;
   d: TDirectDrawSurface;
begin
   img := EffectBase + Dir16 * 10;
   if curframe < 6 then begin

      shx := (g_MySelf.m_nRx * UNITX + g_MySelf.m_nShiftX) - FireMyselfX;
      shy := (g_MySelf.m_nRy * UNITY + g_MySelf.m_nShiftY) - FireMyselfY;

      d := ImgLib.GetCachedImage (img + curframe, px, py);
      if d <> nil then begin
         PlayScene.ScreenXYfromMCXY (TActor(MagOwner).m_nRx,
                                     TActor(MagOwner).m_nRy,
                                     sx,
                                     sy);
         DrawBlend (surface,
                    sx + px - UNITX div 2,
                    sy + py - UNITY div 2,
                    d, 1);
      end;
   end;
   {if (curframe < 10) and (TargetActor <> nil) then begin
      d := ImgLib.GetCachedImage (EffectBase + 17*10 + curframe, px, py);
      if d <> nil then begin
         PlayScene.ScreenXYfromMCXY (TActor(TargetActor).RX,
                                     TActor(TargetActor).RY,
                                     sx,
                                     sy);
         DrawBlend (surface,
                    sx + px - UNITX div 2,
                    sy + py - UNITY div 2,
                    d, 1);
      end;
   end;}
end;


{--------------------------------------------------------}

constructor TExploBujaukEffect.Create (effbase, sx, sy, tx, ty: integer; target: TObject);
begin

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