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📄 drawscene.vb.svn-base

📁 MirUnleashed vb.net Module modMainServer Public WithEvents Socket As New WinsockServer Pub
💻 SVN-BASE
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'### Visual Basic.NET and Direct X9 Legend of MiR Project ###'
'### Mir Unleashed Client Draw Scene Module ###'
'### http://www.lomcn.co.uk ###' '### Credits to TrueADM and DeathWish ###'

'The main draw scene. This will draw different buttons/textboxes etc. into the scenes such as the Login Scene, Select Character Scene and the Game Scenes.

Imports Microsoft.DirectX
Imports Microsoft.DirectX.Direct3D

Module DrawScene

    Public WarriorTicked As Boolean 'True/False to check if user ticked the Warrior Check Box (Create New Hero)
    Public WizardTicked As Boolean 'True/False to check if user ticked the Wizard Check Box (Create New Hero)
    Public TaoistTicked As Boolean 'True/False to check if user ticked the Taoist Check Box (Create New Hero)
    Public MaleTicked As Boolean 'True/False to check if user ticked the Male Check Box (Create New Hero)
    Public FemaleTicked As Boolean 'True/False to check if user ticked the Female Check Box (Create New Hero)

    Public Sub DrawGameScene()
        Dim I As Integer

        DrawTileMap()
        DrawGameLayers()
        DrawActorNameText()

        For I = 0 To 1000
            If Player(I).Exist = True And Races.Player = Races.Player Then
                DrawPlayerNameText(I)
            End If
        Next I

        For I = 0 To 1000
            If NPC(I).Exist = True And Races.Npc = Races.Npc Then
                DrawNPCNameText(I)
            End If
        Next I

        For I = 0 To 1000
            If Mob(I).Exist = True And Races.Monster = Races.Monster Then
                DrawMonsterNameText(I)
            End If
        Next I

        For I = 0 To 1000
            If FloorItem(I).Exist = True Then
                DrawItemNameText(I)
            End If
        Next

    End Sub

    Public Sub DrawLoginScene()

        GameSprite.Begin(SpriteFlags.AlphaBlend)

        If LoginStage = LoginStageType.LOGIN Then 'Login Scene
            DrawBackground(0) 'Scene Background
            DrawButton(0) 'Close Game Button
            If Not Window(2).Show = True Then
                If Connected = True Then 'Check if client is connected
                    DrawTextbox(0) 'Account Name Box
                    DrawTextbox(1) 'Account Password Box
                    DrawButton(1) 'Create New Account Button
                    DrawButton(2) 'Change Password Button
                    DrawButton(3) 'Login Button
                End If
            End If
        ElseIf LoginStage = LoginStageType.CHAR_SEL Then
            DrawBackground(0) 'Scene Background
            DrawButton(0) 'Close Game Button
            If Window(4).Show = True Then
                Window(3).Show = False
            Else
                Window(3).Show = True 'Chracter creation window
            End If

            DrawButton(7)

        ElseIf LoginStage = LoginStageType.NOTICE Or LoginStage = LoginStageType.LOAD_GAME Then
            DrawBackground(34) 'Scene Background
            DrawButton(0) 'Close Game Button
            Window(3).Show = False
            Window(4).Show = False
            Window(1).Show = False
            DrawNoticeScreen()
        End If

        GameSprite.End() 'End Game Sprite For Scene
        DrawWindows() 'Draw The Windows
        GameSprite.Begin(SpriteFlags.AlphaBlend) 'End sprite for windows

        'Draw The Messagebox close button
        If Window(1).Show = True Then
            Button(6).X = Window(1).X + 362 'Done so the button moves with the window
            Button(6).Y = Window(1).Y + 62 'Done so the button moves with the window
            DrawButton(6) 'Now draw the button
        End If

        'Draw Account creation boxes/text
        If Window(2).Show = True Then
            DrawAccountCreationText()
            DrawTextbox(2)
            DrawTextbox(3)
            DrawTextbox(4)
            DrawTextbox(5)
            DrawTextbox(6)
            DrawTextbox(7)
            DrawTextbox(8)
            DrawTextbox(9)
            DrawButton(4)
            DrawButton(5)
        End If

        If LoginStage = LoginStageType.CHAR_SEL Then
            If Window(3).Show = True Then
                'Draws the buttons, text, images etc.
                DrawCharacterSelectionInterface()
            End If

            If Window(4).Show = True Then
                LoadInterfaceTexture(31)

                DrawButton(8)
                DrawButton(9)
                DrawButton(10)
                DrawButton(11)
                DrawButton(12)

                DrawTextbox(10)
                TextboxSelectIndex = 10
                TextboxSelect = True
                If Button(7).Image = 25 Then
                    ButtonSelect = False
                End If
                Button(7).Image = 30
                Button(7).X = 538
                Button(7).Y = 360
                DrawButton(7)

                If WarriorTicked = True Then
                    GameSprite.Draw(InterfaceTexture(31), Rectangle.Empty, New Microsoft.DirectX.Vector3(0, 0, 0), New Microsoft.DirectX.Vector3(415, 173, 0), Color.FromArgb(255, 255, 255))
                ElseIf WizardTicked = True Then
                    GameSprite.Draw(InterfaceTexture(31), Rectangle.Empty, New Microsoft.DirectX.Vector3(0, 0, 0), New Microsoft.DirectX.Vector3(415, 217, 0), Color.FromArgb(255, 255, 255))
                ElseIf TaoistTicked = True Then
                    GameSprite.Draw(InterfaceTexture(31), Rectangle.Empty, New Microsoft.DirectX.Vector3(0, 0, 0), New Microsoft.DirectX.Vector3(415, 264, 0), Color.FromArgb(255, 255, 255))
                End If

                If MaleTicked = True Then
                    GameSprite.Draw(InterfaceTexture(31), Rectangle.Empty, New Microsoft.DirectX.Vector3(0, 0, 0), New Microsoft.DirectX.Vector3(538, 193, 0), Color.FromArgb(255, 255, 255))
                ElseIf FemaleTicked = True Then
                    GameSprite.Draw(InterfaceTexture(31), Rectangle.Empty, New Microsoft.DirectX.Vector3(0, 0, 0), New Microsoft.DirectX.Vector3(538, 251, 0), Color.FromArgb(255, 255, 255))
                End If
            Else
                Button(7).Image = 25
                Button(7).X = 10
                Button(7).Y = 539
            End If
        End If

        'Text outputs - done here because other wise the interface overlaps.
        LoginSceneText() 'Text for login scene
        DrawCharacterSelectText() ' Text for character selection
        DrawMessageBoxText() 'Text for message box
        GameSprite.End() 'End sprite for everything else
    End Sub

End Module

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