📄 map variables.vb.svn-base
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'### Visual Basic.NET and Direct X9 Legend of MiR Project ###'
'### Mir Unleashed Client Map Variables Module ###'
'### http://www.lomcn.co.uk ###' '### Credits to TrueADM and DeathWish ###'
'All variables for Map, Tiles, Objects and Lights.
Module Map_Variables
#Region "Map and Tile Variables!"
'==================================
'Map
'==================================
Public Structure MapType
Dim Width As Short
Dim Height As Short
Dim Name As String
Dim MiniMap As Integer
Dim MiniMapOption As Short
Dim Tile(,) As TileType
End Structure
Public Map As MapType
'==================================
'Tiles
'==================================
Public Structure TileType
Dim TileSmall As Integer
Dim TileSmallExist As Boolean
Dim TileBig As Integer
Dim TileBigExist As Boolean
Dim TileObject As Integer
Dim TileObjectSet As Integer
Dim TileObjectExist As Boolean
Dim TileMapCollision As Boolean
Dim TileUnitCollisions As Integer
End Structure
#End Region
#Region "Light Variables"
Public LightType(1000) As Integer 'Map, Actor, NPC, Player, Magic
Public LightIndex(1000) As Integer
Public LightMapCordX(1000) As Integer
Public LightMapCordY(1000) As Integer
Public LightExist(1000) As Boolean
Public LightTotal As Integer
#End Region
End Module
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