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📄 actor.pas

📁 Mir2 Actor.pas if (IsFace) and (FaceIndex > -1) then begin d := aFrmMain.WFaceimg.Images
💻 PAS
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unit Actor;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  Grobal2, DXDraws, cliUtil, magiceff, WIL, ClFunc;

const
  MAXACTORSOUND = 3;
  CMMX = 150;
  CMMY = 200;

  HUMANFRAME = 600;
  MONFRAME = 280;
  EXPMONFRAME = 360;
  SCULMONFRAME = 440;
  ZOMBIFRAME = 430;
  MERCHANTFRAME = 60;
  MAXSAY = 5;
  //   MON1_FRAME =
  //   MON2_FRAME =

  RUN_MINHEALTH = 10;
  DEFSPELLFRAME = 10;
  FIREHIT_READYFRAME = 6; //堪拳搬 矫傈 橇贰烙
  MAGBUBBLEBASE = 3890;
  MAGBUBBLESTRUCKBASE = 3900;
  MAXWPEFFECTFRAME = 5;
  WPEFFECTBASE = 3750;
  EffectBase = 0;


type
  TActionInfo = record
    start: Word; // 矫累 橇贰烙
    frame: Word; // 橇贰烙 肮荐
    skip: Word;
    ftime: Word; // 橇贰烙 肮荐
    usetick: Byte; // 荤侩平, 捞悼 悼累俊父 荤侩凳
  end;
  PTActionInfo = ^TActionInfo;

  THumanAction = record
    ActStand: TActionInfo; //1
    ActWalk: TActionInfo; //8
    ActRun: TActionInfo; //8
    ActRushLeft: TActionInfo;
    ActRushRight: TActionInfo;
    ActWarMode: TActionInfo; //1
    ActHit: TActionInfo; //6
    ActHeavyHit: TActionInfo; //6
    ActBigHit: TActionInfo; //6
    ActFireHitReady: TActionInfo; //6
    ActSpell: TActionInfo; //6
    ActSitdown: TActionInfo; //1
    ActStruck: TActionInfo; //3
    ActDie: TActionInfo; //4
  end;
  PTHumanAction = ^THumanAction;

  TMonsterAction = record
    ActStand: TActionInfo; //1
    ActWalk: TActionInfo; //8
    ActAttack: TActionInfo; //6
    ActCritical: TActionInfo; //6
    ActStruck: TActionInfo; //3
    ActDie: TActionInfo; //4
    ActDeath: TActionInfo;
  end;
  PTMonsterAction = ^TMonsterAction;

const
 HA: THumanAction = (
    ActStand: (start: 0; frame: 4; skip: 4; ftime: 200; usetick: 0);
    ActWalk: (start: 64; frame: 6; skip: 2; ftime: 90; usetick: 2);
    ActRun: (start: 128; frame: 6; skip: 2; ftime: 120; usetick: 3);
    ActRushLeft: (start: 128; frame: 3; skip: 5; ftime: 120; usetick: 3);
    ActRushRight: (start: 131; frame: 3; skip: 5; ftime: 120; usetick: 3);
    ActWarMode: (start: 192; frame: 1; skip: 0; ftime: 200; usetick: 0);
    //ActHit:    (start: 200;    frame: 5;  skip: 3;  ftime: 140;  usetick: 0);
    ActHit: (start: 200; frame: 6; skip: 2; ftime: 85; usetick: 0);
    ActHeavyHit: (start: 264; frame: 6; skip: 2; ftime: 90; usetick: 0);
    ActBigHit: (start: 328; frame: 8; skip: 0; ftime: 70; usetick: 0);
    ActFireHitReady: (start: 192; frame: 6; skip: 4; ftime: 70; usetick: 0);
    ActSpell: (start: 392; frame: 6; skip: 2; ftime: 60; usetick: 0);
    ActSitdown: (start: 456; frame: 2; skip: 0; ftime: 300; usetick: 0);
    ActStruck: (start: 472; frame: 3; skip: 5; ftime: 70; usetick: 0);
    ActDie: (start: 536; frame: 4; skip: 4; ftime: 120; usetick: 0)
    );
 
  //--------------------飞火流星--------------------------------------------//
  MA9: TMonsterAction = (//催, 苟内(8Frame楼府)
    ActStand: (start: 0; frame: 1; skip: 7; ftime: 200; usetick: 0);
    ActWalk: (start: 64; frame: 6; skip: 2; ftime: 100; usetick: 0);
    ActAttack: (start: 0; frame: 1; skip: 7; ftime: 150; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 64; frame: 6; skip: 2; ftime: 100; usetick: 0);
    ActDie: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);

    );
  //----------------------2004-03-05-----------------------------------------//
  MA10: TMonsterAction = (//催, 苟内(8Frame楼府)
    ActStand: (start: 0; frame: 4; skip: 4; ftime: 200; usetick: 0);
    ActWalk: (start: 64; frame: 6; skip: 2; ftime: 120; usetick: 3);
    ActAttack: (start: 128; frame: 4; skip: 4; ftime: 150; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 192; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 208; frame: 4; skip: 4; ftime: 140; usetick: 0);
    ActDeath: (start: 272; frame: 1; skip: 0; ftime: 0; usetick: 0);
    );
  MA11: TMonsterAction = (//荤娇(10Frame楼府)
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 120; usetick: 3);
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 340; frame: 1; skip: 0; ftime: 0; usetick: 0);
    );
  MA12: TMonsterAction = (//版厚捍, 锭府绰 加档 狐福促.
    ActStand: (start: 0; frame: 4; skip: 4; ftime: 200; usetick: 0);
    ActWalk: (start: 64; frame: 6; skip: 2; ftime: 120; usetick: 3);
    ActAttack: (start: 128; frame: 6; skip: 2; ftime: 150; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 192; frame: 2; skip: 0; ftime: 150; usetick: 0);
    ActDie: (start: 208; frame: 4; skip: 4; ftime: 160; usetick: 0);
    ActDeath: (start: 272; frame: 1; skip: 0; ftime: 0; usetick: 0);
    );
  MA13: TMonsterAction = (//侥牢檬
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 10; frame: 8; skip: 2; ftime: 160; usetick: 0); //殿厘...
    ActAttack: (start: 30; frame: 6; skip: 4; ftime: 120; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 110; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 130; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 20; frame: 9; skip: 0; ftime: 150; usetick: 0); //见澜..
    );
  MA14: TMonsterAction = (//秦榜 坷付
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 340; frame: 10; skip: 0; ftime: 100; usetick: 0);
    //归榜牢版快(家券)
    );
  MA15: TMonsterAction = (//档尝带瘤绰 坷付
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 1; frame: 1; skip: 0; ftime: 100; usetick: 0);
    );
  MA16: TMonsterAction = (//啊胶筋绰 备单扁
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 160; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 4; skip: 6; ftime: 160; usetick: 0);
    ActDeath: (start: 0; frame: 1; skip: 0; ftime: 160; usetick: 0);
    );
  MA17: TMonsterAction = (//官迭波府绰 各
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 60; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 100; usetick: 0);
    ActDeath: (start: 340; frame: 1; skip: 0; ftime: 140; usetick: 0); //
    );
  MA19: TMonsterAction = (//快搁蓖 (磷绰芭 弧府磷澜)
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 340; frame: 1; skip: 0; ftime: 140; usetick: 0); //
    );
  MA20: TMonsterAction = (//磷菌促 混酒唱绰 粱厚)
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 120; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 100; usetick: 0);
    ActDeath: (start: 340; frame: 10; skip: 0; ftime: 170; usetick: 0);
    //促矫 混酒唱扁
    );
  MA21: TMonsterAction = (//国笼
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0); //
    ActAttack: (start: 10; frame: 6; skip: 4; ftime: 120; usetick: 0); //国 惯荤
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 20; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 30; frame: 10; skip: 0; ftime: 160; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0); //
    );
  MA22: TMonsterAction = (//籍惑阁胶磐(堪家措厘,堪家厘焙)
    ActStand: (start: 80; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 160; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 240; frame: 6; skip: 4; ftime: 100; usetick: 0); //
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 320; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 340; frame: 10; skip: 0; ftime: 160; usetick: 0);
    ActDeath: (start: 0; frame: 6; skip: 4; ftime: 170; usetick: 0); //籍惑踌澜
    );
  MA23: TMonsterAction = (//林付空
    ActStand: (start: 20; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 100; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 180; frame: 6; skip: 4; ftime: 100; usetick: 0); //
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 260; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 280; frame: 10; skip: 0; ftime: 160; usetick: 0);
    ActDeath: (start: 0; frame: 20; skip: 0; ftime: 100; usetick: 0); //籍惑踌澜
    );
  MA24: TMonsterAction = (//傈哎, 傍拜 2啊瘤
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 240; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActStruck: (start: 320; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 340; frame: 10; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 420; frame: 1; skip: 0; ftime: 140; usetick: 0); //
    );
  MA25: TMonsterAction = (//瘤匙空
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 70; frame: 10; skip: 0; ftime: 200; usetick: 3); //殿厘
    ActAttack: (start: 10; frame: 6; skip: 34; ftime: 120; usetick: 0);
    //流立傍拜
    ActCritical: (start: 10; frame: 6; skip: 4; ftime: 120; usetick: 0);
    //刀魔傍拜(盔芭府)
    ActStruck: (start: 50; frame: 2; skip: 8; ftime: 100; usetick: 0);
    ActDie: (start: 60; frame: 10; skip: 0; ftime: 200; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0); //
    );
  MA26: TMonsterAction = (//己巩,
    ActStand: (start: 0; frame: 1; skip: 7; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 160; usetick: 0); //殿厘...
    ActAttack: (start: 56; frame: 6; skip: 2; ftime: 500; usetick: 0); //凯扁
    ActCritical: (start: 64; frame: 6; skip: 2; ftime: 500; usetick: 0); //摧扁
    ActStruck: (start: 0; frame: 4; skip: 4; ftime: 100; usetick: 0);
    ActDie: (start: 24; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 150; usetick: 0); //见澜..
    );
  MA27: TMonsterAction = (//己寒
    ActStand: (start: 0; frame: 1; skip: 7; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 160; usetick: 0); //殿厘...
    ActAttack: (start: 0; frame: 0; skip: 0; ftime: 250; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 250; usetick: 0);
    ActStruck: (start: 0; frame: 0; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 0; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 150; usetick: 0); //见澜..
    );
  MA28: TMonsterAction = (//脚荐 (函脚 傈)
    ActStand: (start: 80; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 160; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 0; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 0; frame: 10; skip: 0; ftime: 100; usetick: 0); //殿厘..
    );
  MA29: TMonsterAction = (//脚荐 (函脚 饶)
    ActStand: (start: 80; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 160; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 240; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 10; skip: 0; ftime: 100; usetick: 0);
    ActStruck: (start: 320; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 340; frame: 10; skip: 0; ftime: 120; usetick: 0);
    ActDeath: (start: 0; frame: 10; skip: 0; ftime: 100; usetick: 0); //殿厘..
    );
  //-------------------------------带刀护卫 -------------------------------------//
  MA30: TMonsterAction = (//傈哎, 傍拜 2啊瘤
    ActStand: (start: 0; frame: 4; skip: 4; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 160; usetick: 3); //
    ActAttack: (start: 128; frame: 6; skip: 2; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 100; usetick: 0);
    ActStruck: (start: 0; frame: 0; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0); //
    );
  //-------------------------------2004-03-05-------------------------------------//
  MA34: TMonsterAction = (//瘤匙空
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 70; frame: 10; skip: 0; ftime: 200; usetick: 3); //殿厘
    ActAttack: (start: 10; frame: 6; skip: 4; ftime: 120; usetick: 0); //流立傍拜
    ActCritical: (start: 10; frame: 6; skip: 4; ftime: 120; usetick: 0);
    //刀魔傍拜(盔芭府)
    ActStruck: (start: 20; frame: 2; skip: 8; ftime: 100; usetick: 0);
    ActDie: (start: 30; frame: 20; skip: 0; ftime: 200; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0); //
    );
  MA35: TMonsterAction = (//瘤匙空
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 200; usetick: 3); //殿厘
    ActAttack: (start: 10; frame: 6; skip: 2; ftime: 120; usetick: 0); //流立傍拜
    ActCritical: (start: 10; frame: 6; skip: 4; ftime: 120; usetick: 0);
    //刀魔傍拜(盔芭府)
    ActStruck: (start: 20; frame: 2; skip: 8; ftime: 100; usetick: 0);
    ActDie: (start: 18; frame: 10; skip: 0; ftime: 200; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0); //
    );
  MA36: TMonsterAction = (//瘤匙空
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 6; skip: 4; ftime: 200; usetick: 3); //殿厘
    ActAttack: (start: 10; frame: 6; skip: 2; ftime: 120; usetick: 0); //流立傍拜
    ActCritical: (start: 10; frame: 6; skip: 4; ftime: 120; usetick: 0);
    //刀魔傍拜(盔芭府)
    ActStruck: (start: 20; frame: 2; skip: 8; ftime: 100; usetick: 0);
    ActDie: (start: 80; frame: 10; skip: 0; ftime: 200; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0); //
    );
  //-------------------------------2004-03-19-------------------------------------//
  MA37: TMonsterAction = (//瘤匙空
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 200; usetick: 3); //殿厘
    ActAttack: (start: 340; frame: 6; skip: 4; ftime: 120; usetick: 0);
    //流立傍拜
    ActCritical: (start: 340; frame: 6; skip: 4; ftime: 120; usetick: 0);
    //刀魔傍拜(盔芭府)
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 200; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 140; usetick: 0); //
    );

  MA50: TMonsterAction = (
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActAttack: (start: 30; frame: 10; skip: 0; ftime: 150; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActDie: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActDeath: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    );
  MA53: TMonsterAction = (//快搁蓖 (磷绰芭 弧府磷澜)
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 10; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 340; frame: 1; skip: 0; ftime: 140; usetick: 0); //
    );
  MA60: TMonsterAction = (//快搁蓖 (磷绰芭 弧府磷澜)
    ActStand: (start: 0; frame: 4; skip: 6; ftime: 200; usetick: 0);
    ActWalk: (start: 80; frame: 6; skip: 4; ftime: 160; usetick: 3); //
    ActAttack: (start: 160; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 240; frame: 2; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 260; frame: 20; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 340; frame: 1; skip: 0; ftime: 140; usetick: 0); //
    );
  MA61: TMonsterAction = (//快搁蓖 (磷绰芭 弧府磷澜)
    ActStand: (start: 0; frame: 10; skip: 0; ftime: 200; usetick: 0);
    ActWalk: (start: 0; frame: 0; skip: 0; ftime: 160; usetick: 3); //
    ActAttack: (start: 10; frame: 6; skip: 4; ftime: 100; usetick: 0);
    ActCritical: (start: 0; frame: 0; skip: 0; ftime: 0; usetick: 0);
    ActStruck: (start: 0; frame: 10; skip: 0; ftime: 100; usetick: 0);
    ActDie: (start: 40; frame: 40; skip: 0; ftime: 140; usetick: 0);
    ActDeath: (start: 340; frame: 1; skip: 0; ftime: 140; usetick: 0); //
    );


  WORDER: array[0..1, 0..599] of Byte = (//1: 漠捞 菊栏肺,  0: 漠捞 第肺
    (//巢磊
    //沥瘤
    0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
    0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1,
    //叭扁
    0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
    0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1,
    //顿扁
    0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1,
    0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1,
    //war葛靛
    0, 1, 1, 1, 0, 0, 0, 0,
    //傍拜
    1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
    1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1,
    //傍拜 2
    0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
    1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1,
    0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1,
    //傍拜3
    1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
    1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0,
    //付过
    0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
    1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1,
    0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1,
    //澵扁
    0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0,
    //嘎扁
    0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,

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