📄 magic.pas
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boTrain := True;
end;
SKILL_50: begin //无极真气
if PlayObject.m_btRaceServer = RC_PLAYOBJECT then begin
if TPlayObject(PlayObject).AbilityUp(UserMagic) then
boTrain := True;
end else
if PlayObject.m_btRaceServer = RC_HEROOBJECT then begin
if THeroObject(PlayObject).AbilityUp(UserMagic) then
boTrain := True;
end;
end;
SKILL_51: begin //飓风破
if MagGroupFengPo(PlayObject, UserMagic, nTargetX, nTargetY, TargeTBaseObject) then boTrain := True;
end;
SKILL_53: begin //血咒
boTrain := True;
end;
SKILL_54: begin //骷髅咒
if PlayObject.IsProperTargetSKILL_54(TargeTBaseObject) then begin
if MagTamming2(PlayObject, TargeTBaseObject, nTargetX, nTargetY, UserMagic.btLevel) then
boTrain := True;
end;
end;
SKILL_55: begin //擒龙手
if MagMakeArrestObject(PlayObject, UserMagic, TargeTBaseObject) then boTrain := True;
end;
SKILL_56: begin //移行换位
if MagChangePosition(PlayObject, nTargetX, nTargetY) then boTrain := True;
end;
{$IF HEROVERSION = 1}
SKILL_60: begin
if MagMakeSkillFire_60(PlayObject, UserMagic,
PlayObject.GetAttackPower(GetPower(MPow(UserMagic)) + LoWord(PlayObject.m_WAbil.DC), SmallInt(HiWord(PlayObject.m_WAbil.DC) - LoWord(PlayObject.m_WAbil.DC)) + 1) * 5) then boTrain := True;
end;
SKILL_61: begin
if MagMakeSkillFire_61(PlayObject,
UserMagic,
nTargetX,
nTargetY,
TargeTBaseObject) then boTrain := True;
end;
SKILL_62: begin
if MagMakeSkillFire_62(PlayObject,
UserMagic,
nTargetX,
nTargetY,
TargeTBaseObject) then boTrain := True;
//if PlayObject.m_btJob = 1 then boSpellFire := False;
end;
SKILL_63: begin //噬魂沼泽
if MagMakeSkillFire_63(PlayObject, UserMagic, nTargetX, nTargetY, TargeTBaseObject) then
boTrain := True;
end;
SKILL_64: begin //末日审判
if MagMakeSkillFire_64(PlayObject, UserMagic, nTargetX, nTargetY, TargeTBaseObject) then
boTrain := True;
end;
SKILL_65: begin //火龙气焰
if MagMakeSkillFire_65(PlayObject, PlayObject.GetAttackPower(GetPower(MPow(UserMagic)) + LoWord(PlayObject.m_WAbil.MC), SmallInt(HiWord(PlayObject.m_WAbil.MC) - LoWord(PlayObject.m_WAbil.MC)) + 1)) then
boTrain := True;
end;
{$IFEND}
else begin
if Assigned(PlugInEngine.SetHookDoSpell) then begin
boTrain := PlugInEngine.SetHookDoSpell(Self, TPlayObject(PlayObject), UserMagic, nTargetX, nTargetY, TargeTBaseObject, boSpellFail, boSpellFire);
end;
end;
end;
if boSpellFail then Exit;
if boSpellFire and (UserMagic.MagicInfo.wMagicId <> 60) then begin
PlayObject.SendRefMsg(RM_MAGICFIRE, 0,
MakeWord(UserMagic.MagicInfo.btEffectType, UserMagic.MagicInfo.btEffect),
MakeLong(nTargetX, nTargetY),
Integer(TargeTBaseObject),
'');
end;
if (UserMagic.btLevel < 3) and (boTrain) then begin
if UserMagic.MagicInfo.TrainLevel[UserMagic.btLevel] <= PlayObject.m_Abil.Level then begin
PlayObject.TrainSkill(UserMagic, Random(3) + 1);
if not PlayObject.CheckMagicLevelup(UserMagic) then begin
if PlayObject.m_btRaceServer = RC_PLAYOBJECT then begin
PlayObject.SendDelayMsg(PlayObject, RM_MAGIC_LVEXP, 0, UserMagic.MagicInfo.wMagicId, UserMagic.btLevel, UserMagic.nTranPoint, '', 1000);
end else
if PlayObject.m_btRaceServer = RC_HEROOBJECT then begin
THeroObject(PlayObject).SendDelayMsg(PlayObject, RM_HEROMAGIC_LVEXP, 0, UserMagic.MagicInfo.wMagicId, UserMagic.btLevel, UserMagic.nTranPoint, '', 1000);
end else begin
//PlayObject.SendDelayMsg(PlayObject, RM_MAGIC_LVEXP, 0, UserMagic.MagicInfo.wMagicId, UserMagic.btLevel, UserMagic.nTranPoint, '', 1000);
end;
end;
end;
end;
Result := True;
end;
function TMagicManager.MagMakePrivateTransparent(BaseObject: TBaseObject; nHTime: Integer): Boolean;
var
I: Integer;
BaseObjectList: TList;
TargeTBaseObject: TBaseObject;
begin
Result := False;
if BaseObject.m_wStatusTimeArr[STATE_TRANSPARENT {0x70}] > 0 then Exit;
BaseObjectList := TList.Create;
BaseObject.GetMapBaseObjects(BaseObject.m_PEnvir, BaseObject.m_nCurrX, BaseObject.m_nCurrY, 9, BaseObjectList);
for I := 0 to BaseObjectList.Count - 1 do begin
TargeTBaseObject := TBaseObject(BaseObjectList.Items[I]);
if (TargeTBaseObject.m_btRaceServer >= RC_ANIMAL) and (TargeTBaseObject.m_TargetCret = BaseObject) then begin
if (abs(TargeTBaseObject.m_nCurrX - BaseObject.m_nCurrX) > 1) or
(abs(TargeTBaseObject.m_nCurrY - BaseObject.m_nCurrY) > 1) or
(Random(2) = 0) then begin
TargeTBaseObject.m_TargetCret := nil;
end;
end;
end;
BaseObjectList.Free;
BaseObject.m_wStatusTimeArr[STATE_TRANSPARENT {0x70}] := nHTime;
BaseObject.m_nCharStatus := BaseObject.GetCharStatus();
BaseObject.StatusChanged();
BaseObject.m_boHideMode := True;
BaseObject.m_boTransparent := True;
Result := True;
end;
function TMagicManager.MagReturn(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nMagicLevel: Integer): Boolean;
begin
Result := False;
TargeTBaseObject.ReAlive;
TargeTBaseObject.m_WAbil.HP := TargeTBaseObject.m_WAbil.MaxHP;
TargeTBaseObject.SendMsg(TargeTBaseObject, RM_ABILITY, 0, 0, 0, 0, '');
Result := True;
end;
function TMagicManager.MagTamming2(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nMagicLevel: Integer): Boolean;
var
n14: Integer;
begin
Result := False;
if (TargeTBaseObject.m_btRaceServer <> RC_PLAYOBJECT) and ((Random(4 - nMagicLevel) = 0)) then begin
TargeTBaseObject.m_TargetCret := nil;
if Random(2) = 0 then begin
if TargeTBaseObject.m_Abil.Level <= BaseObject.m_Abil.Level + 2 then begin
if Random(3) = 0 then begin
if Random((BaseObject.m_Abil.Level + 20) + (nMagicLevel * 5)) > (TargeTBaseObject.m_Abil.Level + g_Config.nMagTammingTargetLevel {10}) then begin
if not (TargeTBaseObject.bo2C1) and
(TargeTBaseObject.m_btLifeAttrib = 0) and
(TargeTBaseObject.m_Abil.Level < g_Config.nMagTammingLevel {50}) and
(BaseObject.m_SlaveList.Count < g_Config.nMagTammingCount {(nMagicLevel + 2)}) then begin
TargeTBaseObject.m_Master := BaseObject;
TargeTBaseObject.m_dwMasterRoyaltyTick := LongWord((Random(BaseObject.m_Abil.Level * 2) + (nMagicLevel shl 2) * 5 + 20) * 60 * 1000) + GetTickCount;
TargeTBaseObject.m_btSlaveMakeLevel := nMagicLevel;
if TargeTBaseObject.m_dwMasterTick = 0 then TargeTBaseObject.m_dwMasterTick := GetTickCount();
TargeTBaseObject.BreakHolySeizeMode();
if LongWord(1500 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nWalkSpeed) then begin
TargeTBaseObject.m_nWalkSpeed := 1500 - nMagicLevel * 200;
end;
if LongWord(2000 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nNextHitTime) then begin
TargeTBaseObject.m_nNextHitTime := 2000 - nMagicLevel * 200;
end;
TargeTBaseObject.ReAlive;
TargeTBaseObject.m_WAbil.HP := TargeTBaseObject.m_WAbil.MaxHP;
TargeTBaseObject.SendMsg(TargeTBaseObject, RM_ABILITY, 0, 0, 0, 0, '');
TargeTBaseObject.RefShowName();
BaseObject.m_SlaveList.Add(TargeTBaseObject);
end;
end;
end else begin
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10);
end;
end else begin
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10); //变红
end;
end;
end;
Result := True;
end;
function TMagicManager.MagTamming(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nMagicLevel: Integer): Boolean;
var
n14: Integer;
begin
Result := False;
if (TargeTBaseObject.m_btRaceServer <> RC_PLAYOBJECT) and ((Random(4 - nMagicLevel) = 0)) then begin
TargeTBaseObject.m_TargetCret := nil;
if TargeTBaseObject.m_Master = BaseObject then begin
TargeTBaseObject.OpenHolySeizeMode((nMagicLevel * 5 + 10) * 1000);
Result := True;
end else begin
if Random(2) = 0 then begin
if TargeTBaseObject.m_Abil.Level <= BaseObject.m_Abil.Level + 2 then begin
if Random(3) = 0 then begin
if Random((BaseObject.m_Abil.Level + 20) + (nMagicLevel * 5)) > (TargeTBaseObject.m_Abil.Level + g_Config.nMagTammingTargetLevel {10}) then begin
if not (TargeTBaseObject.bo2C1) and
(TargeTBaseObject.m_btLifeAttrib = 0) and
(TargeTBaseObject.m_Abil.Level < g_Config.nMagTammingLevel {50}) and
(BaseObject.m_SlaveList.Count < g_Config.nMagTammingCount {(nMagicLevel + 2)}) then begin
n14 := TargeTBaseObject.m_WAbil.MaxHP div g_Config.nMagTammingHPRate {100};
if n14 <= 2 then n14 := 2
else Inc(n14, n14);
if (TargeTBaseObject.m_Master <> BaseObject) and (Random(n14) = 0) then begin
TargeTBaseObject.BreakCrazyMode();
if TargeTBaseObject.m_Master <> nil then begin
TargeTBaseObject.m_WAbil.HP := TargeTBaseObject.m_WAbil.HP div 10;
end;
TargeTBaseObject.m_Master := BaseObject;
TargeTBaseObject.m_dwMasterRoyaltyTick := LongWord((Random(BaseObject.m_Abil.Level * 2) + (nMagicLevel shl 2) * 5 + 20) * 60 * 1000) + GetTickCount;
TargeTBaseObject.m_btSlaveMakeLevel := nMagicLevel;
if TargeTBaseObject.m_dwMasterTick = 0 then TargeTBaseObject.m_dwMasterTick := GetTickCount();
TargeTBaseObject.BreakHolySeizeMode();
if LongWord(1500 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nWalkSpeed) then begin
TargeTBaseObject.m_nWalkSpeed := 1500 - nMagicLevel * 200;
end;
if LongWord(2000 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nNextHitTime) then begin
TargeTBaseObject.m_nNextHitTime := 2000 - nMagicLevel * 200;
end;
TargeTBaseObject.RefShowName();
BaseObject.m_SlaveList.Add(TargeTBaseObject);
end else begin //004925F2
if Random(14) = 0 then TargeTBaseObject.m_WAbil.HP := 0;
end;
end else begin //00492615
if (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.m_WAbil.HP := 0;
end;
end else begin //00492641
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10);
end;
end else begin //00492674
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10); //变红
end;
end; //004926B0
end else begin //00492699
TargeTBaseObject.OpenHolySeizeMode((nMagicLevel * 5 + 10) * 1000);
end;
Result := True;
end;
end else begin
if Random(2) = 0 then Result := True;
end;
end;
function TMagicManager.MagTurnUndead(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nLevel: Integer): Boolean; //004926D4
var
n14: Integer;
begin
Result := False;
if TargeTBaseObject.m_boSuperMan or not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then Exit;
TAnimalObject(TargeTBaseObject).Struck {FFEC}(BaseObject);
if TargeTBaseObject.m_TargetCret = nil then begin
TAnimalObject(TargeTBaseObject).m_boRunAwayMode := True;
TAnimalObject(TargeTBaseObject).m_dwRunAwayStart := GetTickCount();
TAnimalObject(TargeTBaseObject).m_dwRunAwayTime := 10 * 1000;
end;
BaseObject.SetTargetCreat(TargeTBaseObject);
if (Random(2) + (BaseObject.m_Abil.Level - 1)) > TargeTBaseObject.m_Abil.Level then begi
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