📄 au1100_lcd.c
字号:
printf("Frame Buffer R/W...");
// do an address=data read/write test on the frame buffer
// PIXELS_PER_COL * PIXELS_PER_ROW is the highest pixel.
// Multiply by bits_per_pixel (sed_color_depth), then
// divide by 8 to get the actual byte count.
for (i = 0; i < LCD_FB_SIZE(lcd_color_depth); i += 2){
LCD_BUF(i) = i & 0xffff;
rd16 = LCD_BUF(i);
if(rd16 != (i & 0xffff)){
printf("Fail at 0x%08x, WR 0x%08x, RD 0x%04x!\n",LCD_BUF_ADD + i, i, rd16);
lcd_off();
return -1;
}
}
printf("OK!, Press key to continue.\n");
c = getchar();
printf("Frame Buffer Start: 0x%08x, End 0x%08x\n",LCD_BUF_ADD, LCD_BUF_ADD + LCD_FB_SIZE(lcd_color_depth));
if (no_wait)
{
printf("Begin Full Screen Color Test.\n");
while(1){
// fill the frame buffer with incrementing color values
for (x = 0; x < 16; x++){
switch (lcd_color_depth){
case 4: wr16 = x | x << 4 | x << 8 | x << 12; break;
case 8: wr16 = x | x << 8; break;
default: wr16 = vga_lookup[x]; break; // 16-bits bypasses the lookup table
}
for (i = 0; i < LCD_FB_SIZE(lcd_color_depth); i += 2){
LCD_BUF(i) = wr16;
}
} // for x
} // while
} // no_wait
else
{
printf("Begin Full Screen Color Test, Press any key to go to next color, \'x\' to end.\n");
while(1){
// fill the frame buffer with incrementing color values
for (x = 0; x < 16; x++){
switch (lcd_color_depth){
case 4: wr16 = x | x << 4 | x << 8 | x << 12; break;
case 8: wr16 = x | x << 8; break;
default: wr16 = vga_lookup[x]; break; // 16-bits bypasses the lookup table
}
for (i = 0; i < LCD_FB_SIZE(lcd_color_depth); i += 2){
LCD_BUF(i) = wr16;
}
c = getchar();
if (c == 'x') goto lcd_tst_next;
} // for x
} // while
} // else no keycheck test
lcd_tst_next:
lcd_off();
lcd_tst_mode = 0;
return 0;
}
// lcd_scroll()
//
// Because we are most likely running out of FLASH and probably also with
// cache disabled, a brute force memcpy of the whole screen would be very
// slow, even with reduced color depths. Instead, we define a frame buffer
// that is twice the size of our actual display.
//
// With the double buffering, we always write to the first buffer, even
// when the second buffer is active. This allows us to scroll by adjusting
// the starting and ending addresses in the Au1100 by one row. When we
// reach the end of our virtual buffer, we reset the starting and ending
// addresses to the first buffer.
//
ulong lcd_scroll(){
lcd_row++;
// clear the new row(s)
lcd_clr_row(lcd_row);
if (lcd_row > (ROWS_PER_SCREEN - 1)){
lcd_clr_row(lcd_row - ROWS_PER_SCREEN);
}
// when lcd_y_pos is greater than ROWS_PER_SCREEN we just adjust the
// start and end addresses in the Au1100. If it is equal to 2 *
// ROWS_PER_SCREEN, we reset the start and end addresses to LCD_MEM_BASE.
if (lcd_row > (ROWS_PER_SCREEN - 1))
{
if (lcd_row > ((ROWS_PER_SCREEN * 2) - 1))
{
lcd_fb_offset = 0x00;
lcd_row = ROWS_PER_SCREEN - 1;
}
else
{
// calculate the new offset address of the frame buffer in words
lcd_fb_offset += (LCD_GET_ADD(1, 0, lcd_color_depth));
}
#ifdef LCD_DBG
lcd_tst_mode = 1;
printf("LCD New FB Offset = 0x%08lx.\n ", lcd_fb_offset);
lcd_tst_mode = 0;
#endif
// we have to wait for the LCD_INT_S0 bit to go true
// indicating the Au1100 LCD controller has read the
// address before we write the new frame buffer address
while (!(LCD_REG(LCD_ISTAT) & LCD_INT_S0)){}
LCD_REG(LCD_DMA0) = LCD_DMA0_ADD((LCD_BUF_ADD + lcd_fb_offset)); //new frame buffer start address
} // if (lcd_row > (ROWS_PER_SCREEN - 1))
return(0);
} //
//--------------------------------------------------------------------------
// lcd_clr_row()
//
// This routine writes the background color to the font row specified
//
void lcd_clr_row(int char_row){
ulong lcd_mem_add;
int i;
ushort wr16;
// clear the desired row
lcd_mem_add = LCD_GET_ADD(char_row, 0, lcd_color_depth);
#ifdef LCD_DBG
lcd_tst_mode = 1;
printf("LCD Clear Row %d, FB Add 0x%08lx.\n ", char_row, lcd_mem_add);
lcd_tst_mode = 0;
#endif
switch (lcd_color_depth)
{
case 4:
wr16 = ((lcd_bg_color << 12) | (lcd_bg_color << 8) | (lcd_bg_color << 4) | (lcd_bg_color << 0));
for (i = 0; i < ((PIXELS_PER_ROW * FONT_HEIGHT) / 2); i += 2){
LCD_BUF(lcd_mem_add) = wr16;
lcd_mem_add += 2;
} // for font_row
break;
case 8:
wr16 = ((lcd_bg_color << 8) | (lcd_bg_color << 0));
for (i = 0; i < (PIXELS_PER_ROW * FONT_HEIGHT); i += 2){
LCD_BUF(lcd_mem_add) = wr16;
lcd_mem_add += 2;
} // for font_row
break;
case 16:
wr16 = (lcd_bg_color << 0);
for (i = 0; i < ((PIXELS_PER_ROW * FONT_HEIGHT) * 2); i += 2){
LCD_BUF(lcd_mem_add) = wr16;
lcd_mem_add += 2;
} // for font_row
break;
} // switch lcd_color_depth
} // lcd_clr_row
//--------------------------------------------------------------------------
// lcd_putchar()
//
// This routine parses the character and calls lcd_writechar if it is a
// printable character
//
void lcd_putchar(char c){
if (lcd_tst_mode) return;
// First parse the character to see if it is printable or an acceptable control
switch (c) {
case '\r':
lcd_col = 0;
return;
case '\n':
lcd_scroll();
return;
case '\b':
lcd_col--;
if (lcd_col < 0)
{
lcd_row--;
if (lcd_row < 0) lcd_row = 0;
lcd_col = COLS_PER_SCREEN - 1;
}
c = 0; // erase the character
lcd_writechar(c);
break;
default:
if (((uchar)c < FIRST_CHAR) || ((uchar)c > LAST_CHAR)) return; // drop anything we can't print
c -= FIRST_CHAR; // get aligned to the first printable character
lcd_writechar(c);
// advance to next column
lcd_col++;
if (lcd_col == COLS_PER_SCREEN)
{
lcd_col = 0;
lcd_scroll();
}
break;
}
} // lcd_putchar()
//--------------------------------------------------------------------------
// lcd_writechar()
//
// This routine writes the character to the screen at the current cursor
// location.
//
void lcd_writechar(uchar c) {
ulong lcd_mem_add;
int font_row, font_col;
uchar font_data8;
ushort wr16;
// Convert the current row,col and color depth values
// into an address
lcd_mem_add = LCD_GET_ADD(lcd_row, lcd_col, lcd_color_depth);
#ifdef LCD_DBG
lcd_tst_mode = 1;
printf("LCD writechar at row %d, col %d, FB Add 0x%08lx.\n ", lcd_row, lcd_col, lcd_mem_add);
lcd_tst_mode = 0;
#endif
if (FONT_WIDTH == 8)
{
switch (lcd_color_depth){
case 4:
// Now render the font by painting one font row at a time
for (font_row = 0; font_row < FONT_HEIGHT; font_row++){
// get the font row of data
font_data8 = font8x16[(c * FONT_HEIGHT) + font_row];
for (font_col = 0; font_col < 8; font_col += 4)
{
// get a words worth of pixels
wr16 = (((font_data8 & 0x80) ? lcd_fg_color << 0 : lcd_bg_color << 0)
| ((font_data8 & 0x40) ? lcd_fg_color << 4 : lcd_bg_color << 4)
| ((font_data8 & 0x20) ? lcd_fg_color << 8 : lcd_bg_color << 8)
| ((font_data8 & 0x10) ? lcd_fg_color << 12 : lcd_bg_color << 12));
font_data8 = font_data8 << 4;
// wr16 = (((font_data8 & 0x80) ? lcd_fg_color << 12 : lcd_bg_color << 12)
// | ((font_data8 & 0x40) ? lcd_fg_color << 8 : lcd_bg_color << 8)
// | ((font_data8 & 0x20) ? lcd_fg_color << 4 : lcd_bg_color << 4)
// | ((font_data8 & 0x10) ? lcd_fg_color << 0 : lcd_bg_color << 0));
// font_data8 = font_data8 << 4;
LCD_BUF(lcd_mem_add) = wr16;
// if we are in the 2nd frame buffer, write to the 1st frame buffer also
if (lcd_row > (ROWS_PER_SCREEN - 1)){
LCD_BUF(lcd_mem_add - LCD_FB_SIZE(lcd_color_depth)) = wr16;
}
lcd_mem_add += 2;
} // for font_col
// go to the next pixel row
lcd_mem_add += (LCD_ROW_SIZE(lcd_color_depth) - ((FONT_WIDTH * lcd_color_depth) / 8));
} // for font_row
break;
case 8:
// Now render the font by painting one font row at a time
for (font_row = 0; font_row < FONT_HEIGHT; font_row++){
// get the font row of data
font_data8 = font8x16[(c * FONT_HEIGHT) + font_row];
for (font_col = 0; font_col < 8; font_col += 2)
{
// get a words worth of pixels
wr16 = (((font_data8 & 0x80) ? lcd_fg_color << 0 : lcd_bg_color << 0)
| ((font_data8 & 0x40) ? lcd_fg_color << 8 : lcd_bg_color << 8));
font_data8 = font_data8 << 2;
// wr16 = (((font_data8 & 0x80) ? lcd_fg_color << 8 : lcd_bg_color << 8)
// | ((font_data8 & 0x40) ? lcd_fg_color << 0 : lcd_bg_color << 0));
// font_data8 = font_data8 << 2;
LCD_BUF(lcd_mem_add) = wr16;
// if we are in the 2nd frame buffer, write to the 1st frame buffer also
if (lcd_row > (ROWS_PER_SCREEN - 1)){
LCD_BUF(lcd_mem_add - LCD_FB_SIZE(lcd_color_depth)) = wr16;
}
lcd_mem_add += 2;
} // for font_col
// go to the next pixel row
lcd_mem_add += (LCD_ROW_SIZE(lcd_color_depth) - ((FONT_WIDTH * lcd_color_depth) / 8));
} // for font_row
break;
default: // 16bpp is the default
// Now render the font by painting one font row at a time
for (font_row = 0; font_row < FONT_HEIGHT; font_row++){
// get the font row of data
font_data8 = font8x16[(c * FONT_HEIGHT) + font_row];
for (font_col = 0; font_col < 8; font_col++)
{
// get a words worth of pixels
wr16 = ((font_data8 & 0x80) ? lcd_fg_color : lcd_bg_color);
font_data8 = font_data8 << 1;
LCD_BUF(lcd_mem_add) = wr16;
// if we are in the 2nd frame buffer, write to the 1st frame buffer also
if (lcd_row > (ROWS_PER_SCREEN - 1)){
LCD_BUF(lcd_mem_add - LCD_FB_SIZE(lcd_color_depth)) = wr16;
}
lcd_mem_add += 2;
} // for font_col
// go to the next pixel row
lcd_mem_add += (LCD_ROW_SIZE(lcd_color_depth) - ((FONT_WIDTH * lcd_color_depth) / 8));
} // for font_row
break;
} // switch lcd_color depth
} // FONT_WIDTH == 8
else
{
return;
}
} // lcd_writechar()
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -