📄 awe_voice.h
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/*#define AWE_SAMPLE_INFO_SIZE 32*/
#define AWE_SAMPLE_INFO_SIZE sizeof(awe_sample_info)
/*----------------------------------------------------------------
* voice preset mapping
*----------------------------------------------------------------*/
typedef struct awe_voice_map {
int map_bank, map_instr, map_key; /* key = -1 means all keys */
int src_bank, src_instr, src_key;
} awe_voice_map;
#define AWE_VOICE_MAP_SIZE sizeof(awe_voice_map)
/*----------------------------------------------------------------
* awe hardware controls
*----------------------------------------------------------------*/
#define _AWE_DEBUG_MODE 0x00
#define _AWE_REVERB_MODE 0x01
#define _AWE_CHORUS_MODE 0x02
#define _AWE_REMOVE_LAST_SAMPLES 0x03
#define _AWE_INITIALIZE_CHIP 0x04
#define _AWE_SEND_EFFECT 0x05
#define _AWE_TERMINATE_CHANNEL 0x06
#define _AWE_TERMINATE_ALL 0x07
#define _AWE_INITIAL_VOLUME 0x08
#define _AWE_INITIAL_ATTEN _AWE_INITIAL_VOLUME
#define _AWE_RESET_CHANNEL 0x09
#define _AWE_CHANNEL_MODE 0x0a
#define _AWE_DRUM_CHANNELS 0x0b
#define _AWE_MISC_MODE 0x0c
#define _AWE_RELEASE_ALL 0x0d
#define _AWE_NOTEOFF_ALL 0x0e
#define _AWE_CHN_PRESSURE 0x0f
/*#define _AWE_GET_CURRENT_MODE 0x10*/
#define _AWE_EQUALIZER 0x11
/*#define _AWE_GET_MISC_MODE 0x12*/
/*#define _AWE_GET_FONTINFO 0x13*/
#define _AWE_MODE_FLAG 0x80
#define _AWE_COOKED_FLAG 0x40 /* not supported */
#define _AWE_MODE_VALUE_MASK 0x3F
/*----------------------------------------------------------------*/
#define _AWE_SET_CMD(p,dev,voice,cmd,p1,p2) \
{((char*)(p))[0] = SEQ_PRIVATE;\
((char*)(p))[1] = dev;\
((char*)(p))[2] = _AWE_MODE_FLAG|(cmd);\
((char*)(p))[3] = voice;\
((unsigned short*)(p))[2] = p1;\
((unsigned short*)(p))[3] = p2;}
/* buffered access */
#define _AWE_CMD(dev, voice, cmd, p1, p2) \
{_SEQ_NEEDBUF(8);\
_AWE_SET_CMD(_seqbuf + _seqbufptr, dev, voice, cmd, p1, p2);\
_SEQ_ADVBUF(8);}
/* direct access */
#define _AWE_CMD_NOW(seqfd,dev,voice,cmd,p1,p2) \
{struct seq_event_rec tmp;\
_AWE_SET_CMD(&tmp, dev, voice, cmd, p1, p2);\
ioctl(seqfd, SNDCTL_SEQ_OUTOFBAND, &tmp);}
/*----------------------------------------------------------------*/
/* set debugging mode */
#define AWE_DEBUG_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_DEBUG_MODE, p1, 0)
/* set reverb mode; from 0 to 7 */
#define AWE_REVERB_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_REVERB_MODE, p1, 0)
/* set chorus mode; from 0 to 7 */
#define AWE_CHORUS_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_CHORUS_MODE, p1, 0)
/* reset channel */
#define AWE_RESET_CHANNEL(dev,ch) _AWE_CMD(dev, ch, _AWE_RESET_CHANNEL, 0, 0)
#define AWE_RESET_CONTROL(dev,ch) _AWE_CMD(dev, ch, _AWE_RESET_CHANNEL, 1, 0)
/* send an effect to all layers */
#define AWE_SEND_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,type,value)
#define AWE_ADD_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((type)|0x80),value)
#define AWE_UNSET_EFFECT(dev,voice,type) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((type)|0x40),0)
/* send an effect to a layer */
#define AWE_SEND_LAYER_EFFECT(dev,voice,layer,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)),value)
#define AWE_ADD_LAYER_EFFECT(dev,voice,layer,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)|0x80),value)
#define AWE_UNSET_LAYER_EFFECT(dev,voice,layer,type) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)|0x40),0)
/* terminate sound on the channel/voice */
#define AWE_TERMINATE_CHANNEL(dev,voice) _AWE_CMD(dev,voice,_AWE_TERMINATE_CHANNEL,0,0)
/* terminate all sounds */
#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)
/* release all sounds (w/o sustain effect) */
#define AWE_RELEASE_ALL(dev) _AWE_CMD(dev, 0, _AWE_RELEASE_ALL, 0, 0)
/* note off all sounds (w sustain effect) */
#define AWE_NOTEOFF_ALL(dev) _AWE_CMD(dev, 0, _AWE_NOTEOFF_ALL, 0, 0)
/* set initial attenuation */
#define AWE_INITIAL_VOLUME(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 0)
#define AWE_INITIAL_ATTEN AWE_INITIAL_VOLUME
/* relative attenuation */
#define AWE_SET_ATTEN(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 1)
/* set channel playing mode; mode=0/1/2 */
#define AWE_SET_CHANNEL_MODE(dev,mode) _AWE_CMD(dev, 0, _AWE_CHANNEL_MODE, mode, 0)
#define AWE_PLAY_INDIRECT 0 /* indirect voice mode (default) */
#define AWE_PLAY_MULTI 1 /* multi note voice mode */
#define AWE_PLAY_DIRECT 2 /* direct single voice mode */
#define AWE_PLAY_MULTI2 3 /* sequencer2 mode; used internally */
/* set drum channel mask; channels is 32bit long value */
#define AWE_DRUM_CHANNELS(dev,channels) _AWE_CMD(dev, 0, _AWE_DRUM_CHANNELS, ((channels) & 0xffff), ((channels) >> 16))
/* set bass and treble control; values are from 0 to 11 */
#define AWE_EQUALIZER(dev,bass,treble) _AWE_CMD(dev, 0, _AWE_EQUALIZER, bass, treble)
/* remove last loaded samples */
#define AWE_REMOVE_LAST_SAMPLES(seqfd,dev) _AWE_CMD_NOW(seqfd, dev, 0, _AWE_REMOVE_LAST_SAMPLES, 0, 0)
/* initialize emu8000 chip */
#define AWE_INITIALIZE_CHIP(seqfd,dev) _AWE_CMD_NOW(seqfd, dev, 0, _AWE_INITIALIZE_CHIP, 0, 0)
/* set miscellaneous modes; meta command */
#define AWE_MISC_MODE(dev,mode,value) _AWE_CMD(dev, 0, _AWE_MISC_MODE, mode, value)
/* exclusive sound off; 1=off */
#define AWE_EXCLUSIVE_SOUND(dev,mode) AWE_MISC_MODE(dev,AWE_MD_EXCLUSIVE_SOUND,mode)
/* default GUS bank number */
#define AWE_SET_GUS_BANK(dev,bank) AWE_MISC_MODE(dev,AWE_MD_GUS_BANK,bank)
/* change panning position in realtime; 0=don't 1=do */
#define AWE_REALTIME_PAN(dev,mode) AWE_MISC_MODE(dev,AWE_MD_REALTIME_PAN,mode)
/* extended pressure controls; not portable with other sound drivers */
#define AWE_KEY_PRESSURE(dev,ch,note,vel) SEQ_START_NOTE(dev,ch,(note)+128,vel)
#define AWE_CHN_PRESSURE(dev,ch,vel) _AWE_CMD(dev,ch,_AWE_CHN_PRESSURE,vel,0)
/*----------------------------------------------------------------*/
/* reverb mode parameters */
#define AWE_REVERB_ROOM1 0
#define AWE_REVERB_ROOM2 1
#define AWE_REVERB_ROOM3 2
#define AWE_REVERB_HALL1 3
#define AWE_REVERB_HALL2 4
#define AWE_REVERB_PLATE 5
#define AWE_REVERB_DELAY 6
#define AWE_REVERB_PANNINGDELAY 7
#define AWE_REVERB_PREDEFINED 8
/* user can define reverb modes up to 32 */
#define AWE_REVERB_NUMBERS 32
typedef struct awe_reverb_fx_rec {
unsigned short parms[28];
} awe_reverb_fx_rec;
/*----------------------------------------------------------------*/
/* chorus mode parameters */
#define AWE_CHORUS_1 0
#define AWE_CHORUS_2 1
#define AWE_CHORUS_3 2
#define AWE_CHORUS_4 3
#define AWE_CHORUS_FEEDBACK 4
#define AWE_CHORUS_FLANGER 5
#define AWE_CHORUS_SHORTDELAY 6
#define AWE_CHORUS_SHORTDELAY2 7
#define AWE_CHORUS_PREDEFINED 8
/* user can define chorus modes up to 32 */
#define AWE_CHORUS_NUMBERS 32
typedef struct awe_chorus_fx_rec {
unsigned short feedback; /* feedback level (0xE600-0xE6FF) */
unsigned short delay_offset; /* delay (0-0x0DA3) [1/44100 sec] */
unsigned short lfo_depth; /* LFO depth (0xBC00-0xBCFF) */
unsigned int delay; /* right delay (0-0xFFFFFFFF) [1/256/44100 sec] */
unsigned int lfo_freq; /* LFO freq LFO freq (0-0xFFFFFFFF) */
} awe_chorus_fx_rec;
/*----------------------------------------------------------------*/
/* misc mode types */
enum {
/* 0*/ AWE_MD_EXCLUSIVE_OFF, /* obsolete */
/* 1*/ AWE_MD_EXCLUSIVE_ON, /* obsolete */
/* 2*/ AWE_MD_VERSION, /* read only */
/* 3*/ AWE_MD_EXCLUSIVE_SOUND, /* 0/1: exclusive note on (default=1) */
/* 4*/ AWE_MD_REALTIME_PAN, /* 0/1: do realtime pan change (default=1) */
/* 5*/ AWE_MD_GUS_BANK, /* bank number for GUS patches (default=0) */
/* 6*/ AWE_MD_KEEP_EFFECT, /* 0/1: keep effect values, (default=0) */
/* 7*/ AWE_MD_ZERO_ATTEN, /* attenuation of max volume (default=32) */
/* 8*/ AWE_MD_CHN_PRIOR, /* 0/1: set MIDI channel priority mode (default=1) */
/* 9*/ AWE_MD_MOD_SENSE, /* integer: modwheel sensitivity (def=18) */
/*10*/ AWE_MD_DEF_PRESET, /* integer: default preset number (def=0) */
/*11*/ AWE_MD_DEF_BANK, /* integer: default bank number (def=0) */
/*12*/ AWE_MD_DEF_DRUM, /* integer: default drumset number (def=0) */
/*13*/ AWE_MD_TOGGLE_DRUM_BANK, /* 0/1: toggle drum flag with bank# (def=0) */
/*14*/ AWE_MD_NEW_VOLUME_CALC, /* 0/1: volume calculation mode (def=1) */
/*15*/ AWE_MD_CHORUS_MODE, /* integer: chorus mode (def=2) */
/*16*/ AWE_MD_REVERB_MODE, /* integer: chorus mode (def=4) */
/*17*/ AWE_MD_BASS_LEVEL, /* integer: bass level (def=5) */
/*18*/ AWE_MD_TREBLE_LEVEL, /* integer: treble level (def=9) */
/*19*/ AWE_MD_DEBUG_MODE, /* integer: debug level (def=0) */
/*20*/ AWE_MD_PAN_EXCHANGE, /* 0/1: exchange panning direction (def=0) */
AWE_MD_END,
};
/*----------------------------------------------------------------*/
/* effect parameters */
enum {
/* modulation envelope parameters */
/* 0*/ AWE_FX_ENV1_DELAY, /* WORD: ENVVAL */
/* 1*/ AWE_FX_ENV1_ATTACK, /* BYTE: up ATKHLD */
/* 2*/ AWE_FX_ENV1_HOLD, /* BYTE: lw ATKHLD */
/* 3*/ AWE_FX_ENV1_DECAY, /* BYTE: lw DCYSUS */
/* 4*/ AWE_FX_ENV1_RELEASE, /* BYTE: lw DCYSUS */
/* 5*/ AWE_FX_ENV1_SUSTAIN, /* BYTE: up DCYSUS */
/* 6*/ AWE_FX_ENV1_PITCH, /* BYTE: up PEFE */
/* 7*/ AWE_FX_ENV1_CUTOFF, /* BYTE: lw PEFE */
/* volume envelope parameters */
/* 8*/ AWE_FX_ENV2_DELAY, /* WORD: ENVVOL */
/* 9*/ AWE_FX_ENV2_ATTACK, /* BYTE: up ATKHLDV */
/*10*/ AWE_FX_ENV2_HOLD, /* BYTE: lw ATKHLDV */
/*11*/ AWE_FX_ENV2_DECAY, /* BYTE: lw DCYSUSV */
/*12*/ AWE_FX_ENV2_RELEASE, /* BYTE: lw DCYSUSV */
/*13*/ AWE_FX_ENV2_SUSTAIN, /* BYTE: up DCYSUSV */
/* LFO1 (tremolo & vibrato) parameters */
/*14*/ AWE_FX_LFO1_DELAY, /* WORD: LFO1VAL */
/*15*/ AWE_FX_LFO1_FREQ, /* BYTE: lo TREMFRQ */
/*16*/ AWE_FX_LFO1_VOLUME, /* BYTE: up TREMFRQ */
/*17*/ AWE_FX_LFO1_PITCH, /* BYTE: up FMMOD */
/*18*/ AWE_FX_LFO1_CUTOFF, /* BYTE: lo FMMOD */
/* LFO2 (vibrato) parameters */
/*19*/ AWE_FX_LFO2_DELAY, /* WORD: LFO2VAL */
/*20*/ AWE_FX_LFO2_FREQ, /* BYTE: lo FM2FRQ2 */
/*21*/ AWE_FX_LFO2_PITCH, /* BYTE: up FM2FRQ2 */
/* Other overall effect parameters */
/*22*/ AWE_FX_INIT_PITCH, /* SHORT: pitch offset */
/*23*/ AWE_FX_CHORUS, /* BYTE: chorus effects send (0-255) */
/*24*/ AWE_FX_REVERB, /* BYTE: reverb effects send (0-255) */
/*25*/ AWE_FX_CUTOFF, /* BYTE: up IFATN */
/*26*/ AWE_FX_FILTERQ, /* BYTE: up CCCA */
/* Sample / loop offset changes */
/*27*/ AWE_FX_SAMPLE_START, /* SHORT: offset */
/*28*/ AWE_FX_LOOP_START, /* SHORT: offset */
/*29*/ AWE_FX_LOOP_END, /* SHORT: offset */
/*30*/ AWE_FX_COARSE_SAMPLE_START, /* SHORT: upper word offset */
/*31*/ AWE_FX_COARSE_LOOP_START, /* SHORT: upper word offset */
/*32*/ AWE_FX_COARSE_LOOP_END, /* SHORT: upper word offset */
/*33*/ AWE_FX_ATTEN, /* BYTE: lo IFATN */
AWE_FX_END,
};
#endif /* AWE_VOICE_H */
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