📄 input.h
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#define REL_RX 0x03
#define REL_RY 0x04
#define REL_RZ 0x05
#define REL_HWHEEL 0x06
#define REL_DIAL 0x07
#define REL_WHEEL 0x08
#define REL_MISC 0x09
#define REL_MAX 0x0f
/*
* Absolute axes
*/
#define ABS_X 0x00
#define ABS_Y 0x01
#define ABS_Z 0x02
#define ABS_RX 0x03
#define ABS_RY 0x04
#define ABS_RZ 0x05
#define ABS_THROTTLE 0x06
#define ABS_RUDDER 0x07
#define ABS_WHEEL 0x08
#define ABS_GAS 0x09
#define ABS_BRAKE 0x0a
#define ABS_HAT0X 0x10
#define ABS_HAT0Y 0x11
#define ABS_HAT1X 0x12
#define ABS_HAT1Y 0x13
#define ABS_HAT2X 0x14
#define ABS_HAT2Y 0x15
#define ABS_HAT3X 0x16
#define ABS_HAT3Y 0x17
#define ABS_PRESSURE 0x18
#define ABS_DISTANCE 0x19
#define ABS_TILT_X 0x1a
#define ABS_TILT_Y 0x1b
#define ABS_TOOL_WIDTH 0x1c
#define ABS_VOLUME 0x20
#define ABS_MISC 0x28
#define ABS_MAX 0x3f
/*
* Misc events
*/
#define MSC_SERIAL 0x00
#define MSC_PULSELED 0x01
#define MSC_GESTURE 0x02
#define MSC_RAW 0x03
#define MSC_SCAN 0x04
#define MSC_MAX 0x07
/*
* LEDs
*/
#define LED_NUML 0x00
#define LED_CAPSL 0x01
#define LED_SCROLLL 0x02
#define LED_COMPOSE 0x03
#define LED_KANA 0x04
#define LED_SLEEP 0x05
#define LED_SUSPEND 0x06
#define LED_MUTE 0x07
#define LED_MISC 0x08
#define LED_MAIL 0x09
#define LED_CHARGING 0x0a
#define LED_MAX 0x0f
/*
* Autorepeat values
*/
#define REP_DELAY 0x00
#define REP_PERIOD 0x01
#define REP_MAX 0x01
/*
* Sounds
*/
#define SND_CLICK 0x00
#define SND_BELL 0x01
#define SND_TONE 0x02
#define SND_MAX 0x07
/*
* IDs.
*/
#define ID_BUS 0
#define ID_VENDOR 1
#define ID_PRODUCT 2
#define ID_VERSION 3
#define BUS_PCI 0x01
#define BUS_ISAPNP 0x02
#define BUS_USB 0x03
#define BUS_HIL 0x04
#define BUS_BLUETOOTH 0x05
#define BUS_ISA 0x10
#define BUS_I8042 0x11
#define BUS_XTKBD 0x12
#define BUS_RS232 0x13
#define BUS_GAMEPORT 0x14
#define BUS_PARPORT 0x15
#define BUS_AMIGA 0x16
#define BUS_ADB 0x17
#define BUS_I2C 0x18
#define BUS_HOST 0x19
/*
* Values describing the status of an effect
*/
#define FF_STATUS_STOPPED 0x00
#define FF_STATUS_PLAYING 0x01
#define FF_STATUS_MAX 0x01
/*
* Structures used in ioctls to upload effects to a device
* The first structures are not passed directly by using ioctls.
* They are sub-structures of the actually sent structure (called ff_effect)
*/
struct ff_replay {
__u16 length; /* Duration of an effect in ms. All other times are also expressed in ms */
__u16 delay; /* Time to wait before to start playing an effect */
};
struct ff_trigger {
__u16 button; /* Number of button triggering an effect */
__u16 interval; /* Time to wait before an effect can be re-triggered (ms) */
};
struct ff_envelope {
__u16 attack_length; /* Duration of attack (ms) */
__u16 attack_level; /* Level at beginning of attack */
__u16 fade_length; /* Duration of fade (ms) */
__u16 fade_level; /* Level at end of fade */
};
/* FF_CONSTANT */
struct ff_constant_effect {
__s16 level; /* Strength of effect. Negative values are OK */
struct ff_envelope envelope;
};
/* FF_RAMP */
struct ff_ramp_effect {
__s16 start_level;
__s16 end_level;
struct ff_envelope envelope;
};
/* FF_SPRING of FF_FRICTION */
struct ff_condition_effect {
__u16 right_saturation; /* Max level when joystick is on the right */
__u16 left_saturation; /* Max level when joystick in on the left */
__s16 right_coeff; /* Indicates how fast the force grows when the
joystick moves to the right */
__s16 left_coeff; /* Same for left side */
__u16 deadband; /* Size of area where no force is produced */
__s16 center; /* Position of dead zone */
};
/* FF_PERIODIC */
struct ff_periodic_effect {
__u16 waveform; /* Kind of wave (sine, square...) */
__u16 period; /* in ms */
__s16 magnitude; /* Peak value */
__s16 offset; /* Mean value of wave (roughly) */
__u16 phase; /* 'Horizontal' shift */
struct ff_envelope envelope;
/* Only used if waveform == FF_CUSTOM */
__u32 custom_len; /* Number of samples */
__s16 *custom_data; /* Buffer of samples */
/* Note: the data pointed by custom_data is copied by the driver. You can
* therefore dispose of the memory after the upload/update */
};
/* FF_RUMBLE */
/* Some rumble pads have two motors of different weight.
strong_magnitude represents the magnitude of the vibration generated
by the heavy motor.
*/
struct ff_rumble_effect {
__u16 strong_magnitude; /* Magnitude of the heavy motor */
__u16 weak_magnitude; /* Magnitude of the light one */
};
/*
* Structure sent through ioctl from the application to the driver
*/
struct ff_effect {
__u16 type;
/* Following field denotes the unique id assigned to an effect.
* If user sets if to -1, a new effect is created, and its id is returned in the same field
* Else, the user sets it to the effect id it wants to update.
*/
__s16 id;
__u16 direction; /* Direction. 0 deg -> 0x0000 (down)
90 deg -> 0x4000 (left)
180 deg -> 0x8000 (up)
270 deg -> 0xC000 (right)
*/
struct ff_trigger trigger;
struct ff_replay replay;
union {
struct ff_constant_effect constant;
struct ff_ramp_effect ramp;
struct ff_periodic_effect periodic;
struct ff_condition_effect condition[2]; /* One for each axis */
struct ff_rumble_effect rumble;
} u;
};
/*
* Force feedback effect types
*/
#define FF_RUMBLE 0x50
#define FF_PERIODIC 0x51
#define FF_CONSTANT 0x52
#define FF_SPRING 0x53
#define FF_FRICTION 0x54
#define FF_DAMPER 0x55
#define FF_INERTIA 0x56
#define FF_RAMP 0x57
/*
* Force feedback periodic effect types
*/
#define FF_SQUARE 0x58
#define FF_TRIANGLE 0x59
#define FF_SINE 0x5a
#define FF_SAW_UP 0x5b
#define FF_SAW_DOWN 0x5c
#define FF_CUSTOM 0x5d
/*
* Set ff device properties
*/
#define FF_GAIN 0x60
#define FF_AUTOCENTER 0x61
#define FF_MAX 0x7f
#ifdef __KERNEL__
/*
* In-kernel definitions.
*/
#include <linux/fs.h>
#include <linux/timer.h>
#define NBITS(x) (((x)/BITS_PER_LONG)+1)
#define BIT(x) (1UL<<((x)%BITS_PER_LONG))
#define LONG(x) ((x)/BITS_PER_LONG)
#define INPUT_KEYCODE(dev, scancode) ((dev->keycodesize == 1) ? ((u8*)dev->keycode)[scancode] : \
((dev->keycodesize == 2) ? ((u16*)dev->keycode)[scancode] : (((u32*)dev->keycode)[scancode])))
#define SET_INPUT_KEYCODE(dev, scancode, val) \
({ unsigned __old; \
switch (dev->keycodesize) { \
case 1: { \
u8 *k = (u8 *)dev->keycode; \
__old = k[scancode]; \
k[scancode] = val; \
break; \
} \
case 2: { \
u16 *k = (u16 *)dev->keycode; \
__old = k[scancode]; \
k[scancode] = val; \
break; \
} \
default: { \
u32 *k = (u32 *)dev->keycode; \
__old = k[scancode]; \
k[scancode] = val; \
break; \
} \
} \
__old; })
struct input_dev {
void *private;
char *name;
char *phys;
char *uniq;
struct input_id id;
unsigned long evbit[NBITS(EV_MAX)];
unsigned long keybit[NBITS(KEY_MAX)];
unsigned long relbit[NBITS(REL_MAX)];
unsigned long absbit[NBITS(ABS_MAX)];
unsigned long mscbit[NBITS(MSC_MAX)];
unsigned long ledbit[NBITS(LED_MAX)];
unsigned long sndbit[NBITS(SND_MAX)];
unsigned long ffbit[NBITS(FF_MAX)];
int ff_effects_max;
unsigned int keycodemax;
unsigned int keycodesize;
void *keycode;
unsigned int repeat_key;
struct timer_list timer;
struct pt_regs *regs;
int state;
int sync;
int abs[ABS_MAX + 1];
int rep[REP_MAX + 1];
unsigned long key[NBITS(KEY_MAX)];
unsigned long led[NBITS(LED_MAX)];
unsigned long snd[NBITS(SND_MAX)];
int absmax[ABS_MAX + 1];
int absmin[ABS_MAX + 1];
int absfuzz[ABS_MAX + 1];
int absflat[ABS_MAX + 1];
int (*open)(struct input_dev *dev);
void (*close)(struct input_dev *dev);
int (*accept)(struct input_dev *dev, struct file *file);
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
int (*upload_effect)(struct input_dev *dev, struct ff_effect *effect);
int (*erase_effect)(struct input_dev *dev, int effect_id);
struct input_handle *grab;
struct device *dev;
struct list_head h_list;
struct list_head node;
};
/*
* Structure for hotplug & device<->driver matching.
*/
#define INPUT_DEVICE_ID_MATCH_BUS 1
#define INPUT_DEVICE_ID_MATCH_VENDOR 2
#define INPUT_DEVICE_ID_MATCH_PRODUCT 4
#define INPUT_DEVICE_ID_MATCH_VERSION 8
#define INPUT_DEVICE_ID_MATCH_EVBIT 0x010
#define INPUT_DEVICE_ID_MATCH_KEYBIT 0x020
#define INPUT_DEVICE_ID_MATCH_RELBIT 0x040
#define INPUT_DEVICE_ID_MATCH_ABSBIT 0x080
#define INPUT_DEVICE_ID_MATCH_MSCIT 0x100
#define INPUT_DEVICE_ID_MATCH_LEDBIT 0x200
#define INPUT_DEVICE_ID_MATCH_SNDBIT 0x400
#define INPUT_DEVICE_ID_MATCH_FFBIT 0x800
#define INPUT_DEVICE_ID_MATCH_DEVICE\
(INPUT_DEVICE_ID_MATCH_BUS | INPUT_DEVICE_ID_MATCH_VENDOR | INPUT_DEVICE_ID_MATCH_PRODUCT)
#define INPUT_DEVICE_ID_MATCH_DEVICE_AND_VERSION\
(INPUT_DEVICE_ID_MATCH_DEVICE | INPUT_DEVICE_ID_MATCH_VERSION)
struct input_device_id {
unsigned long flags;
struct input_id id;
unsigned long evbit[NBITS(EV_MAX)];
unsigned long keybit[NBITS(KEY_MAX)];
unsigned long relbit[NBITS(REL_MAX)];
unsigned long absbit[NBITS(ABS_MAX)];
unsigned long mscbit[NBITS(MSC_MAX)];
unsigned long ledbit[NBITS(LED_MAX)];
unsigned long sndbit[NBITS(SND_MAX)];
unsigned long ffbit[NBITS(FF_MAX)];
unsigned long driver_info;
};
struct input_handle;
struct input_handler {
void *private;
void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
struct input_handle* (*connect)(struct input_handler *handler, struct input_dev *dev, struct input_device_id *id);
void (*disconnect)(struct input_handle *handle);
struct file_operations *fops;
int minor;
char *name;
struct input_device_id *id_table;
struct input_device_id *blacklist;
struct list_head h_list;
struct list_head node;
};
struct input_handle {
void *private;
int open;
char *name;
struct input_dev *dev;
struct input_handler *handler;
struct list_head d_node;
struct list_head h_node;
};
#define to_dev(n) container_of(n,struct input_dev,node)
#define to_handler(n) container_of(n,struct input_handler,node);
#define to_handle(n) container_of(n,struct input_handle,d_node)
#define to_handle_h(n) container_of(n,struct input_handle,h_node)
static inline void init_input_dev(struct input_dev *dev)
{
INIT_LIST_HEAD(&dev->h_list);
INIT_LIST_HEAD(&dev->node);
}
void input_register_device(struct input_dev *);
void input_unregister_device(struct input_dev *);
void input_register_handler(struct input_handler *);
void input_unregister_handler(struct input_handler *);
int input_grab_device(struct input_handle *);
void input_release_device(struct input_handle *);
int input_open_device(struct input_handle *);
void input_close_device(struct input_handle *);
int input_accept_process(struct input_handle *handle, struct file *file);
int input_flush_device(struct input_handle* handle, struct file* file);
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
static inline void input_report_key(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_KEY, code, !!value);
}
static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_REL, code, value);
}
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
static inline void input_report_ff(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_FF, code, value);
}
static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_FF_STATUS, code, value);
}
static inline void input_regs(struct input_dev *dev, struct pt_regs *regs)
{
dev->regs = regs;
}
static inline void input_sync(struct input_dev *dev)
{
input_event(dev, EV_SYN, SYN_REPORT, 0);
dev->regs = NULL;
}
static inline void input_set_abs_params(struct input_dev *dev, int axis, int min, int max, int fuzz, int flat)
{
dev->absmin[axis] = min;
dev->absmax[axis] = max;
dev->absfuzz[axis] = fuzz;
dev->absflat[axis] = flat;
dev->absbit[LONG(axis)] |= BIT(axis);
}
extern struct class_simple *input_class;
#endif
#endif
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