📄 bezier.js
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//"Copyright (c) 2006 Yahoo! Inc. All rights reserved."
/**
*
* @class Used to calculate Bezier splines for any number of control points.
*
*/
YAHOO.util.Bezier = new function()
{
/**
* Get the current position of the animated element based on t.
* @param {array} points An array containing Bezier points.
* Each point is an array of "x" and "y" values (0 = x, 1 = y)
* At least 2 points are required (start and end).
* First point is start. Last point is end.
* Additional control points are optional.
* @param {float} t Basis for determining current position (0 < t < 1)
* @return {object} An object containing int x and y member data
*/
this.getPosition = function(points, t)
{
var n = points.length;
var tmp = [];
for (var i = 0; i < n; ++i){
tmp[i] = [points[i][0], points[i][1]]; // save input
}
for (var j = 1; j < n; ++j) {
for (i = 0; i < n - j; ++i) {
tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
}
}
return [ tmp[0][0], tmp[0][1] ];
};
};
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