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📄 dragdrop.js

📁 YahooUI,搞WEB开发的朋友值得看一看
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     * have helper methods that could be useful in your DragDrop     * implementations.  This class should not be instantiated; all methods     * are are static.     *     * @constructor     */    YAHOO.util.DragDropMgr = new function() {        /**         * utility package shorthand         * @private         */        var UTIL = YAHOO.util;        /**         * Two dimensional Array of registered DragDrop objects.  The first         * dimension is the DragDrop item group, the second the DragDrop         * object.         *         * @private         */        this.ids = {};        /**         * Array of element ids defined as drag handles.  Used to determine         * if the element that generated the mousedown event is actually the         * handle and not the html element itself.         *         * @private         */        this.handleIds = {};        /**         * the DragDrop object that is currently being dragged         *         * @type DragDrop         * @private         **/        this.dragCurrent = null;        /**         * the DragDrop object(s) that are being hovered over         *         * @type Array         * @private         */        this.dragOvers = {};        /**         * @private         */        /**         * the X distance between the cursor and the object being dragged         *         * @type int         * @private         */        this.deltaX = 0;        /**         * the Y distance between the cursor and the object being dragged         *         * @type int         * @private         */        this.deltaY = 0;        /**         * Flag to determine if we should prevent the default behavior of the         * events we define. By default this is true, but this can be set to         * false if you need the default behavior (not recommended)         *         * @type boolean         */        this.preventDefault = true;        /**         * Flag to determine if we should stop the propagation of the events         * we generate. This is true by default but you may want to set it to         * false if the html element contains other features that require the         * mouse click.         *         * @type boolean         */        this.stopPropagation = true;        /**         * @private         */        this.initalized = false;        /**         * All drag and drop can be disabled.         *         * @private         */        this.locked = false;        /**         * Called the first time an element is registered.         *         * @private         */        this.init = function() {        };        /**         * In point mode, drag and drop interaction is defined by the         * location of the cursor during the drag/drop         * @type int         */        this.POINT     = 0;        /**         * In intersect mode, drag and drop interactio nis defined by the         * overlap of two or more drag and drop objects.         * @type int         */        this.INTERSECT = 1;        /**         * The current drag and drop mode.  Default it point mode         * @type int         */        this.mode = this.POINT;        /**         * Runs method on all drag and drop objects         * @private         */        this._execOnAll = function(sMethod, args) {	//!!!!!!!!!!!!!            for (var i in this.ids) {                for (var j in this.ids[i]) {                    var oDD = this.ids[i][j];                    if (! this.isTypeOfDD(oDD)) {                        continue;                    }                    oDD[sMethod].apply(oDD, args);                }            }        };        /**         * Drag and drop initialization.  Sets up the global event handlers         * @private         */        this._onLoad = function() {            this._execOnAll("setInitPosition", []);            var EU = UTIL.Event;            EU.addListener(document, "mouseup",   this.handleMouseUp, this, true);            EU.addListener(document, "mousemove", this.handleMouseMove, this, true);            EU.addListener(window,   "unload",    this._onUnload, this, true);            EU.addListener(window,   "resize",    this._onResize, this, true);            // EU.addListener(window,   "mouseout",    this._test);            this.initalized = true;        };        /**         * Reset constraints on all drag and drop objs         * @private         */        this._onResize = function(e) {            this._execOnAll("resetConstraints", []);        };        /**         * Lock all drag and drop functionality         */        this.lock = function() { this.locked = true; };        /**         * Unlock all drag and drop functionality         */        this.unlock = function() { this.locked = false; };        /**         * Is drag and drop locked?         *         * @return {boolean} True if drag and drop is locked, false otherwise.         */        this.isLocked = function() { return this.locked; };        /**         * Location cache that is set for all drag drop objects when a drag is         * initiated, cleared when the drag is finished.         *         * @private         */        this.locationCache = {};        /**         * Set useCache to false if you want to force object the lookup of each         * drag and drop linked element constantly during a drag.         * @type boolean         */        this.useCache = true;        /**         * The number of pixels that the mouse needs to move after the         * mousedown before the drag is initiated.  Default=3;         * @type int         */        this.clickPixelThresh = 3;        /**         * The number of milliseconds after the mousedown event to initiate the         * drag if we don't get a mouseup event. Default=1000         * @type int         */        this.clickTimeThresh = 1000;        /**         * Flag that indicates that either the drag pixel threshold or the         * mousdown time threshold has been met         * @type boolean         * @private         */        this.dragThreshMet = false;        /**         * Timeout used for the click time threshold         * @type Object         * @private         */        this.clickTimeout = null;        /**         * The X position of the mousedown event stored for later use when a         * drag threshold is met.         * @type int         * @private         */        this.startX = 0;        /**         * The Y position of the mousedown event stored for later use when a         * drag threshold is met.         * @type int         * @private         */        this.startY = 0;        /**         * Each DragDrop instance must be registered with the DragDropMgr.         * This is executed in ygDragDrop.init()         *         * @param {DragDrop} oDD the DragDrop object to register         * @param {String} sGroup the name of the group this element belongs to         */        this.regDragDrop = function(oDD, sGroup) {            if (!this.initialized) { this.init(); }            if (!this.ids[sGroup]) {                this.ids[sGroup] = {};            }            this.ids[sGroup][oDD.id] = oDD;        };        /**         * Unregisters a drag and drop item.  This is executed in         * ygDragDrop.unreg, use that method instead of calling this directly.         * @private         */        this._remove = function(oDD) {            for (var g in oDD.groups) {                if (g && this.ids[g][oDD.id]) {                    delete this.ids[g][oDD.id];                }            }            delete this.handleIds[oDD.id];        };        /**         * Each DragDrop handle element must be registered.  This is done         * automatically when executing ygDragDrop.setHandleElId()         *         * @param {String} sDDId the DragDrop id this element is a handle for         * @param {String} sHandleId the id of the element that is the drag         * handle         */        this.regHandle = function(sDDId, sHandleId) {            if (!this.handleIds[sDDId]) {                this.handleIds[sDDId] = {};            }            this.handleIds[sDDId][sHandleId] = sHandleId;        };        /**         * Utility function to determine if a given element has been         * registered as a drag drop item.         *         * @param {String} id the element id to check         * @return {boolean} true if this element is a DragDrop item,         * false otherwise         */        this.isDragDrop = function(id) {            return ( this.getDDById(id) ) ? true : false;        };        /**         * Returns the drag and drop instances that are in all groups the         * passed in instance belongs to.         *         * @param {ygDragDrop} p_oDD the obj to get related data for         * @param {boolean} bTargetsOnly if true, only return targetable objs         * @return {ygDragDrop[]} the related instances         */        this.getRelated = function(p_oDD, bTargetsOnly) {            var oDDs = [];            for (var i in p_oDD.groups) {                for (j in this.ids[i]) {                    var dd = this.ids[i][j];                    if (! this.isTypeOfDD(dd)) {                        continue;                    }                    if (!bTargetsOnly || dd.isTarget) {                        oDDs[oDDs.length] = dd;                    }                }            }            return oDDs;        };        /**         * Returns true if the specified dd target is a legal target for         * the specifice drag obj         *         * @param {ygDragDrop} the drag obj         * @param {ygDragDrop) the target         * @return {boolean} true if the target is a legal target for the         * dd obj         */        this.isLegalTarget = function (oDD, oTargetDD) {            var targets = this.getRelated(oDD);            for (var i =0;i<targets.length;++i) {                if (targets[i].id == oTargetDD.id) {                    return true;                }            }            return false;        };        /**         * My goal is to be able to transparently determine if an object is         * typeof ygDragDrop, and the exact subclass of ygDragDrop.  typeof         * returns "object", oDD.constructor.toString() always returns         * "ygDragDrop" and not the name of the subclass.  So for now it just         * evaluates a well-known variable in ygDragDrop.         *         * @param {Object} the object to evaluate         * @return {boolean} true if typeof oDD = ygDragDrop         */        this.isTypeOfDD = function (oDD) {            return (oDD && oDD.__ygDragDrop);        };        /**         * Utility function to determine if a given element has been         * registered as a drag drop handle for the given Drag Drop object.         *         * @param {String} id the element id to check         * @return {boolean} true if this element is a DragDrop handle, false         * otherwise         */        this.isHandle = function(sDDId, sHandleId) {            return ( this.handleIds[sDDId] &&                            this.handleIds[sDDId][sHandleId] );        };        /**         * Returns the DragDrop instance for a given id         *         * @param {String} id the id of the DragDrop object         * @return {DragDrop} the drag drop object, null if it is not found         */        this.getDDById = function(id) {            for (var i in this.ids) {                if (this.ids[i][id]) {                    return this.ids[i][id];                }            }            return null;        };        /**         * Fired after a registered DragDrop object gets the mousedown event.         * Sets up the events required to track the object being dragged         *         * @param {Event} e the event         * @param oDD the DragDrop object being dragged         * @private         */        this.handleMouseDown = function(e, oDD) {            this.dragCurrent = oDD;            var el = oDD.getEl();            // track start position            this.startX = UTIL.Event.getPageX(e);            this.startY = UTIL.Event.getPageY(e);            this.deltaX = this.startX - el.offsetLeft;            this.deltaY = this.startY - el.offsetTop;            this.dragThreshMet = false;            this.clickTimeout = setTimeout(               "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)",               this.clickTimeThresh );        };        /**         * Fired when either the drag pixel threshol or the mousedown hold         * time threshold has been met.         *         * @param x {int} the X position of the original mousedown         * @param y {int} the Y position of the original mousedown         */        this.startDrag = function(x, y) {            clearTimeout(this.clickTimeout);

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