📄 dragdrop.js
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* have helper methods that could be useful in your DragDrop * implementations. This class should not be instantiated; all methods * are are static. * * @constructor */ YAHOO.util.DragDropMgr = new function() { /** * utility package shorthand * @private */ var UTIL = YAHOO.util; /** * Two dimensional Array of registered DragDrop objects. The first * dimension is the DragDrop item group, the second the DragDrop * object. * * @private */ this.ids = {}; /** * Array of element ids defined as drag handles. Used to determine * if the element that generated the mousedown event is actually the * handle and not the html element itself. * * @private */ this.handleIds = {}; /** * the DragDrop object that is currently being dragged * * @type DragDrop * @private **/ this.dragCurrent = null; /** * the DragDrop object(s) that are being hovered over * * @type Array * @private */ this.dragOvers = {}; /** * @private */ /** * the X distance between the cursor and the object being dragged * * @type int * @private */ this.deltaX = 0; /** * the Y distance between the cursor and the object being dragged * * @type int * @private */ this.deltaY = 0; /** * Flag to determine if we should prevent the default behavior of the * events we define. By default this is true, but this can be set to * false if you need the default behavior (not recommended) * * @type boolean */ this.preventDefault = true; /** * Flag to determine if we should stop the propagation of the events * we generate. This is true by default but you may want to set it to * false if the html element contains other features that require the * mouse click. * * @type boolean */ this.stopPropagation = true; /** * @private */ this.initalized = false; /** * All drag and drop can be disabled. * * @private */ this.locked = false; /** * Called the first time an element is registered. * * @private */ this.init = function() { }; /** * In point mode, drag and drop interaction is defined by the * location of the cursor during the drag/drop * @type int */ this.POINT = 0; /** * In intersect mode, drag and drop interactio nis defined by the * overlap of two or more drag and drop objects. * @type int */ this.INTERSECT = 1; /** * The current drag and drop mode. Default it point mode * @type int */ this.mode = this.POINT; /** * Runs method on all drag and drop objects * @private */ this._execOnAll = function(sMethod, args) { //!!!!!!!!!!!!! for (var i in this.ids) { for (var j in this.ids[i]) { var oDD = this.ids[i][j]; if (! this.isTypeOfDD(oDD)) { continue; } oDD[sMethod].apply(oDD, args); } } }; /** * Drag and drop initialization. Sets up the global event handlers * @private */ this._onLoad = function() { this._execOnAll("setInitPosition", []); var EU = UTIL.Event; EU.addListener(document, "mouseup", this.handleMouseUp, this, true); EU.addListener(document, "mousemove", this.handleMouseMove, this, true); EU.addListener(window, "unload", this._onUnload, this, true); EU.addListener(window, "resize", this._onResize, this, true); // EU.addListener(window, "mouseout", this._test); this.initalized = true; }; /** * Reset constraints on all drag and drop objs * @private */ this._onResize = function(e) { this._execOnAll("resetConstraints", []); }; /** * Lock all drag and drop functionality */ this.lock = function() { this.locked = true; }; /** * Unlock all drag and drop functionality */ this.unlock = function() { this.locked = false; }; /** * Is drag and drop locked? * * @return {boolean} True if drag and drop is locked, false otherwise. */ this.isLocked = function() { return this.locked; }; /** * Location cache that is set for all drag drop objects when a drag is * initiated, cleared when the drag is finished. * * @private */ this.locationCache = {}; /** * Set useCache to false if you want to force object the lookup of each * drag and drop linked element constantly during a drag. * @type boolean */ this.useCache = true; /** * The number of pixels that the mouse needs to move after the * mousedown before the drag is initiated. Default=3; * @type int */ this.clickPixelThresh = 3; /** * The number of milliseconds after the mousedown event to initiate the * drag if we don't get a mouseup event. Default=1000 * @type int */ this.clickTimeThresh = 1000; /** * Flag that indicates that either the drag pixel threshold or the * mousdown time threshold has been met * @type boolean * @private */ this.dragThreshMet = false; /** * Timeout used for the click time threshold * @type Object * @private */ this.clickTimeout = null; /** * The X position of the mousedown event stored for later use when a * drag threshold is met. * @type int * @private */ this.startX = 0; /** * The Y position of the mousedown event stored for later use when a * drag threshold is met. * @type int * @private */ this.startY = 0; /** * Each DragDrop instance must be registered with the DragDropMgr. * This is executed in ygDragDrop.init() * * @param {DragDrop} oDD the DragDrop object to register * @param {String} sGroup the name of the group this element belongs to */ this.regDragDrop = function(oDD, sGroup) { if (!this.initialized) { this.init(); } if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } this.ids[sGroup][oDD.id] = oDD; }; /** * Unregisters a drag and drop item. This is executed in * ygDragDrop.unreg, use that method instead of calling this directly. * @private */ this._remove = function(oDD) { for (var g in oDD.groups) { if (g && this.ids[g][oDD.id]) { delete this.ids[g][oDD.id]; } } delete this.handleIds[oDD.id]; }; /** * Each DragDrop handle element must be registered. This is done * automatically when executing ygDragDrop.setHandleElId() * * @param {String} sDDId the DragDrop id this element is a handle for * @param {String} sHandleId the id of the element that is the drag * handle */ this.regHandle = function(sDDId, sHandleId) { if (!this.handleIds[sDDId]) { this.handleIds[sDDId] = {}; } this.handleIds[sDDId][sHandleId] = sHandleId; }; /** * Utility function to determine if a given element has been * registered as a drag drop item. * * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop item, * false otherwise */ this.isDragDrop = function(id) { return ( this.getDDById(id) ) ? true : false; }; /** * Returns the drag and drop instances that are in all groups the * passed in instance belongs to. * * @param {ygDragDrop} p_oDD the obj to get related data for * @param {boolean} bTargetsOnly if true, only return targetable objs * @return {ygDragDrop[]} the related instances */ this.getRelated = function(p_oDD, bTargetsOnly) { var oDDs = []; for (var i in p_oDD.groups) { for (j in this.ids[i]) { var dd = this.ids[i][j]; if (! this.isTypeOfDD(dd)) { continue; } if (!bTargetsOnly || dd.isTarget) { oDDs[oDDs.length] = dd; } } } return oDDs; }; /** * Returns true if the specified dd target is a legal target for * the specifice drag obj * * @param {ygDragDrop} the drag obj * @param {ygDragDrop) the target * @return {boolean} true if the target is a legal target for the * dd obj */ this.isLegalTarget = function (oDD, oTargetDD) { var targets = this.getRelated(oDD); for (var i =0;i<targets.length;++i) { if (targets[i].id == oTargetDD.id) { return true; } } return false; }; /** * My goal is to be able to transparently determine if an object is * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof * returns "object", oDD.constructor.toString() always returns * "ygDragDrop" and not the name of the subclass. So for now it just * evaluates a well-known variable in ygDragDrop. * * @param {Object} the object to evaluate * @return {boolean} true if typeof oDD = ygDragDrop */ this.isTypeOfDD = function (oDD) { return (oDD && oDD.__ygDragDrop); }; /** * Utility function to determine if a given element has been * registered as a drag drop handle for the given Drag Drop object. * * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop handle, false * otherwise */ this.isHandle = function(sDDId, sHandleId) { return ( this.handleIds[sDDId] && this.handleIds[sDDId][sHandleId] ); }; /** * Returns the DragDrop instance for a given id * * @param {String} id the id of the DragDrop object * @return {DragDrop} the drag drop object, null if it is not found */ this.getDDById = function(id) { for (var i in this.ids) { if (this.ids[i][id]) { return this.ids[i][id]; } } return null; }; /** * Fired after a registered DragDrop object gets the mousedown event. * Sets up the events required to track the object being dragged * * @param {Event} e the event * @param oDD the DragDrop object being dragged * @private */ this.handleMouseDown = function(e, oDD) { this.dragCurrent = oDD; var el = oDD.getEl(); // track start position this.startX = UTIL.Event.getPageX(e); this.startY = UTIL.Event.getPageY(e); this.deltaX = this.startX - el.offsetLeft; this.deltaY = this.startY - el.offsetTop; this.dragThreshMet = false; this.clickTimeout = setTimeout( "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)", this.clickTimeThresh ); }; /** * Fired when either the drag pixel threshol or the mousedown hold * time threshold has been met. * * @param x {int} the X position of the original mousedown * @param y {int} the Y position of the original mousedown */ this.startDrag = function(x, y) { clearTimeout(this.clickTimeout);
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