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📄 dragdrop.js

📁 YahooUI,搞WEB开发的朋友值得看一看
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        // the element is a drag handle by default        this.setDragElId(id);        // by default, clicked anchors will not start drag operations        this.invalidHandleTypes = {a : "a"};        // We don't want to register this as the handle with the manager        // so we just set the id rather than calling the setter        this.handleElId = id;        // cache the position of the element if we can        if (document && document.body) {            this.setInitPosition();        }        // add to an interaction group        this.addToGroup((sGroup) ? sGroup : "default");    },    /**     * Configures the padding for the target zone in px.  Effectively expands     * (or reduces) the virtual object size for targeting calculations.     * Supports css-style shorthand; if only one parameter is passed, all sides     * will have that padding, and if only two are passed, the top and bottom     * will have the first param, the left and right the second.     * @param {int} iTop    Top pad     * @param {int} iRight  Right pad     * @param {int} iBot    Bot pad     * @param {int} iLeft   Left pad     */    setPadding: function(iTop, iRight, iBot, iLeft) {        // this.padding = [iLeft, iRight, iTop, iBot];        if (!iRight && 0 !== iRight) {            this.padding = [iTop, iTop, iTop, iTop];        } else if (!iBot && 0 !== iBot) {            this.padding = [iTop, iRight, iTop, iRight];        } else {            this.padding = [iTop, iRight, iBot, iLeft];        }    },    /**     * Stores the initial placement of the dd element     */    setInitPosition: function(diffX, diffY) {        var el = this.getEl();        if (!this.DDM.verifyEl(el)) {            return;        }        var dx = diffX || 0;        var dy = diffY || 0;        var p = YAHOO.util.Dom.getXY( el );        this.initPageX = p[0] - dx;        this.initPageY = p[1] - dy;        this.lastPageX = p[0];        this.lastPageY = p[1];        this.setStartPosition(p);    },    /**     * Sets the start position of the element.  This is set when the obj     * is initialized, the reset when a drag is started.     * @param pos current position (from previous lookup)     * @private     */    setStartPosition: function(pos) {        var p = pos || YAHOO.util.Dom.getXY( this.getEl() );        this.startPageX = p[0];        this.startPageY = p[1];    },    /**     * Add this instance to a group of related drag/drop objects.  All     * instances belong to at least one group, and can belong to as many     * groups as needed.     *     * @param sGroup {string} the name of the group     */    addToGroup: function(sGroup) {        this.groups[sGroup] = true;        this.DDM.regDragDrop(this, sGroup);    },    /**     * Allows you to specify that an element other than the linked element     * will be moved with the cursor during a drag     *     * @param id the id of the element that will be used to initiate the drag     */    setDragElId: function(id) {        this.dragElId = id;    },    /**     * Allows you to specify a child of the linked element that should be     * used to initiate the drag operation.  An example of this would be if     * you have a content div with text and links.  Clicking anywhere in the     * content area would normally start the drag operation.  Use this method     * to specify that an element inside of the content div is the element     * that starts the drag operation.     *     * @param id the id of the element that will be used to initiate the drag     */    setHandleElId: function(id) {        this.handleElId = id;        this.DDM.regHandle(this.id, id);    },    /**     * Allows you to set an element outside of the linked element as a drag     * handle     */    setOuterHandleElId: function(id) {        YAHOO.util.Event.addListener(id, "mousedown",                this.handleMouseDown, this, true);        this.setHandleElId(id);    },    /**     * Remove all drag and drop hooks for this element     */    unreg: function() {        YAHOO.util.Event.removeListener(this.id, "mousedown",                this.handleMouseDown);        this._domRef = null;        this.DDM._remove(this);    },    /**     * Returns true if this instance is locked, or the drag drop mgr is locked     * (meaning that all drag/drop is disabled on the page.)     *     * @return {boolean} true if this obj or all drag/drop is locked, else     * false     */    isLocked: function() {        return (this.DDM.isLocked() || this.locked);    },    /**     * Fired when this object is clicked     *     * @param {Event} e     * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)     * @private     */    handleMouseDown: function(e, oDD) {        var EU = YAHOO.util.Event;        var button = e.which || e.button;        if (this.primaryButtonOnly && button > 1) {            return;        }        if (this.isLocked()) {            return;        }        this.DDM.refreshCache(this.groups);        // Only process the event if we really clicked within the linked        // element.  The reason we make this check is that in the case that        // another element was moved between the clicked element and the        // cursor in the time between the mousedown and mouseup events. When        // this happens, the element gets the next mousedown event        // regardless of where on the screen it happened.        var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e));        if ( this.DDM.isOverTarget(pt, this) )  {            //  check to see if the handle was clicked            var srcEl = EU.getTarget(e);            if (this.isValidHandleChild(srcEl) &&                    (this.id == this.handleElId ||                     this.DDM.handleWasClicked(srcEl, this.id)) ) {                // set the initial element position                this.setStartPosition();                this.b4MouseDown(e);                this.onMouseDown(e);                this.DDM.handleMouseDown(e, this);                this.DDM.stopEvent(e);            }        }    },    /**     * Allows you to specify a tag name that should not start a drag operation     * when clicked.  This is designed to facilitate embedding links within a     * drag handle that do something other than start the drag.     *     * @param {string} tagName the type of element to exclude     */    addInvalidHandleType: function(tagName) {        var type = tagName.toUpperCase();        this.invalidHandleTypes[type] = type;    },    /**     * Unsets an excluded tag name set by addInvalidHandleType     *     * @param {string} tagName the type of element to unexclude     */    removeInvalidHandleType: function(tagName) {        var type = tagName.toUpperCase();        this.invalidHandleTypes[type] = null;    },    /**     * Checks the tag exclusion list to see if this click should be ignored     *     * @param {ygNode} node     * @return {boolean} true if this is a valid tag type, false if not     */    isValidHandleChild: function(node) {        var type = node.nodeName;        if (type == "#text") {            type = node.parentNode.nodeName;        }        return (!this.invalidHandleTypes[type]);    },    /**     * Create the array of horizontal tick marks if an interval was specified     * in setXConstraint().     *     * @private     */    setXTicks: function(iStartX, iTickSize) {        this.xTicks = [];        this.xTickSize = iTickSize;        var tickMap = {};        for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {            if (!tickMap[i]) {                this.xTicks[this.xTicks.length] = i;                tickMap[i] = true;            }        }        for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {            if (!tickMap[i]) {                this.xTicks[this.xTicks.length] = i;                tickMap[i] = true;            }        }        this.xTicks.sort(this.DDM.numericSort) ;    },    /**     * Create the array of vertical tick marks if an interval was specified in     * setYConstraint().     *     * @private     */    setYTicks: function(iStartY, iTickSize) {        this.yTicks = [];        this.yTickSize = iTickSize;        var tickMap = {};        for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {            if (!tickMap[i]) {                this.yTicks[this.yTicks.length] = i;                tickMap[i] = true;            }        }        for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {            if (!tickMap[i]) {                this.yTicks[this.yTicks.length] = i;                tickMap[i] = true;            }        }        this.yTicks.sort(this.DDM.numericSort) ;    },    /**     * By default, the element can be dragged any place on the screen.  Use     * this method to limit the horizontal travel of the element.  Pass in     * 0,0 for the parameters if you want to lock the drag to the y axis.     *     * @param {int} iLeft the number of pixels the element can move to the left     * @param {int} iRight the number of pixels the element can move to the     * right     * @param {int} iTickSize optional parameter for specifying that the     * element     * should move iTickSize pixels at a time.     */    setXConstraint: function(iLeft, iRight, iTickSize) {        this.leftConstraint = iLeft;        this.rightConstraint = iRight;        this.minX = this.initPageX - iLeft;        this.maxX = this.initPageX + iRight;        if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }        this.constrainX = true;    },    /**     * By default, the element can be dragged any place on the screen.  Set     * this to limit the vertical travel of the element.  Pass in 0,0 for the     * parameters if you want to lock the drag to the x axis.     *     * @param {int} iUp the number of pixels the element can move up     * @param {int} iDown the number of pixels the element can move down     * @param {int} iTickSize optional parameter for specifying that the     * element should move iTickSize pixels at a time.     */    setYConstraint: function(iUp, iDown, iTickSize) {        this.topConstraint = iUp;        this.bottomConstraint = iDown;        this.minY = this.initPageY - iUp;        this.maxY = this.initPageY + iDown;        if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }        this.constrainY = true;    },    /**     * resetConstraints must be called if you manually reposition a dd element.     * @param {boolean} maintainOffset     */    resetConstraints: function() {        // figure out how much this thing has moved        var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;        var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;        // reset the initial location        this.setInitPosition(dx, dy);        if (this.constrainX) {            this.setXConstraint( this.leftConstraint,                                 this.rightConstraint,                                 this.xTickSize        );        }        if (this.constrainY) {            this.setYConstraint( this.topConstraint,                                 this.bottomConstraint,                                 this.yTickSize         );        }    },    /**     * Normally the drag element is moved pixel by pixel, but we can specify     * that it move a number of pixels at a time.  This method resolves the     * location when we have it set up like this.     *     * @param {int} val where we want to place the object     * @param {int[]} tickArray sorted array of valid points     * @return {int} the closest tick     * @private     */    getTick: function(val, tickArray) {        if (!tickArray) {            // If tick interval is not defined, it is effectively 1 pixel,            // so we return the value passed to us.            return val;        } else if (tickArray[0] >= val) {            // The value is lower than the first tick, so we return the first            // tick.            return tickArray[0];        } else {            for (var i = 0; i < tickArray.length; ++i) {  ///????????????????                var next = i + 1;                if (tickArray[next] && tickArray[next] >= val) {  //?????????????/                    var diff1 = val - tickArray[i];                    var diff2 = tickArray[next] - val;                    return (diff2 > diff1) ? tickArray[i] : tickArray[next];                }            }            // The value is larger than the last tick, so we return the last            // tick.            return tickArray[tickArray.length - 1];        }    },    /**     * toString method     * @return {string} string representation of the dd obj     */    toString: function(val, tickArray) {        return ("YAHOO.util.DragDrop {" + this.id + "}");    }};/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */// Only load the library once.  Rewriting the manager class would orphan// existing drag and drop instances.if (!YAHOO.util.DragDropMgr) {    /**     * @class Handles the element interaction for all DragDrop items in the     * window.  Generally, you will not call this class directly, but it does

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