📄 clientsock.h
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#if !defined(AFX_CLIENTSOCK_H__9BA027E0_8B46_40F7_BF32_9470157118AC__INCLUDED_)
#define AFX_CLIENTSOCK_H__9BA027E0_8B46_40F7_BF32_9470157118AC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSock.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientSock command target
class CClientSock : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CClientSock();
virtual ~CClientSock();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSock)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSock)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
BOOL m_bConnected;
UINT m_nLength;
char m_szBuffer[4096];
protected:
virtual void OnReceive (int nErrorCode);
virtual void OnConnect (int nErrorCode);
virtual void OnSend (int nErrorCode);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCK_H__9BA027E0_8B46_40F7_BF32_9470157118AC__INCLUDED_)
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