📄 talkdlg.cpp
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// TalkDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Talk.h"
#include "TalkDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTalkDlg dialog
CTalkDlg::CTalkDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTalkDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTalkDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTalkDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTalkDlg)
DDX_Control(pDX, IDC_LIST1, m_MSG);
DDX_Control(pDX, IDC_EDIT1, m_Message);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTalkDlg, CDialog)
//{{AFX_MSG_MAP(CTalkDlg)
//ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_CONNECT, OnConnect)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_BN_CLICKED(IDC_SEND, OnSend)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTalkDlg message handlers
BOOL CTalkDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTalkDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTalkDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTalkDlg::OnConnect()
{
// TODO: Add your control notification handler code here
m_clientSocket.ShutDown(2);
m_clientSocket.m_hSocket = INVALID_SOCKET;
m_clientSocket.m_bConnected = FALSE;
CAddrDlg m_AddrDlg;
m_AddrDlg.m_Port = 3333;
m_AddrDlg.m_Address = "127.0.0.1";
if (m_AddrDlg.DoModal()==IDOK && !m_AddrDlg.m_Address.IsEmpty())
{
memcpy (m_szServerAdr, m_AddrDlg.m_Address, sizeof(m_szServerAdr));
m_szPort = m_AddrDlg.m_Port;
SetTimer (1, 1000, NULL);
TryCount =0;
}
/*
m_AddrDlg.DoModal();
CString m_nAddress = m_AddrDlg.m_Address;
CString m_nPort = m_AddrDlg.m_Port;
AfxMessageBox(m_nAddress);
AfxMessageBox(m_nPort);
*/
}
void CTalkDlg::OnTimer( UINT nIDEvent)
{
if(m_clientSocket.m_hSocket == INVALID_SOCKET)
{
BOOL bFlag = m_clientSocket.Create(0, SOCK_STREAM, FD_CONNECT);
if( !bFlag)
{
AfxMessageBox("Socket Error!");
m_clientSocket.Close();
PostQuitMessage(0);
return;
}
}
m_clientSocket.Connect(m_szServerAdr, m_szPort);
TryCount++;
if (TryCount >=3 || m_clientSocket.m_bConnected)
{
KillTimer(1);
if (TryCount >=3 )
AfxMessageBox("Connect Failed!");
return;
}
CDialog::OnTimer(nIDEvent);
}
void CTalkDlg::OnExit()
{
// TODO: Add your control notification handler code here
m_clientSocket.ShutDown(2);
EndDialog(0);
}
void CTalkDlg::OnSend()
{
// TODO: Add your control notification handler code here
if (m_clientSocket.m_bConnected)
{
m_clientSocket.AsyncSelect(FD_WRITE);
}
else
{
AfxMessageBox("Please Connect the Server first!");
}
}
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