📄 lcd.c
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/******************************************************************************
* *
* ********** *
* ************ *
* *** *** *
* *** ++ *** *
* *** + + *** CHIPCON *
* *** + *
* *** + + *** *
* *** ++ *** *
* *** *** *
* ************ *
* ********** *
* *
*******************************************************************************
Filename: lcd.c
Target: cc2430
Author: KJA
Revised: 16/12-2005
Revision: 1.0
Description:
Function implementations for common LCD functions for use with the SmartRF04EB.
******************************************************************************/
#include "lcd.h"
#include "RF04EB.h"
#include "hal.h"
// SM-Bus address of the LCD controller
#define LCD_ADDR 0x76
// RS selects the register to be accessed for read and write
// RS = 0 => selects instruction register for write and busy flag
// RS = 1 => selects the data register for both read and write
#define RS_0 0x00
#define RS_1 0x40
#define CHAR1_ADDRESS 0x08
// protos
BYTE lcdConvertChar(BYTE c);
void smbSend( BYTE *buffer, const UINT8 n );
BOOL smbSendByte( BYTE b );
void smbReceive( BYTE address, int length, BYTE *buffer );
BYTE smbReceiveByte( BOOL lastByte );
void smbStart( void );
void smbStop( void );
void smbWrite( BOOL value );
void smbClock( BOOL value );
void waitLCD( void );
#define DATA_HIGH() do{IO_DIR_PORT_PIN(1, 2, IO_IN); } while(0)
#define DATA_LOW() do{IO_DIR_PORT_PIN(1, 2, IO_OUT); LCD_SDA = 0; }while(0)
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void initNewSymbol(char* symbol, BYTE address){
BYTE sendBuffer[10];
//send control data
sendBuffer[0] = LCD_ADDR;
sendBuffer[1] = RS_0;
if (address < 0x40)
sendBuffer[2] = 0x80;
else
sendBuffer[2] = 0xC0;
sendBuffer[3] = 0x40 | (address & 0x3F);
smbSend(sendBuffer, 4);
//send data
sendBuffer[0] = LCD_ADDR;
sendBuffer[1] = RS_1;
sendBuffer[2] = symbol[0];
sendBuffer[3] = symbol[1];
sendBuffer[4] = symbol[2];
sendBuffer[5] = symbol[3];
sendBuffer[6] = symbol[4];
sendBuffer[7] = symbol[5];
sendBuffer[8] = symbol[6];
sendBuffer[9] = symbol[7];
smbSend(sendBuffer, 10);
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void initLcd(void){
BYTE sendBuffer[8];
// Setting the ports as inputs.
IO_DIR_PORT_PIN(1, 2, IO_IN);
IO_DIR_PORT_PIN(2, 0, IO_IN);
// Setting P2_3 and P2_4 for general IO operation.
IO_FUNC_PORT_PIN(1, 2, IO_FUNC_GIO);
IO_FUNC_PORT_PIN(2, 0, IO_FUNC_GIO);
// Setting ports for pull-up.
IO_IMODE_PORT_PIN(1, 2, IO_IMODE_PUD);
IO_IMODE_PORT_PIN(2, 0, IO_IMODE_PUD);
IO_PUD_PORT(1, IO_PULLUP);
IO_PUD_PORT(2, IO_PULLUP);
// Setting up the lcd initialisation data.
sendBuffer[0] = LCD_ADDR;
sendBuffer[1] = RS_0; // Instruction Register
sendBuffer[2] = 0x0C; // Display control D = 1: Display On
// C = 0: Cursor Off
// B = 0: Cursor character blink off
sendBuffer[3] = 0x21; // Function set H = 1: Use extended instruction set
sendBuffer[4] = 0xA0; // Set DDRAM address ADD = 0x20
sendBuffer[5] = 0x07; // Display configuration P = 1: Column data right to left
// Q = 1: Row data, bottom to top
sendBuffer[6] = 0x34; // Function set DL= 0: 4 bits
// M = 1: 2-line by 16 display
// SL= 0: MUX1:18
// H = 0: Use basic instruction set
sendBuffer[7] = 0x01; // Clearing display
smbSend(sendBuffer, 8);
lcdUpdate((char*)"", (char*)""); //clear display
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void lcdUpdate(char *pLine1, char *pLine2) {
lcdUpdateLine(LINE1, pLine1);
lcdUpdateLine(LINE2, pLine2);
return;
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void waitVisible(BOOL visibility)
{
UINT16 i;
if(visibility){
i = 100;
}
else{
i = 6;
}
while(i--){
halWait(10);
}
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void lcdUpdateLine(UINT8 line, char *pLine) {
BYTE sendBuffer[50];
UINT8 i, j;
char c;
i = 0;
sendBuffer[i++] = LCD_ADDR;
sendBuffer[i++] = RS_0;
sendBuffer[i++] = ((line == LINE1) ? LINE1_ADDR : LINE2_ADDR);
smbSend(sendBuffer, i);
i = j = 0;
sendBuffer[i++] = LCD_ADDR;
sendBuffer[i++] = RS_1;
while( ( (c = pLine[j]) != '\0' ) && j < LINE_SIZE ){
sendBuffer[i++] = lcdConvertChar(c);
j++;
}
for ( ;j < LINE_SIZE; j++){
sendBuffer[i++] = lcdConvertChar(' ');
}
smbSend(sendBuffer, i);
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void lcdUpdateChar(UINT8 line, UINT8 position, char c){
lcdUpdateSymbol(line, position, lcdConvertChar(c));
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void lcdUpdateSymbol(UINT8 line, UINT8 position, char c){
BYTE sendBuffer[3];
UINT8 i;
if(position > LINE_SIZE){
position = LINE_SIZE - 1;
}
i = 0;
sendBuffer[i++] = LCD_ADDR;
sendBuffer[i++] = RS_0;
sendBuffer[i++] = ((line == LINE1) ? LINE1_ADDR : LINE2_ADDR) + position;
smbSend(sendBuffer, i);
i = 0;
sendBuffer[i++] = LCD_ADDR;
sendBuffer[i++] = RS_1;
sendBuffer[i++] = c;
smbSend(sendBuffer, i);
}
/******************************************************************************
* See lcd.h for a description of this function.
******************************************************************************/
void scrollText(char *string, UINT8 length){
UINT8 i = 0;
while(getJoystickDirection() != CENTRED);
do{
lcdUpdateLine(LINE2, &string[i]);
i++;
if(getJoystickDirection() != CENTRED)
{
lcdUpdateLine(LINE2, &(string[length-17]));
return;
}
halWait(100);
} while((string[i+15] != '\0') && (i + 15) < length);
}
/******************************************************************************
* Internal function for lcd.c
******************************************************************************/
void smbSend(BYTE *buffer, const UINT8 n){
UINT8 i = 0;
smbStart();
for(i = 0; i < n; i++){
while(!smbSendByte(buffer[i])); //send until ACK received
}
smbStop();
}
/******************************************************************************
* Internal function for lcd.c
******************************************************************************/
BOOL smbSendByte(BYTE b){
UINT8 i;
BOOL ack;
for (i = 0; i < 8; i++){
smbWrite(b & 0x80);
b = (b << 1);
}
smbClock(0);
DATA_HIGH();
smbClock(1);
ack = !LCD_SDA;
return ack; //high = ACK received, else ACK not received
}
/******************************************************************************
* Internal function for lcd.c
* Function for writing bit to the data line. Setting the port as input
* make the SMBus go high because of the pull-up resistors.
*
******************************************************************************/
void smbWrite(BOOL value){
smbClock(0);
waitLCD();
if(value){
DATA_HIGH();
}
else{
DATA_LOW();
}
smbClock(1);
waitLCD();
}
/******************************************************************************
* Internal function for lcd.c
******************************************************************************/
void smbReceive(BYTE address, int length, BYTE *buffer){
int i;
smbStart();
while (!smbSendByte(address)); //send address until ACK'ed
for(i = 0; i < length; i++){
buffer[i] = smbReceiveByte( i==(length-1) ); //TRUE if last byte
}
smbClock(1);
smbWrite(0);
smbStop();
}
/******************************************************************************
* Internal function for lcd.c
******************************************************************************/
BYTE smbReceiveByte(BOOL lastByte){
int i;
BYTE inData = 0;
DATA_HIGH();
for(i = 0; i < 8 * 2; i++){
if(LCD_SCL == 0){ //clk low
if(LCD_SDA){ //read '1'
inData = (inData<<1) | 0x01;
} else {
inData = (inData<<1) & ~0x01;
}
waitLCD();
smbClock(1);
}
else{
waitLCD();
smbClock(0);
}
}
smbClock(0);
//do not ACK if last byte
lastByte ? smbWrite(1) : smbWrite(0);
smbClock(1);
smbClock(0);
return inData;
}
/******************************************************************************
* Internal function for lcd.c
*
* This function is used to clock the SMBus connected to the LCD. If a negative
* edge is to follow, the pin is set as an output and driven low. If a positive
* edge is to follow, the pin is set as an input and the pull-up resistor is
* to drive the node high. This way the slave device can hold the node low if
* a longer setup time is desired.
*
******************************************************************************/
void smbClock(BOOL value){
if(!value)
{
IO_DIR_PORT_PIN(2, 0, IO_OUT);
LCD_SCL = 0;
}
else {
IO_DIR_PORT_PIN(2, 0, IO_IN);
}
waitLCD();
}
/******************************************************************************
* Internal function for lcd.c
*
* This function initiates SMBus communication. It makes sure that both the
* data and the clock of the SMBus are high. Then the data pin is set low
* while the clock is kept high. This initializes SMBus transfer.
******************************************************************************/
void smbStart(){
while (! (LCD_SDA && LCD_SCL) ); //wait for Data and clk high
DATA_LOW();
waitLCD();
smbClock(0);
}
/******************************************************************************
* Internal function for lcd.c
*
* This function terminates SMBus communication. It makes sure that the data
* and clock of the SMBus are low and high, respectively. Then the data pin is
* set high while the clock is kept high. This terminates SMBus transfer.
******************************************************************************/
void smbStop(){
while (! (!LCD_SDA && LCD_SCL));
smbClock(0);
DATA_HIGH();
waitLCD();
smbClock(1);
}
/******************************************************************************
* Internal function for lcd.c
*
* This function does the timing of clk
******************************************************************************/
void waitLCD(){
UINT8 i = 0x01;
while(i--);
}
/******************************************************************************
* Internal function for lcd.c
*
* BYTE LcdConvertChar(BYTE c)
*
* DESCRIPTION:
* Converts ASCII characters to the character set the LCD display uses
* (works for all digits and letters and some other common characters)
******************************************************************************/
BYTE lcdConvertChar(BYTE c) {
//character set R in data sheet
if ((c >= 'a') && (c <= 'z')) //lower case
c += ('a' - 0xE1);//0x80;
else if ((c >= 'A') && (c <= 'Z')) //upper case
c+= ('A' - 0xC1);
else if ((c >= ' ') && (c <= '#') || (c >= '%') && (c <= '?'))
c += (' ' - 0xA0);
else{
switch (c){
case '$':
c = 0x82;
break;
case '
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