📄 pppserver.cpp
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// PPPServer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PPPServer.h"
#include "PPPServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPPPServerApp
BEGIN_MESSAGE_MAP(CPPPServerApp, CWinApp)
//{{AFX_MSG_MAP(CPPPServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPPPServerApp construction
CPPPServerApp::CPPPServerApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPPPServerApp object
CPPPServerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CPPPServerApp initialization
HANDLE m_hMutex;
BOOL CPPPServerApp::InitInstance()
{
m_hMutex=CreateMutex(
NULL,//nosecurityattributes
FALSE,//initiallynotowned
L"PPPServer(Ver2.00) 2006.DUANGUANJUN.OneInstance");//命名Mutex是全局对象
//在所有的process都可以访问到
if(m_hMutex==NULL||ERROR_ALREADY_EXISTS==::GetLastError())
{
//程序第二次或以后运行时,会得到Mutex已经创建的错误
if(m_hMutex)
{
ReleaseMutex(m_hMutex);
CloseHandle(m_hMutex);
}
return FALSE;
}
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// 初始化COM 库 for directshow
//CoInitializeEx(NULL, COINIT_MULTITHREADED);
HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);//CoInitialize(NULL);
if (FAILED(hr))
{
RETAILMSG(1, (TEXT("CoInitialize Failed!\r\n")));
//AfxMessageBox(L"ERROR - Could not initialize COM library");
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CPPPServerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CPPPServerApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
if(m_hMutex)
{
ReleaseMutex(m_hMutex);
CloseHandle(m_hMutex);
}
//for directshow com
CoUninitialize();
return CWinApp::ExitInstance();
}
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