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📄 t3dlib1.cpp

📁 《Windows游戏编程大师技巧(第二版)》源代码
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   } // end else

// set globals
screen_height   = height;
screen_width    = width;
screen_bpp      = bpp;
screen_windowed = windowed;

// Create the primary surface
memset(&ddsd,0,sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);

// we need to let dd know that we want a complex 
// flippable surface structure, set flags for that
if (!screen_windowed)
   {
   // fullscreen mode
   ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
   ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
   
   // set the backbuffer count to 0 for windowed mode
   // 1 for fullscreen mode, 2 for triple buffering
   ddsd.dwBackBufferCount = 1;
   } // end if
else
   {
   // windowed mode
   ddsd.dwFlags = DDSD_CAPS;
   ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;

   // set the backbuffer count to 0 for windowed mode
   // 1 for fullscreen mode, 2 for triple buffering
   ddsd.dwBackBufferCount = 0;
   } // end else

// create the primary surface
lpdd->CreateSurface(&ddsd,&lpddsprimary,NULL);

// get the pixel format of the primary surface
DDPIXELFORMAT ddpf; // used to get pixel format

// initialize structure
DDRAW_INIT_STRUCT(ddpf);

// query the format from primary surface
lpddsprimary->GetPixelFormat(&ddpf);

// based on masks determine if system is 5.6.5 or 5.5.5
//RGB Masks for 5.6.5 mode
//DDPF_RGB  16 R: 0x0000F800  
//             G: 0x000007E0  
//             B: 0x0000001F  

//RGB Masks for 5.5.5 mode
//DDPF_RGB  16 R: 0x00007C00  
//             G: 0x000003E0  
//             B: 0x0000001F  
// test for 6 bit green mask)
//if (ddpf.dwGBitMask == 0x000007E0)
//   dd_pixel_format = DD_PIXEL_FORMAT565;

// use number of bits, better method
dd_pixel_format = ddpf.dwRGBBitCount;

Write_Error("\npixel format = %d",dd_pixel_format);

// set up conversion macros, so you don't have to test which one to use
if (dd_pixel_format == DD_PIXEL_FORMAT555)
   {
   RGB16Bit = RGB16Bit555;
   Write_Error("\npixel format = 5.5.5");
   } // end if
else
   {
   RGB16Bit = RGB16Bit565;
   Write_Error("\npixel format = 5.6.5");
   } // end else

// only need a backbuffer for fullscreen modes
if (!screen_windowed)
   {
   // query for the backbuffer i.e the secondary surface
   ddscaps.dwCaps = DDSCAPS_BACKBUFFER;

   if (FAILED(lpddsprimary->GetAttachedSurface(&ddscaps,&lpddsback)))
      return(0);

   } // end if
else
   {
   // must be windowed, so create a double buffer that will be blitted
   // rather than flipped as in full screen mode
   lpddsback = DDraw_Create_Surface(width, height); // int mem_flags, USHORT color_key_flag);

   } // end else

// create a palette only if 8bit mode
if (screen_bpp==DD_PIXEL_FORMAT8)
{
// create and attach palette
// clear all entries, defensive programming
memset(palette,0,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY));

// load a pre-made "good" palette off disk
Load_Palette_From_File(DEFAULT_PALETTE_FILE, palette);

// load and attach the palette, test for windowed mode
if (screen_windowed)
   {
   // in windowed mode, so the first 10 and last 10 entries have
   // to be slightly modified as does the call to createpalette
   // reset the peFlags bit to PC_EXPLICIT for the "windows" colors
   for (index=0; index < 10; index++)
       palette[index].peFlags = palette[index+246].peFlags = PC_EXPLICIT;         

   // now create the palette object, but disable access to all 256 entries
   if (FAILED(lpdd->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE,
                                  palette,&lpddpal,NULL)))
   return(0);

   } // end 
else
   {
   // in fullscreen mode, so simple create the palette with the default palette
   // and fill in all 256 entries
   if (FAILED(lpdd->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE | DDPCAPS_ALLOW256,
                                  palette,&lpddpal,NULL)))
      return(0);

   } // end if

// now attach the palette to the primary surface
if (FAILED(lpddsprimary->SetPalette(lpddpal)))
   return(0);

} // end if attach palette for 8bit mode

// clear out both primary and secondary surfaces
if (screen_windowed)
   {
   // only clear backbuffer
   DDraw_Fill_Surface(lpddsback,0);
   } // end if
else
   {
   // fullscreen, simply clear everything
   DDraw_Fill_Surface(lpddsprimary,0);
   DDraw_Fill_Surface(lpddsback,0);
   } // end else

// set software algorithmic clipping region
min_clip_x = 0;
max_clip_x = screen_width - 1;
min_clip_y = 0;
max_clip_y = screen_height - 1;

// setup backbuffer clipper always
RECT screen_rect = {0,0,screen_width,screen_height};
lpddclipper = DDraw_Attach_Clipper(lpddsback,1,&screen_rect);

// set up windowed mode clipper
if (screen_windowed)
   {
   // set windowed clipper
   if (FAILED(lpdd->CreateClipper(0,&lpddclipperwin,NULL)))
       return(0);

   if (FAILED(lpddclipperwin->SetHWnd(0, main_window_handle)))
       return(0);

   if (FAILED(lpddsprimary->SetClipper(lpddclipperwin)))
       return(0);
   } // end if screen windowed

// return success
return(1);

} // end DDraw_Init

///////////////////////////////////////////////////////////

int DDraw_Shutdown(void)
{
// this function release all the resources directdraw
// allocated, mainly to com objects

// release the clippers first
if (lpddclipper)
    lpddclipper->Release();

if (lpddclipperwin)
    lpddclipperwin->Release();

// release the palette if there is one
if (lpddpal)
   lpddpal->Release();

// release the secondary surface
if (lpddsback)
    lpddsback->Release();

// release the primary surface
if (lpddsprimary)
   lpddsprimary->Release();

// finally, the main dd object
if (lpdd)
    lpdd->Release();

// return success
return(1);
} // end DDraw_Shutdown

///////////////////////////////////////////////////////////   

LPDIRECTDRAWCLIPPER DDraw_Attach_Clipper(LPDIRECTDRAWSURFACE7 lpdds,
                                         int num_rects,
                                         LPRECT clip_list)

{
// this function creates a clipper from the sent clip list and attaches
// it to the sent surface

int index;                         // looping var
LPDIRECTDRAWCLIPPER lpddclipper;   // pointer to the newly created dd clipper
LPRGNDATA region_data;             // pointer to the region data that contains
                                   // the header and clip list

// first create the direct draw clipper
if (FAILED(lpdd->CreateClipper(0,&lpddclipper,NULL)))
   return(NULL);

// now create the clip list from the sent data

// first allocate memory for region data
region_data = (LPRGNDATA)malloc(sizeof(RGNDATAHEADER)+num_rects*sizeof(RECT));

// now copy the rects into region data
memcpy(region_data->Buffer, clip_list, sizeof(RECT)*num_rects);

// set up fields of header
region_data->rdh.dwSize          = sizeof(RGNDATAHEADER);
region_data->rdh.iType           = RDH_RECTANGLES;
region_data->rdh.nCount          = num_rects;
region_data->rdh.nRgnSize        = num_rects*sizeof(RECT);

region_data->rdh.rcBound.left    =  64000;
region_data->rdh.rcBound.top     =  64000;
region_data->rdh.rcBound.right   = -64000;
region_data->rdh.rcBound.bottom  = -64000;

// find bounds of all clipping regions
for (index=0; index<num_rects; index++)
    {
    // test if the next rectangle unioned with the current bound is larger
    if (clip_list[index].left < region_data->rdh.rcBound.left)
       region_data->rdh.rcBound.left = clip_list[index].left;

    if (clip_list[index].right > region_data->rdh.rcBound.right)
       region_data->rdh.rcBound.right = clip_list[index].right;

    if (clip_list[index].top < region_data->rdh.rcBound.top)
       region_data->rdh.rcBound.top = clip_list[index].top;

    if (clip_list[index].bottom > region_data->rdh.rcBound.bottom)
       region_data->rdh.rcBound.bottom = clip_list[index].bottom;

    } // end for index

// now we have computed the bounding rectangle region and set up the data
// now let's set the clipping list

if (FAILED(lpddclipper->SetClipList(region_data, 0)))
   {
   // release memory and return error
   free(region_data);
   return(NULL);
   } // end if

// now attach the clipper to the surface
if (FAILED(lpdds->SetClipper(lpddclipper)))
   {
   // release memory and return error
   free(region_data);
   return(NULL);
   } // end if

// all is well, so release memory and send back the pointer to the new clipper
free(region_data);
return(lpddclipper);

} // end DDraw_Attach_Clipper

///////////////////////////////////////////////////////////   
   
LPDIRECTDRAWSURFACE7 DDraw_Create_Surface(int width, 
                                          int height, 
                                          int mem_flags, 
                                          USHORT color_key_value)
{
// this function creates an offscreen plain surface

DDSURFACEDESC2 ddsd;         // working description
LPDIRECTDRAWSURFACE7 lpdds;  // temporary surface
    
// set to access caps, width, and height
memset(&ddsd,0,sizeof(ddsd));
ddsd.dwSize  = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;

// set dimensions of the new bitmap surface
ddsd.dwWidth  =  width;
ddsd.dwHeight =  height;

// set surface to offscreen plain
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | mem_flags;

// create the surface
if (FAILED(lpdd->CreateSurface(&ddsd,&lpdds,NULL)))
   return(NULL);

// set color key to default color 000
// note that if this is a 8bit bob then palette index 0 will be 
// transparent by default
// note that if this is a 16bit bob then RGB value 000 will be 
// transparent
DDCOLORKEY color_key; // used to set color key
color_key.dwColorSpaceLowValue  = color_key_value;
color_key.dwColorSpaceHighValue = color_key_value;

// now set the color key for source blitting
lpdds->SetColorKey(DDCKEY_SRCBLT, &color_key);

// return surface
return(lpdds);
} // end DDraw_Create_Surface

///////////////////////////////////////////////////////////   
   
int DDraw_Flip(void)
{
// this function flip the primary surface with the secondary surface

// test if either of the buffers are locked
if (primary_buffer || back_buffer)
   return(0);

// flip pages
if (!screen_windowed)
   while(FAILED(lpddsprimary->Flip(NULL, DDFLIP_WAIT)));
else
   {
   RECT    dest_rect;    // used to compute destination rectangle

   // get the window's rectangle in screen coordinates
   GetWindowRect(main_window_handle, &dest_rect);   

   // compute the destination rectangle
   dest_rect.left   +=window_client_x0;
   dest_rect.top    +=window_client_y0;

   dest_rect.right  =dest_rect.left+screen_width;
   dest_rect.bottom =dest_rect.top +screen_height;

   // clip the screen coords 
     
   
    
   // blit the entire back surface to the primary
   if (FAILED(lpddsprimary->Blt(&dest_rect, lpddsback,NULL,DDBLT_WAIT,NULL)))
       return(0);    

   } // end if

// return success
return(1);

} // end DDraw_Flip

///////////////////////////////////////////////////////////   
   
int DDraw_Wait_For_Vsync(void)
{
// this function waits for a vertical blank to begin
    
lpdd->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN,0);

// return success
return(1);
} // end DDraw_Wait_For_Vsync

///////////////////////////////////////////////////////////   
   
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds, USHORT color, RECT *client)
{
DDBLTFX ddbltfx; // this contains the DDBLTFX structure

// clear out the structure and set the size field 
DDRAW_INIT_STRUCT(ddbltfx);

// set the dwfillcolor field to the desired color
ddbltfx.dwFillColor = color; 

// ready to blt to surface
lpdds->Blt(client,     // ptr to dest rectangle
           NULL,       // ptr to source surface, NA            
           NULL,       // ptr to source rectangle, NA
           DDBLT_COLORFILL | DDBLT_WAIT,   // fill and wait                   
           &ddbltfx);  // ptr to DDBLTFX structure

// return success
return(1);
} // end DDraw_Fill_Surface

///////////////////////////////////////////////////////////   
   
UCHAR *DDraw_Lock_Surface(LPDIRECTDRAWSURFACE7 lpdds, int *lpitch)
{
// this function locks the sent surface and returns a pointer to it

// is this surface valid
if (!lpdds)
   return(NULL);

// lock the surface
DDRAW_INIT_STRUCT(ddsd);
lpdds->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR,NULL); 

// set the memory pitch
if (lpitch)
   *lpitch = ddsd.lPitch;

// return pointer to surface
return((UCHAR *)ddsd.lpSurface);

} // end DDraw_Lock_Surface

///////////////////////////////////////////////////////////   
   
int DDraw_Unlock_Surface(LPDIRECTDRAWSURFACE7 lpdds)
{
// this unlocks a general surface

// is this surface valid
if (!lpdds)
   return(0);

// unlock the surface memory
lpdds->Unlock(NULL);

// return success
return(1);
} // end DDraw_Unlock_Surface

///////////////////////////////////////////////////////////

UCHAR *DDraw_Lock_Primary_Surface(void)
{
// this function locks the priamary surface and returns a pointer to it
// and updates the global variables primary_buffer, and primary_lpitch

// is this surface already locked
if (primary_buffer)
   {
   // return to current lock
   return(primary_buffer);
   } // end if

// lock the primary surface
DDRAW_INIT_STRUCT(ddsd);
lpddsprimary->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR,NULL); 

// set globals
primary_buffer = (UCHAR *)ddsd.lpSurface;
primary_lpitch = ddsd.lPitch;

// return pointer to surface
return(primary_buffer);

} // end DDraw_Lock_Primary_Surface

///////////////////////////////////////////////////////////   
   
int DDraw_Unlock_Primary_Surface(void)
{
// this unlocks the primary

// is this surface valid
if (!primary_buffer)
   return(0);

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