📄 demo7_14.cpp
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// all is well, so release memory and send back the pointer to the new clipper
free(region_data);
return(lpddclipper);
} // end DDraw_Attach_Clipper
///////////////////////////////////////////////////////////
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color)
{
DDBLTFX ddbltfx; // this contains the DDBLTFX structure
// clear out the structure and set the size field
DDRAW_INIT_STRUCT(ddbltfx);
// set the dwfillcolor field to the desired color
ddbltfx.dwFillColor = color;
// ready to blt to surface
lpdds->Blt(NULL, // ptr to dest rectangle
NULL, // ptr to source surface, NA
NULL, // ptr to source rectangle, NA
DDBLT_COLORFILL | DDBLT_WAIT, // fill and wait
&ddbltfx); // ptr to DDBLTFX structure
// return success
return(1);
} // end DDraw_Fill_Surface
///////////////////////////////////////////////////////////////
int DDraw_Draw_Surface(LPDIRECTDRAWSURFACE7 source, // source surface to draw
int x, int y, // position to draw at
int width, int height, // size of source surface
LPDIRECTDRAWSURFACE7 dest, // surface to draw the surface on
int transparent = 1) // transparency flag
{
// draw the surface at the x,y defined by dest, note that we are sending
// the size of the surface, we could query for it, but that takes time
// basically, we are really lacking datastructure as this point, since
// you would create a datastructure that keep important info about the
// surface, so you did't have to query it from directdraw
RECT dest_rect, // the destination rectangle
source_rect; // the source rectangle
// fill in the destination rect
dest_rect.left = x;
dest_rect.top = y;
dest_rect.right = x+width-1;
dest_rect.bottom = y+height-1;
// fill in the source rect
source_rect.left = 0;
source_rect.top = 0;
source_rect.right = width-1;
source_rect.bottom = height-1;
// test transparency flag
if (transparent)
{
// enable color key blit
// blt to destination surface
if (FAILED(dest->Blt(&dest_rect, source,
&source_rect,(DDBLT_WAIT | DDBLT_KEYSRC),
NULL)))
return(0);
} // end if
else
{
// perform blit without color key
// blt to destination surface
if (FAILED(dest->Blt(&dest_rect, source,
&source_rect,(DDBLT_WAIT),
NULL)))
return(0);
} // end if
// return success
return(1);
} // end DDraw_Draw_Surface
//////////////////////////////////////////////////////////////
int DDraw_Draw_Surface_Scaled(LPDIRECTDRAWSURFACE7 source, // source surface to draw
int x, int y, // position to draw at
int width_src, int height_src,// size of source surface
int width_dest, int height_dest,// size of dest surface
LPDIRECTDRAWSURFACE7 dest, // surface to draw the surface on
int transparent = 1) // transparency flag
{
// draw the surface at the x,y defined by dest, send both the original
// source size of surface, along with the desired size, if they are
// different then directdraw will scale the bitmap for you
// note that we are sending
// the size of the surface, we could query for it, but that takes time
// basically, we are really lacking datastructure as this point, since
// you would create a datastructure that keep important info about the
// surface, so you did't have to query it from directdraw
RECT dest_rect, // the destination rectangle
source_rect; // the source rectangle
// fill in the destination rect
dest_rect.left = x;
dest_rect.top = y;
dest_rect.right = x+width_dest-1;
dest_rect.bottom = y+height_dest-1;
// fill in the source rect
source_rect.left = 0;
source_rect.top = 0;
source_rect.right = width_src-1;
source_rect.bottom = height_src-1;
// test transparency flag
if (transparent)
{
// enable color key blit
// blt to destination surface
if (FAILED(dest->Blt(&dest_rect, source,
&source_rect,(DDBLT_WAIT | DDBLT_KEYSRC),
NULL)))
return(0);
} // end if
else
{
// perform blit without color key
// blt to destination surface
if (FAILED(dest->Blt(&dest_rect, source,
&source_rect,(DDBLT_WAIT),
NULL)))
return(0);
} // end if
// return success
return(1);
} // end DDraw_Draw_Surface_Scaled
///////////////////////////////////////////////////////////////
int Scan_Image_Bitmap(BITMAP_FILE_PTR bitmap, // bitmap file to scan image data from
LPDIRECTDRAWSURFACE7 lpdds, // surface to hold data
int cx, int cy) // cell to scan image from
{
// this function extracts a bitmap out of a bitmap file
UCHAR *source_ptr, // working pointers
*dest_ptr;
DDSURFACEDESC2 ddsd; // direct draw surface description
// get the addr to destination surface memory
// set size of the structure
ddsd.dwSize = sizeof(ddsd);
// lock the display surface
lpdds->Lock(NULL,
&ddsd,
DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR,
NULL);
// compute position to start scanning bits from
cx = cx*(ddsd.dwWidth+1) + 1;
cy = cy*(ddsd.dwHeight+1) + 1;
gwidth = ddsd.dwWidth;
gheight = ddsd.dwHeight;
// extract bitmap data
source_ptr = bitmap->buffer + cy*bitmap->bitmapinfoheader.biWidth+cx;
// assign a pointer to the memory surface for manipulation
dest_ptr = (UCHAR *)ddsd.lpSurface;
// iterate thru each scanline and copy bitmap
for (int index_y=0; index_y < ddsd.dwHeight; index_y++)
{
// copy next line of data to destination
memcpy(dest_ptr, source_ptr, ddsd.dwWidth);
// advance pointers
dest_ptr += (ddsd.lPitch);
source_ptr += bitmap->bitmapinfoheader.biWidth;
} // end for index_y
// unlock the surface
lpdds->Unlock(NULL);
// return success
return(1);
} // end Scan_Image_Bitmap
///////////////////////////////////////////////////////////////
LPDIRECTDRAWSURFACE7 DDraw_Create_Surface(int width, int height, int mem_flags, int color_key = 0)
{
// this function creates an offscreen plain surface
DDSURFACEDESC2 ddsd; // working description
LPDIRECTDRAWSURFACE7 lpdds; // temporary surface
// set to access caps, width, and height
memset(&ddsd,0,sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
// set dimensions of the new bitmap surface
ddsd.dwWidth = width;
ddsd.dwHeight = height;
// set surface to offscreen plain
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | mem_flags;
// create the surface
if (FAILED(lpdd->CreateSurface(&ddsd,&lpdds,NULL)))
return(NULL);
// test if user wants a color key
if (color_key >= 0)
{
// set color key to color 0
DDCOLORKEY color_key; // used to set color key
color_key.dwColorSpaceLowValue = 0;
color_key.dwColorSpaceHighValue = 0;
// now set the color key for source blitting
lpdds->SetColorKey(DDCKEY_SRCBLT, &color_key);
} // end if
// return surface
return(lpdds);
} // end DDraw_Create_Surface
///////////////////////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
///////////////////////////////////////////////////////////
int Draw_Text_GDI(char *text, int x,int y,COLORREF color, LPDIRECTDRAWSURFACE7 lpdds)
{
// this function draws the sent text on the sent surface
// using color index as the color in the palette
HDC xdc; // the working dc
// get the dc from surface
if (FAILED(lpdds->GetDC(&xdc)))
return(0);
// set the colors for the text up
SetTextColor(xdc,color);
// set background mode to transparent so black isn't copied
SetBkMode(xdc, TRANSPARENT);
// draw the text a
TextOut(xdc,x,y,text,strlen(text));
// release the dc
lpdds->ReleaseDC(xdc);
// return success
return(1);
} // end Draw_Text_GDI
///////////////////////////////////////////////////////////////
int Game_Main(void *parms = NULL, int num_parms = 0)
{
// this is the main loop of the game, do all your processing
// here
// lookup for proper walking sequence
static int animation_seq[4] = {0,1,0,2};
int index; // general looping variable
// make sure this isn't executed again
if (window_closed)
return(0);
// for now test if user is hitting ESC and send WM_CLOSE
if (KEYDOWN(VK_ESCAPE))
{
PostMessage(main_window_handle,WM_CLOSE,0,0);
window_closed = 1;
} // end if
// copy background to back buffer
DDraw_Draw_Surface(lpddsbackground,0,0, SCREEN_WIDTH,SCREEN_HEIGHT, lpddsback,0);
// move objects around
for (index=0; index < 3; index++)
{
// move each object to the right at its given velocity
aliens[index].x++; // =aliens[index].velocity;
// test if off screen edge, and wrap around
if (aliens[index].x > SCREEN_WIDTH)
aliens[index].x = - 80;
// animate bot
if (++aliens[index].counter >= (8 - aliens[index].velocity))
{
// reset counter
aliens[index].counter = 0;
// advance to next frame
if (++aliens[index].current_frame > 3)
aliens[index].current_frame = 0;
} // end if
} // end for index
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