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📄 demo7_15.cpp

📁 《Windows游戏编程大师技巧(第二版)》源代码
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// DEMO7_15.CPP 8-bit color animation demo

// INCLUDES ///////////////////////////////////////////////

#define WIN32_LEAN_AND_MEAN  // just say no to MFC

#define INITGUID

#include <windows.h>   // include important windows stuff
#include <windowsx.h> 
#include <mmsystem.h>
#include <iostream.h> // include important C/C++ stuff
#include <conio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h> 
#include <math.h>
#include <io.h>
#include <fcntl.h>

#include <ddraw.h> // include directdraw

// DEFINES ////////////////////////////////////////////////

// defines for windows 
#define WINDOW_CLASS_NAME "WINCLASS1"

// default screen size
#define SCREEN_WIDTH    640  // size of screen
#define SCREEN_HEIGHT   480
#define SCREEN_BPP      8    // bits per pixel

#define BITMAP_ID            0x4D42 // universal id for a bitmap
#define MAX_COLORS_PALETTE   256

// defines for Blink_Colors
#define BLINKER_ADD           0    // add a light to database  
#define BLINKER_DELETE        1    // delete a light from database
#define BLINKER_UPDATE        2    // update a light
#define BLINKER_RUN           3    // run normal

// TYPES //////////////////////////////////////////////////////

// basic unsigned types
typedef unsigned short USHORT;
typedef unsigned short WORD;
typedef unsigned char  UCHAR;
typedef unsigned char  BYTE;

// container structure for bitmaps .BMP file
typedef struct BITMAP_FILE_TAG
        {
        BITMAPFILEHEADER bitmapfileheader;  // this contains the bitmapfile header
        BITMAPINFOHEADER bitmapinfoheader;  // this is all the info including the palette
        PALETTEENTRY     palette[256];      // we will store the palette here
        UCHAR            *buffer;           // this is a pointer to the data

        } BITMAP_FILE, *BITMAP_FILE_PTR;

// blinking light structure
typedef struct BLINKER_TYP
               {
               // user sets these
               int color_index;         // index of color to blink
               PALETTEENTRY on_color;   // RGB value of "on" color
               PALETTEENTRY off_color;  // RGB value of "off" color
               int on_time;             // number of frames to keep "on" 
               int off_time;            // number of frames to keep "off"

               // internal member
               int counter;             // counter for state transitions
               int state;               // state of light, -1 off, 1 on, 0 dead
               } BLINKER, *BLINKER_PTR;



// PROTOTYPES  //////////////////////////////////////////////

int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height);

int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename);

int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap);

int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color);

int Blink_Colors(int command, BLINKER_PTR new_light, int id);

// MACROS /////////////////////////////////////////////////

// tests if a key is up or down
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code)   ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)

// initializes a direct draw struct
#define DDRAW_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); }

// GLOBALS ////////////////////////////////////////////////

HWND      main_window_handle = NULL; // globally track main window
int       window_closed      = 0;    // tracks if window is closed
HINSTANCE hinstance_app      = NULL; // globally track hinstance

// directdraw stuff

LPDIRECTDRAW7         lpdd         = NULL;   // dd object
LPDIRECTDRAWSURFACE7  lpddsprimary = NULL;   // dd primary surface
LPDIRECTDRAWSURFACE7  lpddsback    = NULL;   // dd back surface
LPDIRECTDRAWPALETTE   lpddpal      = NULL;   // a pointer to the created dd palette
LPDIRECTDRAWCLIPPER   lpddclipper  = NULL;   // dd clipper
PALETTEENTRY          palette[256];          // color palette
PALETTEENTRY          save_palette[256];     // used to save palettes
DDSURFACEDESC2        ddsd;                  // a direct draw surface description struct
DDBLTFX               ddbltfx;               // used to fill
DDSCAPS2              ddscaps;               // a direct draw surface capabilities struct
HRESULT               ddrval;                // result back from dd calls
DWORD                 start_clock_count = 0; // used for timing

BITMAP_FILE           bitmap;                // holds the bitmap

char buffer[80];                             // general printing buffer

int green_id = -1, red_id = -1;              // these hold the ids of blinkers

// FUNCTIONS ////////////////////////////////////////////////

int Blink_Colors(int command, BLINKER_PTR new_light, int id)
{
// this function blinks a set of lights

static BLINKER lights[256]; // supports up to 256 blinking lights
static int initialized = 0; // tracks if function has initialized

// test if this is the first time function has ran
if (!initialized)
   {
   // set initialized
   initialized = 1;

   // clear out all structures
   memset((void *)lights,0, sizeof(lights));

   } // end if

// now test what command user is sending
switch (command)
       {
       case BLINKER_ADD: // add a light to the database
            {
            // run thru database and find an open light
            for (int index=0; index < 256; index++)
                {
                // is this light available?
                if (lights[index].state == 0)
                   {
                   // set light up
                   lights[index] = *new_light;

                   // set internal fields up
                   lights[index].counter =  0;
                   lights[index].state   = -1; // off

                   // update palette entry
                   lpddpal->SetEntries(0,lights[index].color_index,1,&lights[index].off_color);
 
                   // return id to caller
                   return(index);

                   } // end if

                } // end for index

            } break;

       case BLINKER_DELETE: // delete the light indicated by id
            {
            // delete the light sent in id 
            if (lights[id].state != 0)
               {
               // kill the light
               memset((void *)&lights[id],0,sizeof(BLINKER));

               // return id
               return(id);
 
               } // end if
            else
                return(-1); // problem


            } break;

       case BLINKER_UPDATE: // update the light indicated by id
            { 
            // make sure light is active
            if (lights[id].state != 0)
               {
               // update on/off parms only
               lights[id].on_color  = new_light->on_color; 
               lights[id].off_color = new_light->off_color;
               lights[id].on_time   = new_light->on_time;
               lights[id].off_time  = new_light->off_time; 

               // update palette entry
               if (lights[id].state == -1)
                  lpddpal->SetEntries(0,lights[id].color_index,1,&lights[id].off_color);
               else
                  lpddpal->SetEntries(0,lights[id].color_index,1,&lights[id].on_color);

               // return id
               return(id);
 
               } // end if
            else
                return(-1); // problem

            } break;

       case BLINKER_RUN: // run the algorithm
            {
            // run thru database and process each light
            for (int index=0; index < 256; index++)
                {
                // is this active?
                if (lights[index].state == -1)
                   {
                   // update counter
                   if (++lights[index].counter >= lights[index].off_time)
                      {
                      // reset counter
                      lights[index].counter = 0;

                      // change states 
                      lights[index].state = -lights[index].state;               
 
                      // update color
                      lpddpal->SetEntries(0,lights[index].color_index,1,&lights[index].on_color);
 
                      } // end if
                 
                   } // end if
                else
                if (lights[index].state == 1)
                   {
                   // update counter
                   if (++lights[index].counter >= lights[index].on_time)
                      {
                      // reset counter
                      lights[index].counter = 0;

                      // change states 
                      lights[index].state = -lights[index].state;               
 
                      // update color
                      lpddpal->SetEntries(0,lights[index].color_index,1,&lights[index].off_color);
 
                      } // end if
                   } // end else if
                 
                } // end for index

            } break;

       default: break;

       } // end switch

// return success
return(1);

} // end Blink_Colors

///////////////////////////////////////////////////////////////

int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
{
// this function opens a bitmap file and loads the data into bitmap

int file_handle,  // the file handle
    index;        // looping index

UCHAR   *temp_buffer = NULL; // used to convert 24 bit images to 16 bit
OFSTRUCT file_data;          // the file data information

// open the file if it exists
if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1)
   return(0);

// now load the bitmap file header
_lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER));

// test if this is a bitmap file
if (bitmap->bitmapfileheader.bfType!=BITMAP_ID)
   {
   // close the file
   _lclose(file_handle);

   // return error
   return(0);
   } // end if

// now we know this is a bitmap, so read in all the sections

// first the bitmap infoheader

// now load the bitmap file header
_lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER));

// now load the color palette if there is one
if (bitmap->bitmapinfoheader.biBitCount == 8)
   {
   _lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY));

   // now set all the flags in the palette correctly and fix the reversed 
   // BGR RGBQUAD data format
   for (index=0; index < MAX_COLORS_PALETTE; index++)
       {
       // reverse the red and green fields
       int temp_color                = bitmap->palette[index].peRed;
       bitmap->palette[index].peRed  = bitmap->palette[index].peBlue;
       bitmap->palette[index].peBlue = temp_color;
       
       // always set the flags word to this
       bitmap->palette[index].peFlags = PC_NOCOLLAPSE;
       } // end for index

    } // end if

// finally the image data itself
_lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END);

// now read in the image, if the image is 8 or 16 bit then simply read it
// but if its 24 bit then read it into a temporary area and then convert
// it to a 16 bit image

if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16 || 
    bitmap->bitmapinfoheader.biBitCount==24)
   {
   // delete the last image if there was one
   if (bitmap->buffer)
       free(bitmap->buffer);

   // allocate the memory for the image
   if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage)))
      {
      // close the file
      _lclose(file_handle);

      // return error
      return(0);
      } // end if

   // now read it in
   _lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage);

   } // end if
else
   {
   // serious problem
   return(0);

   } // end else

#if 0
// write the file info out 
printf("\nfilename:%s \nsize=%d \nwidth=%d \nheight=%d \nbitsperpixel=%d \ncolors=%d \nimpcolors=%d",
        filename,
        bitmap->bitmapinfoheader.biSizeImage,
        bitmap->bitmapinfoheader.biWidth,
        bitmap->bitmapinfoheader.biHeight,
		bitmap->bitmapinfoheader.biBitCount,
        bitmap->bitmapinfoheader.biClrUsed,
        bitmap->bitmapinfoheader.biClrImportant);
#endif

// close the file
_lclose(file_handle);

// flip the bitmap
Flip_Bitmap(bitmap->buffer, 
            bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8), 
            bitmap->bitmapinfoheader.biHeight);

// return success
return(1);

} // end Load_Bitmap_File

///////////////////////////////////////////////////////////

int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap)
{
// this function releases all memory associated with "bitmap"
if (bitmap->buffer)
   {
   // release memory
   free(bitmap->buffer);

   // reset pointer
   bitmap->buffer = NULL;

   } // end if

// return success
return(1);

} // end Unload_Bitmap_File

///////////////////////////////////////////////////////////

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