📄 getnamedlg.h
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// GETNAMEDlg.h : header file
//
#if !defined(AFX_GETNAMEDLG_H__D133198E_BF48_4188_8E03_4952C7390D9A__INCLUDED_)
#define AFX_GETNAMEDLG_H__D133198E_BF48_4188_8E03_4952C7390D9A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CGETNAMEDlg dialog
class CGETNAMEDlg : public CDialog
{
// Construction
public:
CGETNAMEDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGETNAMEDlg)
enum { IDD = IDD_GETNAME_DIALOG };
CButton m_btnPlayServer;
CString m_strRemoteServer;
CString m_strLocalServer;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGETNAMEDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CGETNAMEDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnPlayServer();
afx_msg void OnGetname();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GETNAMEDLG_H__D133198E_BF48_4188_8E03_4952C7390D9A__INCLUDED_)
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