📄 levelmap.java
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package boxman;
/**
* 取得地图信息
* Copyright: Copyright (c) 2002
* Company: mhb
* @author mhb
* @version 1.0
*/
public class LevelMap {
private int level;
private int manX, manY;
private int[][] levelMap;
/**
* 0背景,1墙,2空地,3箱子,5目的地
* @param l 级别
*/
public LevelMap(int l) {
level = l;
switch(level) {
case 0:
manX = 0;
manY = 0;
int[][] levelMap0 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap0;
break;
case 1:
manX = 8;
manY = 6;
int[][] levelMap1 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,0,1,5,1,0,0,0,0,0},
{0,0,0,0,1,1,1,1,3,1,0,0,0,0,0},
{0,0,0,0,1,5,2,3,2,1,1,1,0,0,0},
{0,0,0,0,1,1,1,3,2,3,5,1,0,0,0},
{0,0,0,0,0,0,1,2,1,1,1,1,0,0,0},
{0,0,0,0,0,0,1,5,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap1;
break;
case 2:
manX = 6;
manY = 4;
int[][] levelMap2 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,1,2,2,5,5,5,1,0,0,0,0},
{0,0,0,0,1,2,2,2,2,2,1,1,0,0,0},
{0,0,0,1,1,1,3,2,2,2,2,1,0,0,0},
{0,0,0,1,2,2,2,2,2,2,2,1,0,0,0},
{0,0,0,1,2,3,2,1,3,1,2,1,0,0,0},
{0,0,0,1,2,2,2,1,2,2,2,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap2;
break;
case 3:
manX = 5;
manY = 7;
int[][] levelMap3 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,1,2,2,2,2,2,1,1,1,0,0},
{0,0,0,1,1,3,1,1,1,2,2,2,1,0,0},
{0,0,0,1,2,2,2,3,2,2,3,2,1,0,0},
{0,0,0,1,2,5,5,1,2,3,2,1,1,0,0},
{0,0,0,1,1,5,5,1,2,2,2,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap3;
break;
case 4:
manX = 6;
manY = 4;
int[][] levelMap4 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,1,2,2,1,1,1,0,0,0,0},
{0,0,0,0,0,1,2,3,2,2,1,0,0,0,0},
{0,0,0,0,1,1,1,2,1,2,1,1,0,0,0},
{0,0,0,0,1,5,1,2,1,2,2,1,0,0,0},
{0,0,0,0,1,5,3,2,2,1,2,1,0,0,0},
{0,0,0,0,1,5,2,2,2,3,2,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap4;
break;
case 5:
manX = 12;
manY = 11;
int[][] levelMap5 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
{0,1,1,1,1,2,2,2,2,2,1,0,0,0,0},
{0,1,2,2,2,5,1,1,1,2,1,0,0,0,0},
{0,1,2,1,2,1,2,2,2,2,1,1,0,0,0},
{0,1,2,1,2,3,2,3,1,5,2,1,0,0,0},
{0,1,2,1,2,2,4,2,2,1,2,1,0,0,0},
{0,1,2,5,1,3,2,3,2,1,2,1,0,0,0},
{0,1,1,2,2,2,2,1,2,1,2,1,1,1,0},
{0,0,1,2,1,1,1,5,2,2,2,2,2,1,0},
{0,0,1,2,2,2,2,2,1,1,2,2,2,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap5;
break;
case 6:
manX = 11;
manY = 4;
int[][] levelMap6 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
{0,0,0,0,0,1,1,2,2,1,2,2,1,0,0},
{0,0,0,0,0,1,2,2,2,1,2,2,1,0,0},
{0,0,0,0,0,1,3,2,3,2,3,2,1,0,0},
{0,0,0,0,0,1,2,3,1,1,2,2,1,0,0},
{0,0,0,1,1,1,2,3,2,1,2,1,1,0,0},
{0,0,0,1,5,5,5,5,5,2,2,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap6;
break;
case 7:
manX = 9;
manY = 5;
int[][] levelMap7 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
{0,0,0,0,1,1,1,2,2,2,1,0,0,0,0},
{0,0,0,0,1,2,2,3,5,2,1,1,0,0,0},
{0,0,0,0,1,2,2,5,3,5,2,1,0,0,0},
{0,0,0,0,1,1,1,2,4,3,2,1,0,0,0},
{0,0,0,0,0,0,1,2,2,2,1,1,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap7;
break;
case 8:
manX = 7;
manY = 9;
int[][] levelMap8 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,1,5,5,1,0,0,0,0,0},
{0,0,0,0,0,1,1,2,5,1,1,0,0,0,0},
{0,0,0,0,0,1,2,2,3,5,1,0,0,0,0},
{0,0,0,0,1,1,2,3,2,2,1,1,0,0,0},
{0,0,0,0,1,2,2,1,3,3,2,1,0,0,0},
{0,0,0,0,1,2,2,2,2,2,2,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap8;
break;
case 9:
manX = 11;
manY = 7;
int[][] levelMap9 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,2,2,2,2,1,0,0,0},
{0,0,0,1,1,5,2,3,1,1,2,1,1,0,0},
{0,0,0,1,5,5,3,2,3,2,2,2,1,0,0},
{0,0,0,1,5,5,2,3,2,3,2,1,1,0,0},
{0,0,0,1,1,1,1,1,1,2,2,1,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap9;
break;
case 10:
manX = 12;
manY = 7;
int[][] levelMap10 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,1,1,1,1,1,0,1,1,1,1,1},
{0,1,2,2,2,2,2,2,1,0,1,2,2,5,1},
{0,1,2,2,3,2,3,2,1,0,1,5,5,5,1},
{0,1,2,1,2,2,3,2,1,1,1,2,2,5,1},
{0,1,2,2,3,3,3,2,2,2,3,2,2,5,1},
{0,1,1,1,2,2,3,2,2,3,1,2,2,5,1},
{0,0,0,1,2,2,3,1,3,2,1,5,5,5,1},
{0,0,0,1,1,2,2,2,2,2,1,2,2,5,1},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap10;
break;
case 11:
manX = 12;
manY = 7;
int[][] levelMap11 =
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
{1,2,2,2,1,1,1,1,1,0,1,1,1,1,1},
{1,2,3,2,2,2,2,2,1,0,1,5,2,5,1},
{1,1,2,2,3,2,3,2,1,0,1,5,5,5,1},
{0,1,2,1,2,2,3,2,1,1,1,2,2,5,1},
{0,1,2,2,3,3,3,2,2,2,3,2,2,5,1},
{0,1,1,1,2,2,3,2,2,3,1,2,2,5,1},
{0,0,0,1,2,2,3,1,3,2,1,5,5,5,1},
{0,0,0,1,1,2,2,2,2,2,1,2,2,5,1},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
levelMap = levelMap11;
break;
default:
}
}
* 取得地图
* @return 数组
*/
public int[][] getLevelMap() { return levelMap; }
public int getManX() { return manX; }
public int getManY() { return manY; }
}
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