📄 position.c
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/* Ming, an SWF output library Copyright (C) 2002 Opaque Industries - http://www.opaque.net/ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#include <stdlib.h>#include <math.h>#include "ming.h"#include "libming.h"#include "position.h"#include "blocks/matrix.h"#include "movie.h"void destroySWFPosition(SWFPosition position){ /* something else owns the matrix, so don't free it. */ free(position);}/* position wraps a matrix */SWFPositionnewSWFPosition(SWFMatrix matrix){ SWFPosition p = (SWFPosition)malloc(sizeof(struct SWFPosition_s)); p->x = 0; p->y = 0; p->xScale = 1.0; p->yScale = 1.0; p->xSkew = 0; p->ySkew = 0; p->rot = 0; p->matrix = matrix; return p;}/* x-skew, then y-skew, then rot and scale, then xlate */static voidupdateMatrix(SWFPosition p){ float cRot = (float)cos(p->rot*M_PI/180); float sRot = (float)sin(p->rot*M_PI/180); float xS = p->xSkew, yS = p->ySkew; SWFMatrix m = p->matrix; SWFMatrix_set(m, p->xScale * (cRot - xS*sRot), p->xScale * (yS*cRot - (xS*yS+1)*sRot), p->yScale * (sRot + xS*cRot), p->yScale * (yS*sRot + (xS*yS+1)*cRot), (int)rint(Ming_scale*p->x), (int)rint(Ming_scale*p->y));}voidSWFPosition_skewX(SWFPosition p, float x){ p->xSkew += x; updateMatrix(p);}voidSWFPosition_skewXTo(SWFPosition p, float x){ p->xSkew = x; updateMatrix(p);}voidSWFPosition_skewY(SWFPosition p, float y){ p->ySkew += y; updateMatrix(p);}voidSWFPosition_skewYTo(SWFPosition p, float y){ p->ySkew = y; updateMatrix(p);}voidSWFPosition_scaleX(SWFPosition p, float x){ p->xScale *= x; updateMatrix(p);}voidSWFPosition_scaleXTo(SWFPosition p, float x){ p->xScale = x; updateMatrix(p);}voidSWFPosition_scaleY(SWFPosition p, float y){ p->yScale *= y; updateMatrix(p);}voidSWFPosition_scaleYTo(SWFPosition p, float y){ p->yScale = y; updateMatrix(p);}voidSWFPosition_rotate(SWFPosition p, float degrees){ p->rot += degrees; updateMatrix(p);}voidSWFPosition_rotateTo(SWFPosition p, float degrees){ p->rot = degrees; updateMatrix(p);}voidSWFPosition_move(SWFPosition p, float x, float y){ p->x += x; p->y += y; updateMatrix(p);}voidSWFPosition_moveTo(SWFPosition p, float x, float y){ p->x = x; p->y = y; updateMatrix(p);}voidSWFPosition_scaleXY(SWFPosition p, float x, float y){ p->xScale *= x; p->yScale *= y; updateMatrix(p);}voidSWFPosition_scaleXYTo(SWFPosition p, float x, float y){ p->xScale = x; p->yScale = y; updateMatrix(p);}voidSWFPosition_setMatrix(SWFPosition p, float a, float b, float c, float d, float x, float y){ /* set the transform matrix, but don't touch the position properties- you won't want to use the two in conjunction, anyway */ SWFMatrix_set(p->matrix, a, b, c, d, (int)rint(Ming_scale*x), (int)rint(Ming_scale*y));}floatSWFPosition_getRotation(SWFPosition position){ return position->rot;}floatSWFPosition_getX(SWFPosition position){ return position->x;}floatSWFPosition_getY(SWFPosition position){ return position->y;}voidSWFPosition_getXY(SWFPosition position, float* outX, float* outY){ if ( outX != NULL ) *outX = position->x; if ( outY != NULL ) *outY = position->y;}floatSWFPosition_getXScale(SWFPosition position){ return position->xScale;}floatSWFPosition_getYScale(SWFPosition position){ return position->yScale;}voidSWFPosition_getXYScale(SWFPosition position, float* outXScale, float* outYScale){ if ( outXScale != NULL ) *outXScale = position->xScale; if ( outYScale != NULL ) *outYScale = position->yScale;}floatSWFPosition_getXSkew(SWFPosition position){ return position->xSkew;}floatSWFPosition_getYSkew(SWFPosition position){ return position->ySkew;}voidSWFPosition_getXYSkew(SWFPosition position, float* outXSkew, float* outYSkew){ if ( outXSkew ) *outXSkew = position->xSkew; if ( outYSkew ) *outYSkew = position->ySkew;}/* * Local variables: * tab-width: 2 * c-basic-offset: 2 * End: */
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