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📄 soundstream.h

📁 flash swf file player
💻 H
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/*    Ming, an SWF output library    Copyright (C) 2001  Opaque Industries - http://www.opaque.net/    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* soundstream.h *  * $Id: soundstream.h,v 1.11 2003/12/14 10:07:14 whamann Exp $ *  * Notice: This header file contains declarations of functions and types that * are just used internally. All library functions and types that are supposed * to be publicly accessable are defined in ./src/ming.h. */#ifndef SWF_SOUNDSTREAM_H_INCLUDED#define SWF_SOUNDSTREAM_H_INCLUDED#include "ming.h"typedef struct SWFSoundStreamBlock_s *SWFSoundStreamBlock;#define SWF_SOUNDSTREAM_COMPRESSION      0xf0#define SWF_SOUNDSTREAM_NOT_COMPRESSED   (0<<4)#define SWF_SOUNDSTREAM_ADPCM_COMPRESSED (1<<4)#define SWF_SOUNDSTREAM_MP3_COMPRESSED   (2<<4)#define SWF_SOUNDSTREAM_RATE             0x0c#define SWF_SOUNDSTREAM_5KHZ             (0<<2)#define SWF_SOUNDSTREAM_11KHZ            (1<<2)#define SWF_SOUNDSTREAM_22KHZ            (2<<2)#define SWF_SOUNDSTREAM_44KHZ            (3<<2)#define SWF_SOUNDSTREAM_BITS             0x02#define SWF_SOUNDSTREAM_8BITS            (0<<1)#define SWF_SOUNDSTREAM_16BITS           (1<<1)#define SWF_SOUNDSTREAM_CHANNELS         0x01#define SWF_SOUNDSTREAM_MONO             (0<<0)#define SWF_SOUNDSTREAM_STEREO           (1<<0)SWFBlock SWFSoundStream_getStreamHead(SWFSoundStream stream, float frameRate, float skip);SWFBlock SWFSoundStream_getStreamBlock(SWFSoundStream sound);void SWFSoundStream_rewind(SWFSoundStream sound);#endif /* SWF_SOUNDSTREAM_H_INCLUDED */

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