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📄 gifdbl.c

📁 flash swf file player
💻 C
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/* $Id: gifdbl.c,v 1.7 2004/01/18 19:29:18 whamann Exp $ */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <math.h>#include "ming_config.h"#if USE_GIF#include <gif_lib.h>#include <zlib.h>#include "bitmap.h"#include "dbl.h"#include "input.h"/*void error(char *msg){  printf("%s:\n\n", msg);  PrintGifError();  exit(-1);}*//** * Get transparency color from graphic extension block * * Return: transparency color or -1 */int getTransparentColor(GifFileType * file){	int i,returnvalue=-1;	ExtensionBlock * ext = file->SavedImages[0].ExtensionBlocks; 	for (i=0; i < file->SavedImages[0].ExtensionBlockCount; i++, ext++) {		if (ext->Function == GRAPHICS_EXT_FUNC_CODE) {			if (ext->Bytes[0] & 1){   /* there is a transparent color */				if (!ext->Bytes[3]) returnvalue=255; // exception				else returnvalue=ext->Bytes[3];			}		}	}	return returnvalue;}intreadGif(GifFileType *file, dblData result){		ColorMapObject *colorMap;	char *bits;	unsigned char *data;	unsigned char *p;	int i, nColors, size, alpha, bgColor, alignedWidth, bytesPerColor;	long outsize;	if(DGifSlurp(file) != GIF_OK)	//	error("Error slurping file");		return 0;	/* data should now be available */	/* Local colormap has precedence over Global colormap */	colorMap = file->Image.ColorMap ? file->Image.ColorMap : file->SColorMap;	nColors = colorMap->ColorCount;	alpha = getTransparentColor(file);	/* bgColor is the background color to fill the bitmap with	 * if an image is smaller than screen coordinates	 */	if (file->SColorMap)			/* There is a GlobalColorMap */		bgColor = file->SBackGroundColor;   /* The BackGroundColor is meaningful */	else	if (alpha >= 0)			/* There is a transparency color */		bgColor = alpha;			/* set the bgColor to tranparent */	else		bgColor = 0;			/* Don't know what to do here.					 * If this doesn't work, we could					 * create a new color and set the					 * alpha-channel to transparent					 * (unless we are using all the 256					 * colors, in which case either we					 * give up, or move to 16-bits palette					 */	result->hasalpha = 0;	bytesPerColor = 3;	if (alpha >= 0) {		bytesPerColor += 1;	/* if tranparent color, use the alpha							 * channel (RGBA instead of RGB)							 */		result->hasalpha = 1;	}		/* Ah! The Flash specs says scanlines must be DWORD ALIGNED!	 * (but image width is the correct number of pixels)	 */	alignedWidth = (file->SWidth + 3) & ~3;	/* size = size-of-colormap + size-of-bitmap */	size = (nColors * bytesPerColor) + (alignedWidth * file->SHeight);	data = malloc(size);	result->format = 3;	result->width = file->SWidth;	result->height = file->SHeight;	result->format2 = nColors-1;			/* size(colorMap) - 1 */	p = data;	/* create ColorMap */	for(i=0; i<nColors; ++i)	{		GifColorType c = colorMap->Colors[i];		if (bytesPerColor == 3) {	/* RGB */			*p++ = c.Red;			*p++ = c.Green;			*p++ = c.Blue;		} else {			/* RGBA */#if 1				/* You would think that an alpha value of 0				 * would mean fully transparent, but Flash				 * player doesn't seem to think so.				 * So, we just set the transparency color 				 * as 0,0,0,0				 */			if (i != alpha) {				*p++ = c.Red;				*p++ = c.Green;				*p++ = c.Blue;				*p++ = 255;	/* Fully opaque */			} else {				*p++ = 0;		/* red */				*p++ = 0;		/* green */				*p++ = 0;		/* blue */				*p++ = 0;		/* Fully transparent */    		}#else			*p++ = c.Red;			*p++ = c.Green;			*p++ = c.Blue;			*p++ = (i != alpha) ? 255 : 0; /* set alpha to 0 for transparent color */#endif		}	}	bits = file->SavedImages[0].RasterBits;	if (alignedWidth == file->SWidth	  && file->Image.Width == file->SWidth 	  && file->Image.Height == file->SHeight) {	/* we are all nicely aligned and don't need to move the bitmap around.	 * Just copy the bits into the output buffer.	 */		memcpy(p, bits, file->SWidth * file->SHeight);	} else {	/* here we need to pad the scanline or to move the bitmap around	 * (if the image is not at 0,0 in the logical screen)	 */		int screenWidth = file->SWidth;		int screenHeight = file->SHeight;		int imageTop = file->Image.Top;		int imageBottom = file->Image.Top + file->Image.Height;		int imageLeft = file->Image.Left;		int imageWidth = file->Image.Width;		for (i=0; i < screenHeight; i++, p += alignedWidth) {		/* the image is smaller than the logical "screen":		 * Fill the reminder with the background color.	 	*/			if (imageWidth != screenWidth)				memset(p, bgColor, screenWidth);		/* finally, copy scanline		 */			if (i >= imageTop && i < imageBottom) {				memcpy(p + imageLeft, bits, imageWidth);				bits += imageWidth;			}		}	}	/* Done! */	DGifCloseFile(file);	result->data = malloc(outsize = (int)floor(size*1.01+12));  /* zlib-compress the gif data */	compress2(result->data, &outsize, data, size, 9);	free(data);	result->length = outsize;	return 1;}	/* *	giflib provides *	DGifOpenFileName - use for open from file *	DGifOpenFileHandle *	DGifOpen - use for open from input */SWFDBLBitmapData newSWFDBLBitmapData_fromGifFile(const char *fileName){	GifFileType *file;	SWFDBLBitmapData ret;	struct dbl_data gifdata;	if((file = DGifOpenFileName(fileName)) == NULL)		return NULL;	if(!readGif(file, &gifdata))		return NULL;	ret = newSWFDBLBitmapData_fromData(&gifdata);	// ret->input = NULL;	return ret;}static int gifReadFunc(GifFileType *gif, char *buf, int len){	SWFInput input = gif->UserData;	return SWFInput_read(input, buf, len);}SWFDBLBitmapData newSWFDBLBitmapData_fromGifInput(SWFInput input){	GifFileType *file;	SWFDBLBitmapData ret;	struct dbl_data gifdata;	if((file = DGifOpen(input, (InputFunc) gifReadFunc)) == NULL)		return NULL;	if(!readGif(file, &gifdata))		return NULL;	ret = newSWFDBLBitmapData_fromData(&gifdata);	// ret->input = NULL;	return ret;}#endif

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