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📄 blocklist.c

📁 flash swf file player
💻 C
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/*    Ming, an SWF output library    Copyright (C) 2002  Opaque Industries - http://www.opaque.net/    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#include <stdlib.h>#include "libming.h"#include "blocklist.h"#include "blocks/block.h"#include "blocks/character.h"/*	we note which blocks are characters here because characters are allocated	and destroyed separately from the movie- so they might not be valid by the	time we call destroySWFBlockList.  (I think..)*/struct blockListEntry{	SWFBlock block;	BOOL isCharacter;};struct SWFBlockList_s{	struct blockListEntry *blocks;	int nBlocks;};void destroySWFBlockList(SWFBlockList list){	int i;	for ( i=0; i<list->nBlocks; ++i )	{		/* characters other than fontchars were instantiated by the user,			 so user has to destroy them. */		if ( !list->blocks[i].isCharacter )			destroySWFBlock(list->blocks[i].block);	}	free(list->blocks);	free(list);}SWFBlockListnewSWFBlockList(){	SWFBlockList blockList = (SWFBlockList) malloc(sizeof(struct SWFBlockList_s));	blockList->nBlocks = 0;	blockList->blocks = NULL;	return blockList;}#define SWFBLOCKLIST_INCREMENT 16voidSWFBlockList_addBlock(SWFBlockList list, SWFBlock block){	if ( SWFBlock_isDefined(block) )		return;	if ( list->nBlocks % SWFBLOCKLIST_INCREMENT == 0 )	{		list->blocks = (struct blockListEntry*) realloc(list->blocks,													 (list->nBlocks + SWFBLOCKLIST_INCREMENT) *													 sizeof(struct blockListEntry));	}	list->blocks[list->nBlocks].block = block;	list->blocks[list->nBlocks].isCharacter =		SWFBlock_isCharacter(block) &&		SWFBlock_getType(block) != SWF_DEFINEFONT &&		SWFBlock_getType(block) != SWF_DEFINEFONT2;	++list->nBlocks;	SWFBlock_setDefined(block);}voidSWFBlockList_addToSprite(SWFBlockList list, SWFSprite sprite){	int i;	for ( i=0; i<list->nBlocks; ++i )		SWFSprite_addBlock(sprite, list->blocks[i].block);	list->nBlocks = 0;	free(list->blocks);	list->blocks = NULL;}intSWFBlockList_completeBlocks(SWFBlockList list){	int i, total = 0;	for ( i=0; i<list->nBlocks; ++i )		total += completeSWFBlock(list->blocks[i].block);	return total;}intSWFBlockList_writeBlocksToMethod(SWFBlockList list,																 SWFByteOutputMethod method, void *data){	int i, size = 0;	for ( i=0; i<list->nBlocks; ++i )		size += writeSWFBlockToMethod(list->blocks[i].block, method, data);	return size;}/* * Local variables: * tab-width: 2 * c-basic-offset: 2 * End: */

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