📄 swftoperl.h
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int movieclip; /* sprite we're making. 0 if movie */struct Matrix{ float xScale; float yScale; float rot0; float rot1; int x; int y;};struct Rect{ int xMin; int xMax; int yMin; int yMax;};struct RGBA{ int r; int g; int b; int a;};struct CXForm{ int aMult; int rMult; int gMult; int bMult; int aAdd; int rAdd; int gAdd; int bAdd;};struct Gradient{ int nGradients; struct RGBA *colors; int *ratio;};struct LineStyle{ int width; int width2; struct RGBA color; struct RGBA color2;};struct LineStyles{ int nLines; struct LineStyle *line;};struct BitmapFill{ int characterID; struct Matrix matrix; struct Matrix matrix2; /* not actually used by player! */};struct FillStyle{ byte type; struct Matrix matrix; struct Matrix matrix2; union { struct RGBA color; struct Gradient gradient; int bitmap; } fill; union { struct RGBA color; struct Gradient gradient; } fill2;};struct FillStyles{ int nFills; struct FillStyle *fill;};enum shapeRecordType{ SHAPERECORD_END, SHAPERECORD_LINE, SHAPERECORD_CURVE, SHAPERECORD_STATECHANGE};struct ShapeRecord{ enum shapeRecordType type; union { struct { int x; int y; } line; struct { int controlx; int controly; int anchorx; int anchory; } curve; struct { int movetox; int movetoy; int line; int fill0; int fill1; } change; } data;};struct ShapeRecords{ int nShapes; struct ShapeRecord *shape;};struct Shape{ Blocktype shapeType; struct Rect bounds; /* not actually used for anything.. */ struct LineStyles lines; struct FillStyles fills; struct ShapeRecords shapes; byte lineBits; byte fillBits; short lineOffset; short fillOffset;};struct Movie{ int version; int size; /* in bytes */ struct Rect frame; float rate; int nFrames;};
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