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📄 swftoperl.html

📁 flash swf file player
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<HTML><HEAD><LINK rel="stylesheet" type="text/css" href="ming.css"></HEAD><BODY><H2>swftoperl - a flash to ming-perl converter.</H2><P>Based on Daves swftophp. Tested only on a Linuxbox (SuSE 7.2). Would like to hear from success with other OS/versions. <a href="mailto:pl1@rcs.urz.tu-dresden.de">Peter Liscovius</a></P><H3>Story:</H3><P>I started from swftophp-source, converted this to a swftoperl and made some changes/enhancements, because swftophp and the util-stuff wasn't updated for a while. </P><P>The aim is to provide a program that can take a flash 3/4/5/? file and convert it to a ming-perl script that produces the same or a better/smaller flashfile with the same behavior without the need to change anything.</P><H3>Install:</H3><P>Start a console, go to the $ming/util/ - directory and type <code>make swftoperl</code></P><P>Now <b>swftoperl</b> should be build from c-source in the same directory. (i hope successful.)</P><p>Type <code>swftoperl</code> to test. It should tell you something like <code>Give me a filename.</code><H3>Usage:</H3><P><code>swftoperl myflash.swf</code></P><P>To save the script to a file, go to a console and type</P><P><code>swftoperl myflash.swf >myflash.pl</code> or<BR><code>swftoperl /home/peter/myflash.swf >/home/peter/myflash.pl</code> or<BR><code>swftoperl ~/myflash.swf >~/myflash.pl</code><P>myflash.swf is the name of your flashfile.</P><P>Some additional informations will be maybe printed to STDERR, so you don't have the ugly text in your myflash.pl , but you know about it. </P><P>Works this in the same way under Windows?</P> <H3>Changes:</H3><UL><LI>Working currently on fixing TextField features. Simply remove constants with a number like SWFTEXTFIELD_2. I try to find out the meaning of unexplained bits. (What position is SWFTEXTFIELD_HTML)? Heared about SWFTEXTFIELD_USEFONT. Which bit?Look at #defines beforefunction <code>void printTextField(FILE *f, int length){}</code> in swftoperl.c<LI><code>SWF::Shape->setMaskLevel(depth)</code> included. Enables masks using shapes. (depth-1) is the number of the following objects(shapes,movieclips,..) that will maybe added at the same movie or movieclip. <PRE><CODE>$maskshape_i = $movie->add($maskshape);$maskshape_i->setMaskLevel(2);$shapeA_i = $movie->add($shapeA);$shapeB_i = $movie->add($shapeB);</CODE></PRE><P>This will only mask the instance of <code>$shapeA</code> (depth=2), but not <code>$shapeB</code>-instance (depth=3).</P><LI>Change "Sprite" to "MovieClip".</LI></UL><H3>Todo:</H3> Also look at file TODO<P>Much, much. But some things must be first done in ming/ming-perl itself.</P><P>Here is a list of todos:</P><UL><LI>Text<LI>TextField and FONT. Uses only builtin "Browserfonts", not the font i wanted. I read there must be a constant SWFTEXTFIELD_USEFONT but i don't find it in the ming-source (0.2a). Example?  <LI>DefineFont2 <LI>command line options like <BR>--out=filename.pl <b>STDOUT</b><BR> --writefonts=yes / <b>no</b><BR> --fontdir=<b>.</b><BR> --overwritefonts=yes / <b>no</b><BR>--writeBitmaps=<b>yes</b> / no if yes both filetypes are yes<BR>--writeJPEG=<b>yes</b> / no<BR>--writeGIF=<b>yes</b> / no<BR>--writeSound=<b>yes</b> / no  if yes both filetypes are yes<BR>--writeMP3=<b>yes</b> / no<BR>--writeWAV=<b>yes</b> / no<BR>--minglibdir= (default: an example in a perlcomment)<BR><P>Bold words are the default values.</P><LI>Actionscript should work without extra modifications.<LI>There are differences between F4 and F5 Actionscript. When you want to read x-property of <code>object</code>:  in FLASH 4  <code>object.x</code>, but in Flash5 <code>object._x</code>. So <code>SWF::setVersion(4/5)</code> is important.<LI><code>use SWF();</code> should automatically only import the used modules and CONSTANTS. Really needed?</UL></BODY></HTML>

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