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📄 swftophp.h

📁 flash swf file player
💻 H
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int sprite; /* sprite we're making.  0 if movie */struct Matrix{  float xScale;  float yScale;  float rot0;  float rot1;  int x;  int y;};struct Rect{  int xMin;  int xMax;  int yMin;  int yMax;};struct RGBA{  int r;  int g;  int b;  int a;};struct CXForm{  int aMult;  int rMult;  int gMult;  int bMult;  int aAdd;  int rAdd;  int gAdd;  int bAdd;};struct Gradient{  int nGradients;  struct RGBA *colors;  int *ratio;};struct LineStyle{  int width;  int width2;  struct RGBA color;  struct RGBA color2;};struct LineStyles{  int nLines;  struct LineStyle *line;};struct BitmapFill{  int characterID;  struct Matrix matrix;  struct Matrix matrix2; /* not actually used by player! */};struct FillStyle{  byte type;  struct Matrix matrix;  struct Matrix matrix2;  union  {    struct RGBA color;    struct Gradient gradient;    int bitmap;  } fill;  union  {    struct RGBA color;    struct Gradient gradient;  } fill2;};struct FillStyles{  int nFills;  struct FillStyle *fill;};enum shapeRecordType{  SHAPERECORD_END,  SHAPERECORD_LINE,  SHAPERECORD_CURVE,  SHAPERECORD_STATECHANGE};struct ShapeRecord{  enum shapeRecordType type;  union  {    struct    {      int x;      int y;    } line;    struct    {      int controlx;      int controly;      int anchorx;      int anchory;    } curve;    struct    {      int movetox;      int movetoy;      int line;      int fill0;      int fill1;    } change;  } data;};struct ShapeRecords{  int nShapes;  struct ShapeRecord *shape;};struct Shape{  Blocktype shapeType;  struct Rect bounds; /* not actually used for anything.. */  struct LineStyles lines;  struct FillStyles fills;  struct ShapeRecords shapes;  byte lineBits;  byte fillBits;  short lineOffset;  short fillOffset;};struct Movie{  int version;  int size; /* in bytes */  struct Rect frame;  float rate;  int nFrames;};

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