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📄 swfdisplayitem.java

📁 flash swf file player
💻 JAVA
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//// Description://    SWFDisplayItem Class//// Authors://    Jonathan Shore <jshore@e-shuppan.com>//    Based on php wrapper developed by <dave@opaque.net>//// Copyright://    Copyright 2001 E-Publishing Group Inc.  Permission is granted to use or//    modify this code provided that the original copyright notice is included.////    This software is distributed with no warranty of liability, merchantability,//    or fitness for a specific purpose.//import SWFObjectI;import SWFDisplayItemI;////  SWFDisplayItem Class//	item/symbol in movie which can be manipulated////  Notes//    -	one manipulates these items to set the scene and then writes//	the frame.  This is how animation is accomplished////    -	the user doesn't instantiate this object, it is rather generated//	by other interfaces.  Hence the constructor will be private//public class SWFDisplayItem extends SWFObject implements SWFDisplayItemI {    public SWFDisplayItem (int handle)	throws SWFException    { 	super (handle);     }        public void	rotate (float degrees)        { nRotate (handle, degrees); }    public void	rotateTo (float degrees)        { nRotateTo (handle, degrees); }        public void	move (float x, float y)        { nMove (handle, x, y); }    public void	moveTo (float x, float y)        { nMoveTo (handle, x, y); }    public void	scale (float scale)        { nScale (handle, scale, scale); }    public void	scale (float xscale, float yscale)        { nScale (handle, xscale, yscale); }    public void	scaleTo (float scale)        { nScaleTo (handle, scale, scale); }    public void	scaleTo (float xscale, float yscale)        { nScaleTo (handle, xscale, yscale); }    public void	skewX (float scew)        { nSkewX (handle, scew); }    public void	skewXTo (float scew)        { nSkewXTo (handle, scew); }    public void	skewY (float scew)        { nSkewY (handle, scew); }    public void	skewYTo (float scew)        { nSkewYTo (handle, scew); }    public int	getDepth ()        { return nGetDepth (handle); }    public void	setDepth (int depth)        { nSetDepth (handle, depth); }    public void	remove ()        { nRemove (handle); }    public void	setName (String name)        { nSetName (handle, name); }    public void	setRatio (float ratio)        { nSetRatio (handle, ratio); }        public void	addColor (int r, int g, int b, int alpha)        { nAddColor (handle, r,g,b, alpha); }    public void	addColor (int r, int g, int b)        { nAddColor (handle, r,g,b, 0); }    public void	multColor (float r, float g, float b, float alpha)        { nMultColor (handle, r,g,b, alpha); }    public void	multColor (float r, float g, float b)        { nMultColor (handle, r,g,b, 1f); }    public void setAlpha (int alpha)        { multColor (1f,1f,1f,0f); addColor(0,0,0,alpha); }    public void setColor (int r, int g, int b)        { multColor (0f,0f,0f,1f); addColor(r,g,b); }    protected void finalize()	throws Throwable    {	nDestroy (handle);	super.finalize();    }    // native methods    protected native void	nDestroy (int handle);    protected native void	nRotate (int handle, float degrees);    protected native void	nRotateTo (int handle, float degrees);        protected native void	nMove (int handle, float x, float y);    protected native void	nMoveTo (int handle, float x, float y);    protected native void	nScale (int handle, float xscale, float yscale);    protected native void	nScaleTo (int handle, float xscale, float yscale);    protected native void	nSkewX (int handle, float scew);    protected native void	nSkewXTo (int handle, float scew);    protected native void	nSkewY (int handle, float scew);    protected native void	nSkewYTo (int handle, float scew);    protected native int	nGetDepth (int handle);    protected native void	nSetDepth (int handle, int depth);    protected native void	nRemove (int handle);    protected native void	nSetName (int handle, String name);    protected native void	nSetRatio (int handle, float ratio);        protected native void	nAddColor (int handle, int r, int g, int b, int alpha);    protected native void	nMultColor (int handle, float r, float g, float b, float alpha);    };    

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