📄 swfdisplayitem.java
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//// Description:// SWFDisplayItem Class//// Authors:// Jonathan Shore <jshore@e-shuppan.com>// Based on php wrapper developed by <dave@opaque.net>//// Copyright:// Copyright 2001 E-Publishing Group Inc. Permission is granted to use or// modify this code provided that the original copyright notice is included.//// This software is distributed with no warranty of liability, merchantability,// or fitness for a specific purpose.//import SWFObjectI;import SWFDisplayItemI;//// SWFDisplayItem Class// item/symbol in movie which can be manipulated//// Notes// - one manipulates these items to set the scene and then writes// the frame. This is how animation is accomplished//// - the user doesn't instantiate this object, it is rather generated// by other interfaces. Hence the constructor will be private//public class SWFDisplayItem extends SWFObject implements SWFDisplayItemI { public SWFDisplayItem (int handle) throws SWFException { super (handle); } public void rotate (float degrees) { nRotate (handle, degrees); } public void rotateTo (float degrees) { nRotateTo (handle, degrees); } public void move (float x, float y) { nMove (handle, x, y); } public void moveTo (float x, float y) { nMoveTo (handle, x, y); } public void scale (float scale) { nScale (handle, scale, scale); } public void scale (float xscale, float yscale) { nScale (handle, xscale, yscale); } public void scaleTo (float scale) { nScaleTo (handle, scale, scale); } public void scaleTo (float xscale, float yscale) { nScaleTo (handle, xscale, yscale); } public void skewX (float scew) { nSkewX (handle, scew); } public void skewXTo (float scew) { nSkewXTo (handle, scew); } public void skewY (float scew) { nSkewY (handle, scew); } public void skewYTo (float scew) { nSkewYTo (handle, scew); } public int getDepth () { return nGetDepth (handle); } public void setDepth (int depth) { nSetDepth (handle, depth); } public void remove () { nRemove (handle); } public void setName (String name) { nSetName (handle, name); } public void setRatio (float ratio) { nSetRatio (handle, ratio); } public void addColor (int r, int g, int b, int alpha) { nAddColor (handle, r,g,b, alpha); } public void addColor (int r, int g, int b) { nAddColor (handle, r,g,b, 0); } public void multColor (float r, float g, float b, float alpha) { nMultColor (handle, r,g,b, alpha); } public void multColor (float r, float g, float b) { nMultColor (handle, r,g,b, 1f); } public void setAlpha (int alpha) { multColor (1f,1f,1f,0f); addColor(0,0,0,alpha); } public void setColor (int r, int g, int b) { multColor (0f,0f,0f,1f); addColor(r,g,b); } protected void finalize() throws Throwable { nDestroy (handle); super.finalize(); } // native methods protected native void nDestroy (int handle); protected native void nRotate (int handle, float degrees); protected native void nRotateTo (int handle, float degrees); protected native void nMove (int handle, float x, float y); protected native void nMoveTo (int handle, float x, float y); protected native void nScale (int handle, float xscale, float yscale); protected native void nScaleTo (int handle, float xscale, float yscale); protected native void nSkewX (int handle, float scew); protected native void nSkewXTo (int handle, float scew); protected native void nSkewY (int handle, float scew); protected native void nSkewYTo (int handle, float scew); protected native int nGetDepth (int handle); protected native void nSetDepth (int handle, int depth); protected native void nRemove (int handle); protected native void nSetName (int handle, String name); protected native void nSetRatio (int handle, float ratio); protected native void nAddColor (int handle, int r, int g, int b, int alpha); protected native void nMultColor (int handle, float r, float g, float b, float alpha); };
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