⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 swfmatrix.java

📁 flash swf file player
💻 JAVA
字号:
//// Description://    SWFMatrix Class//// Authors://    Jonathan Shore <jshore@e-shuppan.com>//// Copyright://    Copyright 2001 E-Publishing Group Inc.  Permission is granted to use or//    modify this code provided that the original copyright notice is included.////    This software is distributed with no warranty of liability, merchantability,//    or fitness for any specific purpose.//import SWFMovieClip;import SWFMovie;////  SWFMatrix Interface//      a rotation, translation matrix////  Notes//    - //public class SWFMatrix {    public SWFMatrix ()    {	this.rot = 0f;	this.dx = 0f;	this.dy = 0f;	this.xscale = 1.0f;	this.yscale = 1.0f;	this.xskew = 0.0f;	this.yskew = 0.0f;	this.applied = false;    }        // accessors        public float getRotation ()        { return rot; }    public void setRotation (float deg)        { rot = deg; }        public float getDx ()        { return dx; }    public void setDx (float dx)        { this.dx = dx; }        public float getDy ()        { return dy; }    public void setDy (float dy)        { this.dy = dy; }        public float getXScale ()        { return xscale; }    public void setXScale (float xscale)        { this.xscale = xscale; }        public float getYScale ()        { return yscale; }    public void setYScale (float yscale)        { this.yscale = yscale; }        public float getXSkew ()        { return xskew; }    public void setXSkew (float xskew)        { this.xskew = xskew; }        public float getYSkew ()        { return yskew; }    public void setYSkew (float yskew)        { this.yskew = yskew; }        // apply methods    public void apply (SWFDisplayItemI item, boolean force)    {	if (applied && !force)	    return;	else	    applied = true;	if (NE (this.dx, 0.0f) || NE (this.dy, 0.0f))	    item.move (dx, dy);	if (NE (this.xscale, 1.0f) || NE (this.yscale, 1.0f))	    item.scaleTo (xscale, yscale);	if (NE (this.xskew, 0.0f))	    item.skewX (xskew);	if (NE (this.yskew, 0.0f))	    item.skewY (yskew);	if (NE (this.rot, 0f))	    item.rotate (rot);    }        public void apply (SWFDisplayItemI item)        { apply (item, false); }    public boolean applied ()        { return applied; }    // class methods    public static SWFMatrix identity()        { return identity; }    private static boolean NE (float a, float b)        { return Math.abs (a-b) < 1E-5; }    // variables    protected float		dx;    protected float		dy;    protected float		xscale;    protected float		yscale;    protected float		xskew;    protected float		yskew;    protected float		rot;    protected boolean		applied;    // class variables    protected static SWFMatrix	identity;    static {	identity = new SWFMatrix();	identity.applied = true;    }};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -