📄 swfmatrix.java
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//// Description:// SWFMatrix Class//// Authors:// Jonathan Shore <jshore@e-shuppan.com>//// Copyright:// Copyright 2001 E-Publishing Group Inc. Permission is granted to use or// modify this code provided that the original copyright notice is included.//// This software is distributed with no warranty of liability, merchantability,// or fitness for any specific purpose.//import SWFMovieClip;import SWFMovie;//// SWFMatrix Interface// a rotation, translation matrix//// Notes// - //public class SWFMatrix { public SWFMatrix () { this.rot = 0f; this.dx = 0f; this.dy = 0f; this.xscale = 1.0f; this.yscale = 1.0f; this.xskew = 0.0f; this.yskew = 0.0f; this.applied = false; } // accessors public float getRotation () { return rot; } public void setRotation (float deg) { rot = deg; } public float getDx () { return dx; } public void setDx (float dx) { this.dx = dx; } public float getDy () { return dy; } public void setDy (float dy) { this.dy = dy; } public float getXScale () { return xscale; } public void setXScale (float xscale) { this.xscale = xscale; } public float getYScale () { return yscale; } public void setYScale (float yscale) { this.yscale = yscale; } public float getXSkew () { return xskew; } public void setXSkew (float xskew) { this.xskew = xskew; } public float getYSkew () { return yskew; } public void setYSkew (float yskew) { this.yskew = yskew; } // apply methods public void apply (SWFDisplayItemI item, boolean force) { if (applied && !force) return; else applied = true; if (NE (this.dx, 0.0f) || NE (this.dy, 0.0f)) item.move (dx, dy); if (NE (this.xscale, 1.0f) || NE (this.yscale, 1.0f)) item.scaleTo (xscale, yscale); if (NE (this.xskew, 0.0f)) item.skewX (xskew); if (NE (this.yskew, 0.0f)) item.skewY (yskew); if (NE (this.rot, 0f)) item.rotate (rot); } public void apply (SWFDisplayItemI item) { apply (item, false); } public boolean applied () { return applied; } // class methods public static SWFMatrix identity() { return identity; } private static boolean NE (float a, float b) { return Math.abs (a-b) < 1E-5; } // variables protected float dx; protected float dy; protected float xscale; protected float yscale; protected float xskew; protected float yskew; protected float rot; protected boolean applied; // class variables protected static SWFMatrix identity; static { identity = new SWFMatrix(); identity.applied = true; }};
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