📄 keypress.cgi
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#!/usr/bin/perluse strict;use SWF qw(Sprite Action Shape);use SWF::TextField qw(:Text);use SWF::Button qw(:Button);SWF::setScale(1.0);SWF::setVersion(4);########## ADD path to your test.fdb file #######################my $fdb_file = '/PATH/TO/test.fdb';print "Content-type: application/x-shockwave-flash\n\n";# sprite has one letter per frame */my $p = new SWF::Sprite;$p->add(new SWF::Action("stop();"));my $chars = "abcdefghijklmnopqrstuvwxyz". "1234567890!@#$%^&*()_+-=/[]{}|;:,.<>?`~";my $f = new SWF::Font($fdb_file);my $n;my $i = undef;for($n=0; $n<length($chars); ++$n){ my $c = substr($chars, $n, 1); $p->remove($i) if(defined($i)); my $t = new SWF::TextField(); $t->setFont($f); $t->setHeight(240); $t->setBounds(600,240); $t->align(SWFTEXTFIELD_ALIGN_CENTER); $t->addString($c); $i = $p->add($t); $p->labelFrame($c); $p->nextFrame();}# hit region for button - the entire frame my $s = new SWF::Shape();$s->setRightFill($s->addFill(0, 0, 0));$s->drawLine(600, 0);$s->drawLine(0, 400);$s->drawLine(-600, 0);$s->drawLine(0, -400);# button checks for pressed key, sends sprite to the right frame */$b = new SWF::Button();$b->addShape($s, SWFBUTTON_HIT);for($n=0; $n<length($chars); ++$n){ my $c = substr($chars, $n, 1); $b->addAction(new SWF::Action("setTarget('/char');gotoFrame('$c'); "), SWFBUTTON_KEYPRESS($c)); }my $m = new SWF::Movie();$m->setDimension(600,400);$i = $m->add($p);$i->setName('char');$i->moveTo(0,80);$m->add($b);$m->output();
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