📄 sdbm.dsp
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# Microsoft Developer Studio Project File - Name="sdbm" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=sdbm - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "sdbm.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "sdbm.mak" CFG="sdbm - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "sdbm - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "sdbm - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exe!IF "$(CFG)" == "sdbm - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "LibR"# PROP BASE Intermediate_Dir "LibR"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "LibR"# PROP Intermediate_Dir "LibR"# PROP Target_Dir ""RSC=rc.exe# ADD BASE RSC /l 0x409# ADD RSC /l 0x409# ADD BASE CPP /nologo /MD /W3 /O2 /Zi /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c# ADD CPP /nologo /MD /W3 /O2 /Oy- /Zi /I "..\..\include" /I "..\..\os\win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fd"LibR\sdbm" /FD /cBSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "sdbm - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "LibD"# PROP BASE Intermediate_Dir "LibD"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "LibD"# PROP Intermediate_Dir "LibD"# PROP Target_Dir ""RSC=rc.exe# ADD BASE RSC /l 0x409# ADD RSC /l 0x409# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "..\..\include" /I "..\..\os\win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SHARED_MODULE" /Fd"LibD\sdbm" /FD /cBSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "sdbm - Win32 Release"# Name "sdbm - Win32 Debug"# Begin Source FileSOURCE=.\sdbm.c# End Source File# Begin Source FileSOURCE=.\sdbm.h# End Source File# Begin Source FileSOURCE=.\sdbm_hash.c# End Source File# Begin Source FileSOURCE=.\sdbm_lock.c# End Source File# Begin Source FileSOURCE=.\sdbm_pair.c# End Source File# Begin Source FileSOURCE=.\sdbm_pair.h# End Source File# Begin Source FileSOURCE=.\sdbm_tune.h# End Source File# End Target# End Project
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