📄 v_swirl_vv.java
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/* * v_Swirl_vv.java */package EDU.gatech.cc.is.clay;import java.lang.*;import EDU.gatech.cc.is.util.Vec2;import EDU.gatech.cc.is.util.Units;/** * Generate a vector that swirls to one side or the other of a detected hazard. * One embedded node provides a hazard to avoid, the other points * in the reference direction (typically a goal location). * <P> * The "swirl" behavior was originally developed by * Andy Henshaw and Tom Collins at the Georgia Tech Research Institute. * It is also similar to Marc Slack's NATs. * <P> * For detailed information on how to configure behaviors, see the * <A HREF="../clay/docs/index.html">Clay page</A>. * <P> * <A HREF="../COPYRIGHT.html">Copyright</A> * (c)1997, 1998 Tucker Balch * * @author Tucker Balch * @version $Revision: 1.1 $ */public class v_Swirl_vv extends NodeVec2 { /** Turn debug printing on or off. */ public static final boolean DEBUG = Node.DEBUG; private NodeVec2 embedded1; private NodeVec2 embedded2; private double sphere = 1.0; private double safety = 0.0; /** Instantiate a v_Swirl_vv schema. @param soe double, the sphere of influence beyond which the hazards are not considered. @param s double, the safety zone, inside of which a maximum repulsion from the object is generated. @param im1 double, the embedded perceptual schema that generates an item to avoid. @param im2 double, the embedded perceptual schema that generates a pointer to the goal (must be egocentric). */ public v_Swirl_vv(double soe, double s, NodeVec2 im1, NodeVec2 im2) { if (DEBUG) System.out.println("v_Swirl_vv: instantiated."); embedded1 = im1; embedded2 = im2; if ((soe < s) || (soe<0) || (s<0)) { System.out.println("v_Swirl_vv: illegal parameters"); return; } sphere = soe; safety = s; } Vec2 last_val = new Vec2(); long lasttime = 0; /** Return a Vec2 representing the direction to go. @param timestamp long, only get new information if timestamp > than last call or timestamp == -1. @return the movement vector. */ public Vec2 Value(long timestamp) { double tempmag; double tempdir; double refheading; if ((timestamp > lasttime)||(timestamp == -1)) { /*--- reset the timestamp ---*/ if (timestamp > 0) lasttime = timestamp; /*--- reset output ---*/ last_val.setr(0); /*--- get the obstacle and ref dir ---*/ Vec2 obs = embedded1.Value(timestamp); refheading = embedded2.Value(timestamp).t; /*--- consider each obstacle ---*/ // only swirl around the obs if it is // in front of us. tempdir = -Units.BestTurnRad(refheading, obs.t); if (Math.abs(tempdir)<Math.PI/2) { /*--- compute direction of swirl ---*/ // first decide left or right, negative // is right if (tempdir < 0) obs.sett(obs.t - Math.PI/2); else obs.sett(obs.t + Math.PI/2); /*--- compute magnitude of swirl ---*/ // inside saftey zone, set full magnitude if (obs.r < safety) { tempmag = 1; } // in controlled zone else if (obs.r < sphere) tempmag = (sphere - obs.r)/ (sphere - safety); // outside sphere of influence, ignore else tempmag = 0; // set the magnitude obs.setr(tempmag); /*--- add it to the sum ---*/ if (DEBUG) System.out.println(obs); last_val.add(obs); } /*--- normalize ---*/ //NOT! //if (last_val.r > 0) // last_val.setr(0.0); if (DEBUG) System.out.println("v_Swirl_vv.Value: "+ "output "+ last_val); } return (new Vec2(last_val.x, last_val.y)); } }
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