📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__5B707F31_3AD5_4F47_B58E_ECFC99EB60F0__INCLUDED_)
#define AFX_CLIENTSOCKET_H__5B707F31_3AD5_4F47_B58E_ECFC99EB60F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientSocketList;
class CClientSocket : public CSocket
{
// Attributes
public:
// Operations
public:
CClientSocket(CClientSocketList *);
virtual ~CClientSocket();
// Overrides
public:
CClientSocketList *List;
CClientSocket * Front;
CClientSocket * Next;
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__5B707F31_3AD5_4F47_B58E_ECFC99EB60F0__INCLUDED_)
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