splash.java
来自「由J2ME开发的能在NOKIA S40上运行的手机游戏!开发者:徐巍!qq:18」· Java 代码 · 共 65 行
JAVA
65 行
//import javax.microedition.lcdui.CommandListener;
//import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.Displayable;
import java.io.IOException;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Font;
import com.nokia.mid.ui.FullCanvas;
public class Splash extends FullCanvas //implements CommandListener
{
private BeatBrick theMidlet;
private boolean ingame;
//private Command ok;
private Image intro;
Graphics g;
final int screenHeight=getHeight();
final int screenWidth=getWidth();
private Image offScreenBuffer;
Font font=Font.getDefaultFont();
public Splash(BeatBrick midlet)
{
theMidlet=midlet;
try{
intro=Image.createImage("/intro.png");
}
catch(IOException ioe){
System.out.println("unable to load image");
}
offScreenBuffer=Image.createImage(screenWidth,screenHeight);
//ok=new Command("OK",Command.EXIT,1);
//addCommand(ok);
//setCommandListener(this);
}
protected void paint(Graphics graphics)
{
renderGameOver();
graphics.drawImage(offScreenBuffer,0,0,Graphics.LEFT|Graphics.TOP);
}
private void renderGameOver()
{
Graphics g=offScreenBuffer.getGraphics();
g.drawImage(intro,0,0,Graphics.LEFT|Graphics.TOP);
}
//public void commandAction(Command command,Displayable displayable)
//{
//if(command==ok)
//theMidlet.activateMainMenu();
//}
protected void keyPressed(int keyCode)
{
if(keyCode==FullCanvas.KEY_SOFTKEY1||keyCode==FullCanvas.KEY_SOFTKEY2)
theMidlet.activateMainMenu();
}
}
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