nerofiddles.cpp

来自「本源码是通过调用NeroAPI实现刻录功能」· C++ 代码 · 共 86 行

CPP
86
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/******************************************************************************
|* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|* ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|* PARTICULAR PURPOSE.
|* 
|* Copyright 1995-2004 Ahead Software AG. All Rights Reserved.
|*-----------------------------------------------------------------------------
|* PROJECT: neroFiddles NeroAPI Example
|*
|* FILE: neroFiddles.cpp
|*
|* PURPOSE: Defines the class behaviors for the application.
******************************************************************************/


#include "stdafx.h"
#include "neroFiddles.h"
#include "neroFiddlesDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CNeroFiddlesApp

BEGIN_MESSAGE_MAP(CNeroFiddlesApp, CWinApp)
	//{{AFX_MSG_MAP(CNeroFiddlesApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNeroFiddlesApp construction

CNeroFiddlesApp::CNeroFiddlesApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CNeroFiddlesApp object

CNeroFiddlesApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CNeroFiddlesApp initialization

BOOL CNeroFiddlesApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CNeroFiddlesDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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