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📄 heartbeat.c

📁 jabber server jabber server jabber server jabber server
💻 C
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/* -------------------------------------------------------------------------- * * License * * The contents of this file are subject to the Jabber Open Source License * Version 1.0 (the "JOSL").  You may not copy or use this file, in either * source code or executable form, except in compliance with the JOSL. You * may obtain a copy of the JOSL at http://www.jabber.org/ or at * http://www.opensource.org/.   * * Software distributed under the JOSL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied.  See the JOSL * for the specific language governing rights and limitations under the * JOSL. * * Copyrights *  * Portions created by or assigned to Jabber.com, Inc. are  * Copyright (c) 1999-2002 Jabber.com, Inc.  All Rights Reserved.  Contact * information for Jabber.com, Inc. is available at http://www.jabber.com/. * * Portions Copyright (c) 1998-1999 Jeremie Miller. *  * Acknowledgements *  * Special thanks to the Jabber Open Source Contributors for their * suggestions and support of Jabber. *  * Alternatively, the contents of this file may be used under the terms of the * GNU General Public License Version 2 or later (the "GPL"), in which case * the provisions of the GPL are applicable instead of those above.  If you * wish to allow use of your version of this file only under the terms of the * GPL and not to allow others to use your version of this file under the JOSL, * indicate your decision by deleting the provisions above and replace them * with the notice and other provisions required by the GPL.  If you do not * delete the provisions above, a recipient may use your version of this file * under either the JOSL or the GPL.  *  *  * --------------------------------------------------------------------------*//** * @file heartbeat.c * @brief functions used to register other functions to be called regularily */#include "jabberd.h"/** private heartbeat ring struct */typedef struct beat_struct {    beathandler f;    void *arg;    int freq;    int last;    pool p;    struct beat_struct *prev;    struct beat_struct *next;} *beat, _beat;/** master hook for the ring */beat heartbeat__ring;void *heartbeat(void *arg) {    beat b, b2;    result r;    while(1) {        pth_sleep(1);        if(jabberd__signalflag) jabberd_signal();        if(heartbeat__ring==NULL) break;	/* run through the ring */	for(b = heartbeat__ring->next; b != heartbeat__ring; b = b->next)	{	    /* beats can fire on a frequency, just keep a counter */	    if(b->last++ == b->freq)	    {	        b->last = 0;	        r = (b->f)(b->arg);	        if(r == r_UNREG)	        { /* this beat doesn't want to be fired anymore, unlink and free */	            b2 = b->prev;		    b->prev->next = b->next;		    b->next->prev = b->prev;		    pool_free(b->p);		    b = b2; /* reset b to accomodate the for loop */	        }	    }	}    }    return NULL;}/** * allocate memory for a new heartbeat */beat _new_beat(void) {    beat newb;    pool p;    p = pool_new();    newb = pmalloco(p, sizeof(_beat));    newb->p = p;    return newb;}/** * register a function to receive heartbeats */void register_beat(int freq, beathandler f, void *arg) {    beat newb;    if(freq <= 0 || f == NULL || heartbeat__ring == NULL) return; /* uhh, probbably don't want to allow negative heartbeats, since the counter will count infinitly to a core */    /* setup the new beat */    newb = _new_beat();    newb->f = f;    newb->arg = arg;    newb->freq = freq;    newb->last = 0;    /* insert into global ring */    newb->next = heartbeat__ring->next;    heartbeat__ring->next = newb;    newb->prev = heartbeat__ring;    newb->next->prev = newb;}/** * start up the heartbeat */void heartbeat_birth(void){    /* init the ring */    heartbeat__ring = _new_beat();    heartbeat__ring->next = heartbeat__ring->prev = heartbeat__ring;    /* start the thread */    pth_spawn(PTH_ATTR_DEFAULT, heartbeat, NULL);}/** * stop calling hearbeat functions */void heartbeat_death(void) {    beat cur;    while(heartbeat__ring!=NULL)    {       cur=heartbeat__ring;       if(heartbeat__ring->next==heartbeat__ring)        {           heartbeat__ring=NULL;       }       else       {           if(heartbeat__ring->next!=NULL)               heartbeat__ring->next->prev=heartbeat__ring->prev;           if(heartbeat__ring->prev!=NULL)                heartbeat__ring->prev->next=heartbeat__ring->next;           heartbeat__ring=heartbeat__ring->next;       }       pool_free(cur->p);    }}

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