📄 liangxuclient.cpp
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// LiangxuClient.cpp : implementation file
//
#include "stdafx.h"
#include "liangxu1.h"
#include "LiangxuClient.h"
#include "Liangxu1Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLiangxuClient
CLiangxuClient::CLiangxuClient()
{
}
CLiangxuClient::~CLiangxuClient()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CLiangxuClient, CSocket)
//{{AFX_MSG_MAP(CLiangxuClient)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CLiangxuClient member functions
void CLiangxuClient::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
((CLiangxu1Dlg*)(AfxGetApp()->m_pMainWnd))->ShowMsg();
CSocket::OnReceive(nErrorCode);
}
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