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📄 esc000700.java

📁 梦界家园程序开发基底框架
💻 JAVA
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package jm.entity.system;

import jm.framework.gui.JMEntity;

/**
 * <p>Title: 画面管理</p>
 *
 * <p>Copyright: Copyright (c) 2004-2006</p>
 *
 * <p>Company: 1SHome</p>
 *
 * <p>@author Spook</p>
 *
 * @since 1.3
 * @see JDK 1.5.0.6
 */
public class ESC000700 implements JMEntity {
    /** 画面ID*/
    private String gamenID = null;

    /** 名称*/
    private String gamenName = null;

    /** 画面种类*/
    private String gamenType = null;

    /** 业务种类*/
    private String operationType = null;

    /** 权限*/
    private String gamenRool = null;

    /** 路径*/
    private String gamenPath = null;

    /** 最大*/
    private String gamenMax = null;

    /** 最小*/
    private String gamenMin = null;

    /** 可以缩放*/
    private String gamenResize = null;

    /** 允许关闭*/
    private String gamenClose = null;

    /** 奇偶行区分 */
    private String rowsKb = null;

    /**
     * clear
     */
    public void clear () {
        /* 画面ID*/
        this.gamenID = null;
        /* 名称*/
        this.gamenName = null;
        /* 画面种类*/
        this.gamenType = null;
        /* 业务种类*/
        this.operationType = null;
        /* 权限*/
        this.gamenRool = null;
        /* 路径*/
        this.gamenPath = null;
        /* 最大*/
        this.gamenMax = null;
        /* 最小*/
        this.gamenMin = null;
        /* 可以缩放*/
        this.gamenResize = null;
        /* 允许关闭*/
        this.gamenClose = null;
    }

    /**
     * 获得存储器内容
     *
     * @return 存储器内容
     */
    public String getItems () {
        return "GamenID;GamenName;GamenType;OperationType;GamenRool;GamenPath;GamenMax;GamenMin;GamenResize;GamenClose";
    }

    /**
     * toString
     */
    public String toString () {
        return "SC000700:"
                /* 画面ID*/
                + " gamenID =" + this.gamenID
                /* 名称*/
                + " gamenName =" + this.gamenName
                /* 画面种类*/
                + " gamenType =" + this.gamenType
                /* 业务种类*/
                + " operationType =" + this.operationType
                /* 权限*/
                + " gamenRool =" + this.gamenRool
                /* 路径*/
                + " gamenPath =" + this.gamenPath
                /* 最大*/
                + " gamenMax =" + this.gamenMax
                /* 最小*/
                + " gamenMin =" + this.gamenMin
                /* 可以缩放*/
                + " gamenResize =" + this.gamenResize
                /* 允许关闭*/
                + " gamenClose =" + this.gamenClose
                ;
    }

    /**
     * 获取画面ID
     *
     * @return GamenID 画面ID
     */
    public String getGamenID () {
        return this.gamenID;
    }

    /**
     * 获取名称
     *
     * @return GamenName 名称
     */
    public String getGamenName () {
        return this.gamenName;
    }

    /**
     * 获取画面种类
     *
     * @return GamenType 画面种类
     */
    public String getGamenType () {
        return this.gamenType;
    }

    /**
     * 获取业务种类
     *
     * @return OperationType 业务种类
     */
    public String getOperationType () {
        return this.operationType;
    }

    /**
     * 获取权限
     *
     * @return GamenRool 权限
     */
    public String getGamenRool () {
        return this.gamenRool;
    }

    /**
     * 获取路径
     *
     * @return GamenPath 路径
     */
    public String getGamenPath () {
        return this.gamenPath;
    }

    /**
     * 获取最大
     *
     * @return GamenMax 最大
     */
    public String getGamenMax () {
        return this.gamenMax;
    }

    /**
     * 获取最小
     *
     * @return GamenMin 最小
     */
    public String getGamenMin () {
        return this.gamenMin;
    }

    /**
     * 获取可以缩放
     *
     * @return GamenResize 可以缩放
     */
    public String getGamenResize () {
        return this.gamenResize;
    }

    /**
     * 获取允许关闭
     *
     * @return GamenClose 允许关闭
     */
    public String getGamenClose () {
        return this.gamenClose;
    }

    /**
     * 获得奇偶行区分
     *
     * @return 奇偶行区分
     */
    public String getRowsKb () {
        return rowsKb;
    }

    /**
     * 设置画面ID
     *
     * @param GamenID 画面ID
     */
    public void setGamenID (String GamenID) {
        this.gamenID = GamenID;
    }

    /**
     * 设置名称
     *
     * @param GamenName 名称
     */
    public void setGamenName (String GamenName) {
        this.gamenName = GamenName;
    }

    /**
     * 设置画面种类
     *
     * @param GamenType 画面种类
     */
    public void setGamenType (String GamenType) {
        this.gamenType = GamenType;
    }

    /**
     * 设置业务种类
     *
     * @param OperationType 业务种类
     */
    public void setOperationType (String OperationType) {
        this.operationType = OperationType;
    }

    /**
     * 设置权限
     *
     * @param GamenRool 权限
     */
    public void setGamenRool (String GamenRool) {
        this.gamenRool = GamenRool;
    }

    /**
     * 设置路径
     *
     * @param GamenPath 路径
     */
    public void setGamenPath (String GamenPath) {
        this.gamenPath = GamenPath;
    }

    /**
     * 设置最大
     *
     * @param GamenMax 最大
     */
    public void setGamenMax (String GamenMax) {
        this.gamenMax = GamenMax;
    }

    /**
     * 设置最小
     *
     * @param GamenMin 最小
     */
    public void setGamenMin (String GamenMin) {
        this.gamenMin = GamenMin;
    }

    /**
     * 设置可以缩放
     *
     * @param GamenResize 可以缩放
     */
    public void setGamenResize (String GamenResize) {
        this.gamenResize = GamenResize;
    }

    /**
     * 设置允许关闭
     *
     * @param GamenClose 允许关闭
     */
    public void setGamenClose (String GamenClose) {
        this.gamenClose = GamenClose;
    }

    /**
     * 设置奇偶行区分
     *
     * @param string 奇偶行区分
     */
    public void setRowsKb (String rowsKb) {
        this.rowsKb = rowsKb;
    }
}

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