📄 esc000700.java
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package jm.entity.system;
import jm.framework.gui.JMEntity;
/**
* <p>Title: 画面管理</p>
*
* <p>Copyright: Copyright (c) 2004-2006</p>
*
* <p>Company: 1SHome</p>
*
* <p>@author Spook</p>
*
* @since 1.3
* @see JDK 1.5.0.6
*/
public class ESC000700 implements JMEntity {
/** 画面ID*/
private String gamenID = null;
/** 名称*/
private String gamenName = null;
/** 画面种类*/
private String gamenType = null;
/** 业务种类*/
private String operationType = null;
/** 权限*/
private String gamenRool = null;
/** 路径*/
private String gamenPath = null;
/** 最大*/
private String gamenMax = null;
/** 最小*/
private String gamenMin = null;
/** 可以缩放*/
private String gamenResize = null;
/** 允许关闭*/
private String gamenClose = null;
/** 奇偶行区分 */
private String rowsKb = null;
/**
* clear
*/
public void clear () {
/* 画面ID*/
this.gamenID = null;
/* 名称*/
this.gamenName = null;
/* 画面种类*/
this.gamenType = null;
/* 业务种类*/
this.operationType = null;
/* 权限*/
this.gamenRool = null;
/* 路径*/
this.gamenPath = null;
/* 最大*/
this.gamenMax = null;
/* 最小*/
this.gamenMin = null;
/* 可以缩放*/
this.gamenResize = null;
/* 允许关闭*/
this.gamenClose = null;
}
/**
* 获得存储器内容
*
* @return 存储器内容
*/
public String getItems () {
return "GamenID;GamenName;GamenType;OperationType;GamenRool;GamenPath;GamenMax;GamenMin;GamenResize;GamenClose";
}
/**
* toString
*/
public String toString () {
return "SC000700:"
/* 画面ID*/
+ " gamenID =" + this.gamenID
/* 名称*/
+ " gamenName =" + this.gamenName
/* 画面种类*/
+ " gamenType =" + this.gamenType
/* 业务种类*/
+ " operationType =" + this.operationType
/* 权限*/
+ " gamenRool =" + this.gamenRool
/* 路径*/
+ " gamenPath =" + this.gamenPath
/* 最大*/
+ " gamenMax =" + this.gamenMax
/* 最小*/
+ " gamenMin =" + this.gamenMin
/* 可以缩放*/
+ " gamenResize =" + this.gamenResize
/* 允许关闭*/
+ " gamenClose =" + this.gamenClose
;
}
/**
* 获取画面ID
*
* @return GamenID 画面ID
*/
public String getGamenID () {
return this.gamenID;
}
/**
* 获取名称
*
* @return GamenName 名称
*/
public String getGamenName () {
return this.gamenName;
}
/**
* 获取画面种类
*
* @return GamenType 画面种类
*/
public String getGamenType () {
return this.gamenType;
}
/**
* 获取业务种类
*
* @return OperationType 业务种类
*/
public String getOperationType () {
return this.operationType;
}
/**
* 获取权限
*
* @return GamenRool 权限
*/
public String getGamenRool () {
return this.gamenRool;
}
/**
* 获取路径
*
* @return GamenPath 路径
*/
public String getGamenPath () {
return this.gamenPath;
}
/**
* 获取最大
*
* @return GamenMax 最大
*/
public String getGamenMax () {
return this.gamenMax;
}
/**
* 获取最小
*
* @return GamenMin 最小
*/
public String getGamenMin () {
return this.gamenMin;
}
/**
* 获取可以缩放
*
* @return GamenResize 可以缩放
*/
public String getGamenResize () {
return this.gamenResize;
}
/**
* 获取允许关闭
*
* @return GamenClose 允许关闭
*/
public String getGamenClose () {
return this.gamenClose;
}
/**
* 获得奇偶行区分
*
* @return 奇偶行区分
*/
public String getRowsKb () {
return rowsKb;
}
/**
* 设置画面ID
*
* @param GamenID 画面ID
*/
public void setGamenID (String GamenID) {
this.gamenID = GamenID;
}
/**
* 设置名称
*
* @param GamenName 名称
*/
public void setGamenName (String GamenName) {
this.gamenName = GamenName;
}
/**
* 设置画面种类
*
* @param GamenType 画面种类
*/
public void setGamenType (String GamenType) {
this.gamenType = GamenType;
}
/**
* 设置业务种类
*
* @param OperationType 业务种类
*/
public void setOperationType (String OperationType) {
this.operationType = OperationType;
}
/**
* 设置权限
*
* @param GamenRool 权限
*/
public void setGamenRool (String GamenRool) {
this.gamenRool = GamenRool;
}
/**
* 设置路径
*
* @param GamenPath 路径
*/
public void setGamenPath (String GamenPath) {
this.gamenPath = GamenPath;
}
/**
* 设置最大
*
* @param GamenMax 最大
*/
public void setGamenMax (String GamenMax) {
this.gamenMax = GamenMax;
}
/**
* 设置最小
*
* @param GamenMin 最小
*/
public void setGamenMin (String GamenMin) {
this.gamenMin = GamenMin;
}
/**
* 设置可以缩放
*
* @param GamenResize 可以缩放
*/
public void setGamenResize (String GamenResize) {
this.gamenResize = GamenResize;
}
/**
* 设置允许关闭
*
* @param GamenClose 允许关闭
*/
public void setGamenClose (String GamenClose) {
this.gamenClose = GamenClose;
}
/**
* 设置奇偶行区分
*
* @param string 奇偶行区分
*/
public void setRowsKb (String rowsKb) {
this.rowsKb = rowsKb;
}
}
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