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📄 gamecommandkeys.java

📁 梦界家园程序开发基底框架
💻 JAVA
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package jm.entity.command;

/**
 * <p>梦界</p>
 *
 * <p>Copyright: Copyright (c) 2004-2007</p>
 *
 * <p>Company: 1SHome</p>
 *
 * <p>@author Spook</p>
 *
 * @since 1.3.2
 * @see JDK 1.5.0.6
 */
public class GameCommandKeys {

    public final static String PATH_ENTITY_BASE = "jm.entity.game.base.E";
    public final static String PATH_ENTITY_PLAYER = "jm.entity.game.player.E";

    /**
     * 地图
     */
    public final static String DBTABLE_MAP = "MJ0Y0100";

    /** 地图  地图编号*/
    public static final String DB_KEY_MJ0Y0100_MAPID = "MapID";

    /** 地图  地图名称*/
    public static final String DB_KEY_MJ0Y0100_NAME = "Name";

    /** 地图  地图说明*/
    public static final String DB_KEY_MJ0Y0100_MENO = "Meno";

    /** 地图  行0*/
    public static final String DB_KEY_MJ0Y0100_LINE0 = "Line0";

    /** 地图  行1*/
    public static final String DB_KEY_MJ0Y0100_LINE1 = "Line1";

    /** 地图  行2*/
    public static final String DB_KEY_MJ0Y0100_LINE2 = "Line2";

    /** 地图  行3*/
    public static final String DB_KEY_MJ0Y0100_LINE3 = "Line3";

    /** 地图  行4*/
    public static final String DB_KEY_MJ0Y0100_LINE4 = "Line4";

    /** 地图  行5*/
    public static final String DB_KEY_MJ0Y0100_LINE5 = "Line5";

    /** 地图  行6*/
    public static final String DB_KEY_MJ0Y0100_LINE6 = "Line6";

    /** 地图  行7*/
    public static final String DB_KEY_MJ0Y0100_LINE7 = "Line7";

    /** 地图  行8*/
    public static final String DB_KEY_MJ0Y0100_LINE8 = "Line8";

    /** 地图  行9*/
    public static final String DB_KEY_MJ0Y0100_LINE9 = "Line9";

    /**
     * 怪物
     */
    public final static String DBTABLE_MONSTER = "MJ0Y0200";

    /** 怪物  怪物编号*/
    public static final String DB_KEY_MJ0Y0200_MONSTERID = "MonsterID";

    /** 怪物  怪物名称*/
    public static final String DB_KEY_MJ0Y0200_NAME = "Name";

    /** 怪物  怪物说明*/
    public static final String DB_KEY_MJ0Y0200_MENO = "Meno";

    /** 怪物  怪物图片代码*/
    public static final String DB_KEY_MJ0Y0200_PICID = "PicID";

    /** 怪物  等级*/
    public static final String DB_KEY_MJ0Y0200_LEVELS = "Levels";

    /** 怪物  经验*/
    public static final String DB_KEY_MJ0Y0200_EXPERIENCE = "Experience";

    /** 怪物  种族*/
    public static final String DB_KEY_MJ0Y0200_STIRPSID = "StirpsID";

    /** 怪物  生命*/
    public static final String DB_KEY_MJ0Y0200_HP = "HP";

    /** 怪物  魔法*/
    public static final String DB_KEY_MJ0Y0200_MP = "MP";

    /** 怪物  攻击速度*/
    public static final String DB_KEY_MJ0Y0200_ATTACKSPEED = "AttackSpeed";

    /** 怪物  物理攻击(最大)*/
    public static final String DB_KEY_MJ0Y0200_PATTACKMAX = "PAttackMax";

    /** 怪物  物理攻击(最小)*/
    public static final String DB_KEY_MJ0Y0200_PATTACKMIN = "PAttackMin";

    /** 怪物  物理防御(最大)*/
    public static final String DB_KEY_MJ0Y0200_PRECOVERYMAX = "PRecoveryMax";

    /** 怪物  物理防御(最小)*/
    public static final String DB_KEY_MJ0Y0200_PRECOVERYMIN = "PRecoveryMin";

    /** 怪物  攻击技能编号*/
    public static final String DB_KEY_MJ0Y0200_ATTACKSKILLID = "AttackSkillID";

    /** 怪物  技能等级*/
    public static final String DB_KEY_MJ0Y0200_MLEVEL = "Mlevel";

    /**
     * 怪物掉落物品
     */
    public final static String DBTABLE_MONSTER_ITEM = "MJ0Y0201";

    /** 怪物掉落物品  怪物编号*/
    public static final String DB_KEY_MJ0Y0201_MONSTERID = "MonsterID";

    /** 怪物掉落物品  物品编号*/
    public static final String DB_KEY_MJ0Y0201_ITEMID = "ItemID";

    /** 怪物掉落物品  几率百分比*/
    public static final String DB_KEY_MJ0Y0201_PROBABILITY = "Probability";

    /**
     * 角色
     */
    public final static String DBTABLE_ROLE = "MJ0Z0100";

    /** 角色  角色编号*/
    public static final String DB_KEY_MJ0Z0100_ROLEID = "RoleID";

    /** 角色  角色名称*/
    public static final String DB_KEY_MJ0Z0100_NAME = "Name";

    /** 角色  角色说明*/
    public static final String DB_KEY_MJ0Z0100_MENO = "Meno";

    /** 角色  图片编号*/
    public static final String DB_KEY_MJ0Z0100_PICID = "PicID";

    /** 角色  力量*/
    public static final String DB_KEY_MJ0Z0100_POWER = "Power";

    /** 角色  敏捷*/
    public static final String DB_KEY_MJ0Z0100_AGILITY = "Agility";

    /** 角色  智慧*/
    public static final String DB_KEY_MJ0Z0100_WISDOM = "Wisdom";

    /** 角色  体力*/
    public static final String DB_KEY_MJ0Z0100_SINEW = "Sinew";

    /** 角色  攻击*/
    public static final String DB_KEY_MJ0Z0100_ATTACK = "Attack";

    /** 角色  魔法*/
    public static final String DB_KEY_MJ0Z0100_MAGIC = "Magic";

    /** 角色  移动速度*/
    public static final String DB_KEY_MJ0Z0100_MOVESPEED = "MoveSpeed";

    /** 角色  攻击速度*/
    public static final String DB_KEY_MJ0Z0100_ATTACKSPEED = "AttackSpeed";

    /** 角色  致命一击*/
    public static final String DB_KEY_MJ0Z0100_DOUBLEATTACK = "DoubleAttack";

    /**
     * 宠物
     */
    public final static String DBTABLE_PET = "MJ0Z0101";

    /** 宠物  宠物编号*/
    public static final String DB_KEY_MJ0Z0101_PETID = "PetID";

    /** 宠物  名称*/
    public static final String DB_KEY_MJ0Z0101_NAME = "Name";

    /** 宠物  说明*/
    public static final String DB_KEY_MJ0Z0101_MENO = "Meno";

    /** 宠物  图片编号*/
    public static final String DB_KEY_MJ0Z0101_PICID = "PicID";

    /** 宠物  宠物种类*/
    public static final String DB_KEY_MJ0Z0101_TYPE = "Type";

    /** 宠物  寿命*/
    public static final String DB_KEY_MJ0Z0101_LIFE = "Life";

    /** 宠物  生命*/
    public static final String DB_KEY_MJ0Z0101_POWER = "Power";

    /** 宠物  魔法*/
    public static final String DB_KEY_MJ0Z0101_AGILITY = "Agility";

    /** 宠物  物理攻击*/
    public static final String DB_KEY_MJ0Z0101_PATTACK = "PAttack";

    /** 宠物  魔法攻击*/
    public static final String DB_KEY_MJ0Z0101_MATTACK = "MAttack";

    /** 宠物  物理防御*/
    public static final String DB_KEY_MJ0Z0101_PRECOVERY = "PRecovery";

    /** 宠物  魔法防御*/
    public static final String DB_KEY_MJ0Z0101_MRECOVERY = "MRecovery";

    /** 宠物  攻击速度*/
    public static final String DB_KEY_MJ0Z0101_ATTACKSPEED = "AttackSpeed";

    /** 宠物  增加移动速度*/
    public static final String DB_KEY_MJ0Z0101_MOVESPEED = "MoveSpeed";

    /** 宠物  骑乘后吸收伤害*/
    public static final String DB_KEY_MJ0Z0101_ABSORB = "Absorb";

    /** 宠物  骑乘后增加攻击百分比*/
    public static final String DB_KEY_MJ0Z0101_ADDATTACKPROBABILITY = "AddAttackProbability";

    /** 宠物  骑乘后增加防御百分比*/
    public static final String DB_KEY_MJ0Z0101_ADDRECOVERYPROBABILITY = "AddRecoveryProbability";

    /** 宠物  攻击技能编号*/
    public static final String DB_KEY_MJ0Z0101_ATTACKSKILLID = "AttackSkillID";

    /**
     * 职业
     */
    public final static String DBTABLE_VOCATION = "MJ0Z0200";

    /** 职业  职业编号*/
    public static final String DB_KEY_MJ0Z0200_VOCATIONID = "VocationID";

    /** 职业  职业名称*/
    public static final String DB_KEY_MJ0Z0200_NAME = "Name";

    /** 职业  职业说明*/
    public static final String DB_KEY_MJ0Z0200_MENO = "Meno";

    /** 职业  职业图片编号*/
    public static final String DB_KEY_MJ0Z0200_PICID = "PicID";

    /** 职业  需要角色*/
    public static final String DB_KEY_MJ0Z0200_NEEDROLEID = "NeedRoleID";

    /**
     * 职业技能
     */
    public final static String DBTABLE_VOCATION_SKILL = "MJ0Z020A";

    /** 职业技能  职业技能编号*/
    public static final String DB_KEY_MJ0Z020A_VOCATIONSKILLID = "VocationSkillID";

    /** 职业技能  职业技能名称*/
    public static final String DB_KEY_MJ0Z020A_NAME = "Name";

    /** 职业技能  职业技能说明*/
    public static final String DB_KEY_MJ0Z020A_MENO = "Meno";

    /** 职业技能  职业技能图片编号*/
    public static final String DB_KEY_MJ0Z020A_PICID = "PicID";

    /** 职业技能  职业编号*/
    public static final String DB_KEY_MJ0Z020A_VOCATIONID = "VocationID";

    /** 职业技能  需要等级*/
    public static final String DB_KEY_MJ0Z020A_NEEDLEVEL = "NeedLevel";

    /** 职业技能  最高等级*/
    public static final String DB_KEY_MJ0Z020A_MAXLEVEL = "MaxLevel";

    /** 职业技能  升级经验*/
    public static final String DB_KEY_MJ0Z020A_UPEXPERIENCE = "UpExperience";

    /** 职业技能  主动技能*/
    public static final String DB_KEY_MJ0Z020A_INITIATIVE = "Initiative";

    /** 职业技能  延迟时间*/
    public static final String DB_KEY_MJ0Z020A_DELAYTIME = "DelayTime";

    /** 职业技能  需要技能条件0*/
    public static final String DB_KEY_MJ0Z020A_NEEDCONTION0 = "NeedContion0";

    /** 职业技能  需要技能条件1*/
    public static final String DB_KEY_MJ0Z020A_NEEDCONTION1 = "NeedContion1";

    /** 职业技能  需要技能条件2*/
    public static final String DB_KEY_MJ0Z020A_NEEDCONTION2 = "NeedContion2";

    /** 职业技能  需要材料条件0*/
    public static final String DB_KEY_MJ0Z020A_NEEDITEMID0 = "NeedItemID0";

    /** 职业技能  需要材料条件1*/
    public static final String DB_KEY_MJ0Z020A_NEEDITEMID1 = "NeedItemID1";

    /** 职业技能  需要材料条件2*/
    public static final String DB_KEY_MJ0Z020A_NEEDITEMID2 = "NeedItemID2";

    /** 职业技能  需要材料条件3*/
    public static final String DB_KEY_MJ0Z020A_NEEDITEMID3 = "NeedItemID3";

    /** 职业技能  需要材料条件4*/
    public static final String DB_KEY_MJ0Z020A_NEEDITEMID4 = "NeedItemID4";

    /** 职业技能  制造物品编号*/
    public static final String DB_KEY_MJ0Z020A_ITEMID = "ItemID";

    /**
     * 攻击技能
     */
    public final static String DBTABLE_ATTACK_SKILL = "MJ0Z0300";

    /** 攻击技能  攻击技能编号*/
    public static final String DB_KEY_MJ0Z0300_ATTACKSKILLID = "AttackSkillID";

    /** 攻击技能  名称*/
    public static final String DB_KEY_MJ0Z0300_NAME = "Name";

    /** 攻击技能  说明*/
    public static final String DB_KEY_MJ0Z0300_MENO = "Meno";

    /** 攻击技能  图片编号*/
    public static final String DB_KEY_MJ0Z0300_PICID = "PicID";

    /** 攻击技能  技能种类*/
    public static final String DB_KEY_MJ0Z0300_TYPE = "Type";

    /** 攻击技能  需要角色*/
    public static final String DB_KEY_MJ0Z0300_NEEDROLEID = "NeedRoleID";

    /** 攻击技能  需要等级*/
    public static final String DB_KEY_MJ0Z0300_NEEDLEVEL = "NeedLevel";

    /** 攻击技能  最高等级*/
    public static final String DB_KEY_MJ0Z0300_MAXLEVEL = "MaxLevel";

    /** 攻击技能  升级经验*/
    public static final String DB_KEY_MJ0Z0300_UPEXPERIENCE = "UpExperience";

    /** 攻击技能  攻击影响种类*/
    public static final String DB_KEY_MJ0Z0300_EFFECTTYPEID = "EffectTypeID";

    /** 攻击技能  主动技能*/
    public static final String DB_KEY_MJ0Z0300_INITIATIVE = "Initiative";

    /** 攻击技能  延迟时间*/
    public static final String DB_KEY_MJ0Z0300_DELAYTIME = "DelayTime";

    /** 攻击技能  消耗数值*/
    public static final String DB_KEY_MJ0Z0300_CONSUMENUM = "ConsumeNum";

    /** 攻击技能  基本威力*/
    public static final String DB_KEY_MJ0Z0300_ATTACKMIN = "AttackMin";

    /** 攻击技能  最大威力*/
    public static final String DB_KEY_MJ0Z0300_ATTACKMAX = "AttackMax";

    /** 攻击技能  (物理、魔法)/全部威力*/
    public static final String DB_KEY_MJ0Z0300_PERCENT = "percent";

    /** 攻击技能  消耗魔法(升级)*/
    public static final String DB_KEY_MJ0Z0300_ADDCONSUMEMP = "AddConsumeMP";

    /** 攻击技能  增加基本威力(升级)*/
    public static final String DB_KEY_MJ0Z0300_ADDATTACKMIN = "AddAttackMin";

    /** 攻击技能  增加最大威力(升级)*/
    public static final String DB_KEY_MJ0Z0300_ADDATTACKMAX = "AddAttackMax";

    /** 攻击技能  升级是否需要材料*/
    public static final String DB_KEY_MJ0Z0300_UPNEEDITEM = "UpNeedItem";

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