📄 gamecommandkeys.java
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package jm.entity.command;
/**
* <p>梦界</p>
*
* <p>Copyright: Copyright (c) 2004-2007</p>
*
* <p>Company: 1SHome</p>
*
* <p>@author Spook</p>
*
* @since 1.3.2
* @see JDK 1.5.0.6
*/
public class GameCommandKeys {
public final static String PATH_ENTITY_BASE = "jm.entity.game.base.E";
public final static String PATH_ENTITY_PLAYER = "jm.entity.game.player.E";
/**
* 地图
*/
public final static String DBTABLE_MAP = "MJ0Y0100";
/** 地图 地图编号*/
public static final String DB_KEY_MJ0Y0100_MAPID = "MapID";
/** 地图 地图名称*/
public static final String DB_KEY_MJ0Y0100_NAME = "Name";
/** 地图 地图说明*/
public static final String DB_KEY_MJ0Y0100_MENO = "Meno";
/** 地图 行0*/
public static final String DB_KEY_MJ0Y0100_LINE0 = "Line0";
/** 地图 行1*/
public static final String DB_KEY_MJ0Y0100_LINE1 = "Line1";
/** 地图 行2*/
public static final String DB_KEY_MJ0Y0100_LINE2 = "Line2";
/** 地图 行3*/
public static final String DB_KEY_MJ0Y0100_LINE3 = "Line3";
/** 地图 行4*/
public static final String DB_KEY_MJ0Y0100_LINE4 = "Line4";
/** 地图 行5*/
public static final String DB_KEY_MJ0Y0100_LINE5 = "Line5";
/** 地图 行6*/
public static final String DB_KEY_MJ0Y0100_LINE6 = "Line6";
/** 地图 行7*/
public static final String DB_KEY_MJ0Y0100_LINE7 = "Line7";
/** 地图 行8*/
public static final String DB_KEY_MJ0Y0100_LINE8 = "Line8";
/** 地图 行9*/
public static final String DB_KEY_MJ0Y0100_LINE9 = "Line9";
/**
* 怪物
*/
public final static String DBTABLE_MONSTER = "MJ0Y0200";
/** 怪物 怪物编号*/
public static final String DB_KEY_MJ0Y0200_MONSTERID = "MonsterID";
/** 怪物 怪物名称*/
public static final String DB_KEY_MJ0Y0200_NAME = "Name";
/** 怪物 怪物说明*/
public static final String DB_KEY_MJ0Y0200_MENO = "Meno";
/** 怪物 怪物图片代码*/
public static final String DB_KEY_MJ0Y0200_PICID = "PicID";
/** 怪物 等级*/
public static final String DB_KEY_MJ0Y0200_LEVELS = "Levels";
/** 怪物 经验*/
public static final String DB_KEY_MJ0Y0200_EXPERIENCE = "Experience";
/** 怪物 种族*/
public static final String DB_KEY_MJ0Y0200_STIRPSID = "StirpsID";
/** 怪物 生命*/
public static final String DB_KEY_MJ0Y0200_HP = "HP";
/** 怪物 魔法*/
public static final String DB_KEY_MJ0Y0200_MP = "MP";
/** 怪物 攻击速度*/
public static final String DB_KEY_MJ0Y0200_ATTACKSPEED = "AttackSpeed";
/** 怪物 物理攻击(最大)*/
public static final String DB_KEY_MJ0Y0200_PATTACKMAX = "PAttackMax";
/** 怪物 物理攻击(最小)*/
public static final String DB_KEY_MJ0Y0200_PATTACKMIN = "PAttackMin";
/** 怪物 物理防御(最大)*/
public static final String DB_KEY_MJ0Y0200_PRECOVERYMAX = "PRecoveryMax";
/** 怪物 物理防御(最小)*/
public static final String DB_KEY_MJ0Y0200_PRECOVERYMIN = "PRecoveryMin";
/** 怪物 攻击技能编号*/
public static final String DB_KEY_MJ0Y0200_ATTACKSKILLID = "AttackSkillID";
/** 怪物 技能等级*/
public static final String DB_KEY_MJ0Y0200_MLEVEL = "Mlevel";
/**
* 怪物掉落物品
*/
public final static String DBTABLE_MONSTER_ITEM = "MJ0Y0201";
/** 怪物掉落物品 怪物编号*/
public static final String DB_KEY_MJ0Y0201_MONSTERID = "MonsterID";
/** 怪物掉落物品 物品编号*/
public static final String DB_KEY_MJ0Y0201_ITEMID = "ItemID";
/** 怪物掉落物品 几率百分比*/
public static final String DB_KEY_MJ0Y0201_PROBABILITY = "Probability";
/**
* 角色
*/
public final static String DBTABLE_ROLE = "MJ0Z0100";
/** 角色 角色编号*/
public static final String DB_KEY_MJ0Z0100_ROLEID = "RoleID";
/** 角色 角色名称*/
public static final String DB_KEY_MJ0Z0100_NAME = "Name";
/** 角色 角色说明*/
public static final String DB_KEY_MJ0Z0100_MENO = "Meno";
/** 角色 图片编号*/
public static final String DB_KEY_MJ0Z0100_PICID = "PicID";
/** 角色 力量*/
public static final String DB_KEY_MJ0Z0100_POWER = "Power";
/** 角色 敏捷*/
public static final String DB_KEY_MJ0Z0100_AGILITY = "Agility";
/** 角色 智慧*/
public static final String DB_KEY_MJ0Z0100_WISDOM = "Wisdom";
/** 角色 体力*/
public static final String DB_KEY_MJ0Z0100_SINEW = "Sinew";
/** 角色 攻击*/
public static final String DB_KEY_MJ0Z0100_ATTACK = "Attack";
/** 角色 魔法*/
public static final String DB_KEY_MJ0Z0100_MAGIC = "Magic";
/** 角色 移动速度*/
public static final String DB_KEY_MJ0Z0100_MOVESPEED = "MoveSpeed";
/** 角色 攻击速度*/
public static final String DB_KEY_MJ0Z0100_ATTACKSPEED = "AttackSpeed";
/** 角色 致命一击*/
public static final String DB_KEY_MJ0Z0100_DOUBLEATTACK = "DoubleAttack";
/**
* 宠物
*/
public final static String DBTABLE_PET = "MJ0Z0101";
/** 宠物 宠物编号*/
public static final String DB_KEY_MJ0Z0101_PETID = "PetID";
/** 宠物 名称*/
public static final String DB_KEY_MJ0Z0101_NAME = "Name";
/** 宠物 说明*/
public static final String DB_KEY_MJ0Z0101_MENO = "Meno";
/** 宠物 图片编号*/
public static final String DB_KEY_MJ0Z0101_PICID = "PicID";
/** 宠物 宠物种类*/
public static final String DB_KEY_MJ0Z0101_TYPE = "Type";
/** 宠物 寿命*/
public static final String DB_KEY_MJ0Z0101_LIFE = "Life";
/** 宠物 生命*/
public static final String DB_KEY_MJ0Z0101_POWER = "Power";
/** 宠物 魔法*/
public static final String DB_KEY_MJ0Z0101_AGILITY = "Agility";
/** 宠物 物理攻击*/
public static final String DB_KEY_MJ0Z0101_PATTACK = "PAttack";
/** 宠物 魔法攻击*/
public static final String DB_KEY_MJ0Z0101_MATTACK = "MAttack";
/** 宠物 物理防御*/
public static final String DB_KEY_MJ0Z0101_PRECOVERY = "PRecovery";
/** 宠物 魔法防御*/
public static final String DB_KEY_MJ0Z0101_MRECOVERY = "MRecovery";
/** 宠物 攻击速度*/
public static final String DB_KEY_MJ0Z0101_ATTACKSPEED = "AttackSpeed";
/** 宠物 增加移动速度*/
public static final String DB_KEY_MJ0Z0101_MOVESPEED = "MoveSpeed";
/** 宠物 骑乘后吸收伤害*/
public static final String DB_KEY_MJ0Z0101_ABSORB = "Absorb";
/** 宠物 骑乘后增加攻击百分比*/
public static final String DB_KEY_MJ0Z0101_ADDATTACKPROBABILITY = "AddAttackProbability";
/** 宠物 骑乘后增加防御百分比*/
public static final String DB_KEY_MJ0Z0101_ADDRECOVERYPROBABILITY = "AddRecoveryProbability";
/** 宠物 攻击技能编号*/
public static final String DB_KEY_MJ0Z0101_ATTACKSKILLID = "AttackSkillID";
/**
* 职业
*/
public final static String DBTABLE_VOCATION = "MJ0Z0200";
/** 职业 职业编号*/
public static final String DB_KEY_MJ0Z0200_VOCATIONID = "VocationID";
/** 职业 职业名称*/
public static final String DB_KEY_MJ0Z0200_NAME = "Name";
/** 职业 职业说明*/
public static final String DB_KEY_MJ0Z0200_MENO = "Meno";
/** 职业 职业图片编号*/
public static final String DB_KEY_MJ0Z0200_PICID = "PicID";
/** 职业 需要角色*/
public static final String DB_KEY_MJ0Z0200_NEEDROLEID = "NeedRoleID";
/**
* 职业技能
*/
public final static String DBTABLE_VOCATION_SKILL = "MJ0Z020A";
/** 职业技能 职业技能编号*/
public static final String DB_KEY_MJ0Z020A_VOCATIONSKILLID = "VocationSkillID";
/** 职业技能 职业技能名称*/
public static final String DB_KEY_MJ0Z020A_NAME = "Name";
/** 职业技能 职业技能说明*/
public static final String DB_KEY_MJ0Z020A_MENO = "Meno";
/** 职业技能 职业技能图片编号*/
public static final String DB_KEY_MJ0Z020A_PICID = "PicID";
/** 职业技能 职业编号*/
public static final String DB_KEY_MJ0Z020A_VOCATIONID = "VocationID";
/** 职业技能 需要等级*/
public static final String DB_KEY_MJ0Z020A_NEEDLEVEL = "NeedLevel";
/** 职业技能 最高等级*/
public static final String DB_KEY_MJ0Z020A_MAXLEVEL = "MaxLevel";
/** 职业技能 升级经验*/
public static final String DB_KEY_MJ0Z020A_UPEXPERIENCE = "UpExperience";
/** 职业技能 主动技能*/
public static final String DB_KEY_MJ0Z020A_INITIATIVE = "Initiative";
/** 职业技能 延迟时间*/
public static final String DB_KEY_MJ0Z020A_DELAYTIME = "DelayTime";
/** 职业技能 需要技能条件0*/
public static final String DB_KEY_MJ0Z020A_NEEDCONTION0 = "NeedContion0";
/** 职业技能 需要技能条件1*/
public static final String DB_KEY_MJ0Z020A_NEEDCONTION1 = "NeedContion1";
/** 职业技能 需要技能条件2*/
public static final String DB_KEY_MJ0Z020A_NEEDCONTION2 = "NeedContion2";
/** 职业技能 需要材料条件0*/
public static final String DB_KEY_MJ0Z020A_NEEDITEMID0 = "NeedItemID0";
/** 职业技能 需要材料条件1*/
public static final String DB_KEY_MJ0Z020A_NEEDITEMID1 = "NeedItemID1";
/** 职业技能 需要材料条件2*/
public static final String DB_KEY_MJ0Z020A_NEEDITEMID2 = "NeedItemID2";
/** 职业技能 需要材料条件3*/
public static final String DB_KEY_MJ0Z020A_NEEDITEMID3 = "NeedItemID3";
/** 职业技能 需要材料条件4*/
public static final String DB_KEY_MJ0Z020A_NEEDITEMID4 = "NeedItemID4";
/** 职业技能 制造物品编号*/
public static final String DB_KEY_MJ0Z020A_ITEMID = "ItemID";
/**
* 攻击技能
*/
public final static String DBTABLE_ATTACK_SKILL = "MJ0Z0300";
/** 攻击技能 攻击技能编号*/
public static final String DB_KEY_MJ0Z0300_ATTACKSKILLID = "AttackSkillID";
/** 攻击技能 名称*/
public static final String DB_KEY_MJ0Z0300_NAME = "Name";
/** 攻击技能 说明*/
public static final String DB_KEY_MJ0Z0300_MENO = "Meno";
/** 攻击技能 图片编号*/
public static final String DB_KEY_MJ0Z0300_PICID = "PicID";
/** 攻击技能 技能种类*/
public static final String DB_KEY_MJ0Z0300_TYPE = "Type";
/** 攻击技能 需要角色*/
public static final String DB_KEY_MJ0Z0300_NEEDROLEID = "NeedRoleID";
/** 攻击技能 需要等级*/
public static final String DB_KEY_MJ0Z0300_NEEDLEVEL = "NeedLevel";
/** 攻击技能 最高等级*/
public static final String DB_KEY_MJ0Z0300_MAXLEVEL = "MaxLevel";
/** 攻击技能 升级经验*/
public static final String DB_KEY_MJ0Z0300_UPEXPERIENCE = "UpExperience";
/** 攻击技能 攻击影响种类*/
public static final String DB_KEY_MJ0Z0300_EFFECTTYPEID = "EffectTypeID";
/** 攻击技能 主动技能*/
public static final String DB_KEY_MJ0Z0300_INITIATIVE = "Initiative";
/** 攻击技能 延迟时间*/
public static final String DB_KEY_MJ0Z0300_DELAYTIME = "DelayTime";
/** 攻击技能 消耗数值*/
public static final String DB_KEY_MJ0Z0300_CONSUMENUM = "ConsumeNum";
/** 攻击技能 基本威力*/
public static final String DB_KEY_MJ0Z0300_ATTACKMIN = "AttackMin";
/** 攻击技能 最大威力*/
public static final String DB_KEY_MJ0Z0300_ATTACKMAX = "AttackMax";
/** 攻击技能 (物理、魔法)/全部威力*/
public static final String DB_KEY_MJ0Z0300_PERCENT = "percent";
/** 攻击技能 消耗魔法(升级)*/
public static final String DB_KEY_MJ0Z0300_ADDCONSUMEMP = "AddConsumeMP";
/** 攻击技能 增加基本威力(升级)*/
public static final String DB_KEY_MJ0Z0300_ADDATTACKMIN = "AddAttackMin";
/** 攻击技能 增加最大威力(升级)*/
public static final String DB_KEY_MJ0Z0300_ADDATTACKMAX = "AddAttackMax";
/** 攻击技能 升级是否需要材料*/
public static final String DB_KEY_MJ0Z0300_UPNEEDITEM = "UpNeedItem";
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