📄 emj000004.java
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package jm.entity.game.player;
import jm.framework.gui.JMEntity;
/**
* <p>Title: 攻击技能</p>
*
* <p>Copyright: Copyright (c) 2004-2007</p>
*
* <p>Company: 1SHome</p>
*
* <p>@author Spook</p>
*
* @since 1.3.2
* @see JDK 1.5.0.6
*/
public class EMJ000004 implements JMEntity {
/** 攻击技能编号*/
private String attackSkillID = null;
/** 玩家角色编号*/
private String playerRoleID = null;
/** 攻击技能等级*/
private String levels = null;
/** 攻击技能经验*/
private String experience = null;
/** 奇偶行区分 */
private String rowsKb = null;
/**
* clear
*/
public void clear () {
/* 攻击技能编号*/
this.attackSkillID = null;
/* 玩家角色编号*/
this.playerRoleID = null;
/* 攻击技能等级*/
this.levels = null;
/* 攻击技能经验*/
this.experience = null;
}
/**
* 获得存储器内容
*
* @return 存储器内容
*/
public String getItems () {
return "AttackSkillID;PlayerRoleID;Levels;Experience";
}
/**
* toString
*/
public String toString () {
return "MJ000004:"
/* 攻击技能编号*/
+ " attackSkillID =" + this.attackSkillID + ", "
/* 玩家角色编号*/
+ " playerRoleID =" + this.playerRoleID + ", "
/* 攻击技能等级*/
+ " levels =" + this.levels + ", "
/* 攻击技能经验*/
+ " experience =" + this.experience + ", "
;
}
/**
* 获取攻击技能编号
*
* @return AttackSkillID 攻击技能编号
*/
public String getAttackSkillID () {
return this.attackSkillID;
}
/**
* 获取玩家角色编号
*
* @return PlayerRoleID 玩家角色编号
*/
public String getPlayerRoleID () {
return this.playerRoleID;
}
/**
* 获取攻击技能等级
*
* @return Levels 攻击技能等级
*/
public String getLevels () {
return this.levels;
}
/**
* 获取攻击技能经验
*
* @return Experience 攻击技能经验
*/
public String getExperience () {
return this.experience;
}
/**
* 获得奇偶行区分
*
* @return 奇偶行区分
*/
public String getRowsKb () {
return rowsKb;
}
/**
* 设置攻击技能编号
*
* @param AttackSkillID 攻击技能编号
*/
public void setAttackSkillID (String AttackSkillID) {
this.attackSkillID = AttackSkillID;
}
/**
* 设置玩家角色编号
*
* @param PlayerRoleID 玩家角色编号
*/
public void setPlayerRoleID (String PlayerRoleID) {
this.playerRoleID = PlayerRoleID;
}
/**
* 设置攻击技能等级
*
* @param Levels 攻击技能等级
*/
public void setLevel (String Levels) {
this.levels = Levels;
}
/**
* 设置攻击技能经验
*
* @param Experience 攻击技能经验
*/
public void setExperience (String Experience) {
this.experience = Experience;
}
/**
* 设置奇偶行区分
*
* @param string 奇偶行区分
*/
public void setRowsKb (String RowsKb) {
this.rowsKb = RowsKb;
}
}
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