📄 emj000002.java
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package jm.entity.game.player;
import jm.framework.gui.JMEntity;
/**
* <p>Title: 角色拥有宠物</p>
*
* <p>Copyright: Copyright (c) 2004-2007</p>
*
* <p>Company: 1SHome</p>
*
* <p>@author Spook</p>
*
* @since 1.3.2
* @see JDK 1.5.0.6
*/
public class EMJ000002 implements JMEntity {
/** 玩家宠物编号*/
private String playerPetID = null;
/** 玩家角色编号*/
private String playerRoleID = null;
/** 宠物等级*/
private String levels = null;
/** 宠物经验*/
private String experience = null;
/** 宠物编号*/
private String petID = null;
/** 寿命*/
private String life = null;
/** 生命*/
private String power = null;
/** 魔法*/
private String agility = null;
/** 物理攻击*/
private String pAttack = null;
/** 魔法攻击*/
private String mAttack = null;
/** 物理防御*/
private String pRecovery = null;
/** 魔法防御*/
private String mRecovery = null;
/** 攻击速度*/
private String attackSpeed = null;
/** 增加移动速度*/
private String moveSpeed = null;
/** 骑乘后吸收伤害*/
private String absorb = null;
/** 骑乘后增加攻击百分比*/
private String addAttackProbability = null;
/** 骑乘后增加防御百分比*/
private String addRecoveryProbability = null;
/** 奇偶行区分 */
private String rowsKb = null;
/**
* clear
*/
public void clear () {
/* 玩家宠物编号*/
this.playerPetID = null;
/* 玩家角色编号*/
this.playerRoleID = null;
/* 宠物等级*/
this.levels = null;
/* 宠物经验*/
this.experience = null;
/* 宠物编号*/
this.petID = null;
/* 寿命*/
this.life = null;
/* 生命*/
this.power = null;
/* 魔法*/
this.agility = null;
/* 物理攻击*/
this.pAttack = null;
/* 魔法攻击*/
this.mAttack = null;
/* 物理防御*/
this.pRecovery = null;
/* 魔法防御*/
this.mRecovery = null;
/* 攻击速度*/
this.attackSpeed = null;
/* 增加移动速度*/
this.moveSpeed = null;
/* 骑乘后吸收伤害*/
this.absorb = null;
/* 骑乘后增加攻击百分比*/
this.addAttackProbability = null;
/* 骑乘后增加防御百分比*/
this.addRecoveryProbability = null;
}
/**
* 获得存储器内容
*
* @return 存储器内容
*/
public String getItems () {
return "PlayerPetID;PlayerRoleID;Levels;Experience;PetID;Life;Power;Agility;PAttack;MAttack;PRecovery;MRecovery;AttackSpeed;MoveSpeed;Absorb;AddAttackProbability;AddRecoveryProbability";
}
/**
* toString
*/
public String toString () {
return "MJ000002:"
/* 玩家宠物编号*/
+ " playerPetID =" + this.playerPetID + ", "
/* 玩家角色编号*/
+ " playerRoleID =" + this.playerRoleID + ", "
/* 宠物等级*/
+ " levels =" + this.levels + ", "
/* 宠物经验*/
+ " experience =" + this.experience + ", "
/* 宠物编号*/
+ " petID =" + this.petID + ", "
/* 寿命*/
+ " life =" + this.life + ", "
/* 生命*/
+ " power =" + this.power + ", "
/* 魔法*/
+ " agility =" + this.agility + ", "
/* 物理攻击*/
+ " pAttack =" + this.pAttack + ", "
/* 魔法攻击*/
+ " mAttack =" + this.mAttack + ", "
/* 物理防御*/
+ " pRecovery =" + this.pRecovery + ", "
/* 魔法防御*/
+ " mRecovery =" + this.mRecovery + ", "
/* 攻击速度*/
+ " attackSpeed =" + this.attackSpeed + ", "
/* 增加移动速度*/
+ " moveSpeed =" + this.moveSpeed + ", "
/* 骑乘后吸收伤害*/
+ " absorb =" + this.absorb + ", "
/* 骑乘后增加攻击百分比*/
+ " addAttackProbability =" + this.addAttackProbability + ", "
/* 骑乘后增加防御百分比*/
+ " addRecoveryProbability =" + this.addRecoveryProbability + ", "
;
}
/**
* 获取玩家宠物编号
*
* @return PlayerPetID 玩家宠物编号
*/
public String getPlayerPetID () {
return this.playerPetID;
}
/**
* 获取玩家角色编号
*
* @return PlayerRoleID 玩家角色编号
*/
public String getPlayerRoleID () {
return this.playerRoleID;
}
/**
* 获取宠物等级
*
* @return Levels 宠物等级
*/
public String getLevels () {
return this.levels;
}
/**
* 获取宠物经验
*
* @return Experience 宠物经验
*/
public String getExperience () {
return this.experience;
}
/**
* 获取宠物编号
*
* @return PetID 宠物编号
*/
public String getPetID () {
return this.petID;
}
/**
* 获取寿命
*
* @return Life 寿命
*/
public String getLife () {
return this.life;
}
/**
* 获取生命
*
* @return Power 生命
*/
public String getPower () {
return this.power;
}
/**
* 获取魔法
*
* @return Agility 魔法
*/
public String getAgility () {
return this.agility;
}
/**
* 获取物理攻击
*
* @return PAttack 物理攻击
*/
public String getPAttack () {
return this.pAttack;
}
/**
* 获取魔法攻击
*
* @return MAttack 魔法攻击
*/
public String getMAttack () {
return this.mAttack;
}
/**
* 获取物理防御
*
* @return PRecovery 物理防御
*/
public String getPRecovery () {
return this.pRecovery;
}
/**
* 获取魔法防御
*
* @return MRecovery 魔法防御
*/
public String getMRecovery () {
return this.mRecovery;
}
/**
* 获取攻击速度
*
* @return AttackSpeed 攻击速度
*/
public String getAttackSpeed () {
return this.attackSpeed;
}
/**
* 获取增加移动速度
*
* @return MoveSpeed 增加移动速度
*/
public String getMoveSpeed () {
return this.moveSpeed;
}
/**
* 获取骑乘后吸收伤害
*
* @return Absorb 骑乘后吸收伤害
*/
public String getAbsorb () {
return this.absorb;
}
/**
* 获取骑乘后增加攻击百分比
*
* @return AddAttackProbability 骑乘后增加攻击百分比
*/
public String getAddAttackProbability () {
return this.addAttackProbability;
}
/**
* 获取骑乘后增加防御百分比
*
* @return AddRecoveryProbability 骑乘后增加防御百分比
*/
public String getAddRecoveryProbability () {
return this.addRecoveryProbability;
}
/**
* 获得奇偶行区分
*
* @return 奇偶行区分
*/
public String getRowsKb () {
return rowsKb;
}
/**
* 设置玩家宠物编号
*
* @param PlayerPetID 玩家宠物编号
*/
public void setPlayerPetID (String PlayerPetID) {
this.playerPetID = PlayerPetID;
}
/**
* 设置玩家角色编号
*
* @param PlayerRoleID 玩家角色编号
*/
public void setPlayerRoleID (String PlayerRoleID) {
this.playerRoleID = PlayerRoleID;
}
/**
* 设置宠物等级
*
* @param Levels 宠物等级
*/
public void setLevel (String Levels) {
this.levels = Levels;
}
/**
* 设置宠物经验
*
* @param Experience 宠物经验
*/
public void setExperience (String Experience) {
this.experience = Experience;
}
/**
* 设置宠物编号
*
* @param PetID 宠物编号
*/
public void setPetID (String PetID) {
this.petID = PetID;
}
/**
* 设置寿命
*
* @param Life 寿命
*/
public void setLife (String Life) {
this.life = Life;
}
/**
* 设置生命
*
* @param Power 生命
*/
public void setPower (String Power) {
this.power = Power;
}
/**
* 设置魔法
*
* @param Agility 魔法
*/
public void setAgility (String Agility) {
this.agility = Agility;
}
/**
* 设置物理攻击
*
* @param PAttack 物理攻击
*/
public void setPAttack (String PAttack) {
this.pAttack = PAttack;
}
/**
* 设置魔法攻击
*
* @param MAttack 魔法攻击
*/
public void setMAttack (String MAttack) {
this.mAttack = MAttack;
}
/**
* 设置物理防御
*
* @param PRecovery 物理防御
*/
public void setPRecovery (String PRecovery) {
this.pRecovery = PRecovery;
}
/**
* 设置魔法防御
*
* @param MRecovery 魔法防御
*/
public void setMRecovery (String MRecovery) {
this.mRecovery = MRecovery;
}
/**
* 设置攻击速度
*
* @param AttackSpeed 攻击速度
*/
public void setAttackSpeed (String AttackSpeed) {
this.attackSpeed = AttackSpeed;
}
/**
* 设置增加移动速度
*
* @param MoveSpeed 增加移动速度
*/
public void setMoveSpeed (String MoveSpeed) {
this.moveSpeed = MoveSpeed;
}
/**
* 设置骑乘后吸收伤害
*
* @param Absorb 骑乘后吸收伤害
*/
public void setAbsorb (String Absorb) {
this.absorb = Absorb;
}
/**
* 设置骑乘后增加攻击百分比
*
* @param AddAttackProbability 骑乘后增加攻击百分比
*/
public void setAddAttackProbability (String AddAttackProbability) {
this.addAttackProbability = AddAttackProbability;
}
/**
* 设置骑乘后增加防御百分比
*
* @param AddRecoveryProbability 骑乘后增加防御百分比
*/
public void setAddRecoveryProbability (String AddRecoveryProbability) {
this.addRecoveryProbability = AddRecoveryProbability;
}
/**
* 设置奇偶行区分
*
* @param string 奇偶行区分
*/
public void setRowsKb (String RowsKb) {
this.rowsKb = RowsKb;
}
}
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