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📄 emj000002.java

📁 梦界家园程序开发基底框架
💻 JAVA
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package jm.entity.game.player;

import jm.framework.gui.JMEntity;

/**
 * <p>Title: 角色拥有宠物</p>
 *
 * <p>Copyright: Copyright (c) 2004-2007</p>
 *
 * <p>Company: 1SHome</p>
 *
 * <p>@author Spook</p>
 *
 * @since 1.3.2
 * @see JDK 1.5.0.6
 */
public class EMJ000002 implements JMEntity {
    /** 玩家宠物编号*/
    private String playerPetID = null;

    /** 玩家角色编号*/
    private String playerRoleID = null;

    /** 宠物等级*/
    private String levels = null;

    /** 宠物经验*/
    private String experience = null;

    /** 宠物编号*/
    private String petID = null;

    /** 寿命*/
    private String life = null;

    /** 生命*/
    private String power = null;

    /** 魔法*/
    private String agility = null;

    /** 物理攻击*/
    private String pAttack = null;

    /** 魔法攻击*/
    private String mAttack = null;

    /** 物理防御*/
    private String pRecovery = null;

    /** 魔法防御*/
    private String mRecovery = null;

    /** 攻击速度*/
    private String attackSpeed = null;

    /** 增加移动速度*/
    private String moveSpeed = null;

    /** 骑乘后吸收伤害*/
    private String absorb = null;

    /** 骑乘后增加攻击百分比*/
    private String addAttackProbability = null;

    /** 骑乘后增加防御百分比*/
    private String addRecoveryProbability = null;

    /** 奇偶行区分 */
    private String rowsKb = null;

    /**
     * clear
     */
    public void clear () {
        /* 玩家宠物编号*/
        this.playerPetID = null;
        /* 玩家角色编号*/
        this.playerRoleID = null;
        /* 宠物等级*/
        this.levels = null;
        /* 宠物经验*/
        this.experience = null;
        /* 宠物编号*/
        this.petID = null;
        /* 寿命*/
        this.life = null;
        /* 生命*/
        this.power = null;
        /* 魔法*/
        this.agility = null;
        /* 物理攻击*/
        this.pAttack = null;
        /* 魔法攻击*/
        this.mAttack = null;
        /* 物理防御*/
        this.pRecovery = null;
        /* 魔法防御*/
        this.mRecovery = null;
        /* 攻击速度*/
        this.attackSpeed = null;
        /* 增加移动速度*/
        this.moveSpeed = null;
        /* 骑乘后吸收伤害*/
        this.absorb = null;
        /* 骑乘后增加攻击百分比*/
        this.addAttackProbability = null;
        /* 骑乘后增加防御百分比*/
        this.addRecoveryProbability = null;
    }

    /**
     * 获得存储器内容
     *
     * @return 存储器内容
     */
    public String getItems () {
        return "PlayerPetID;PlayerRoleID;Levels;Experience;PetID;Life;Power;Agility;PAttack;MAttack;PRecovery;MRecovery;AttackSpeed;MoveSpeed;Absorb;AddAttackProbability;AddRecoveryProbability";
    }

    /**
     * toString
     */
    public String toString () {
        return "MJ000002:"
                /* 玩家宠物编号*/
                + " playerPetID =" + this.playerPetID + ", "
                /* 玩家角色编号*/
                + " playerRoleID =" + this.playerRoleID + ", "
                /* 宠物等级*/
                + " levels =" + this.levels + ", "
                /* 宠物经验*/
                + " experience =" + this.experience + ", "
                /* 宠物编号*/
                + " petID =" + this.petID + ", "
                /* 寿命*/
                + " life =" + this.life + ", "
                /* 生命*/
                + " power =" + this.power + ", "
                /* 魔法*/
                + " agility =" + this.agility + ", "
                /* 物理攻击*/
                + " pAttack =" + this.pAttack + ", "
                /* 魔法攻击*/
                + " mAttack =" + this.mAttack + ", "
                /* 物理防御*/
                + " pRecovery =" + this.pRecovery + ", "
                /* 魔法防御*/
                + " mRecovery =" + this.mRecovery + ", "
                /* 攻击速度*/
                + " attackSpeed =" + this.attackSpeed + ", "
                /* 增加移动速度*/
                + " moveSpeed =" + this.moveSpeed + ", "
                /* 骑乘后吸收伤害*/
                + " absorb =" + this.absorb + ", "
                /* 骑乘后增加攻击百分比*/
                + " addAttackProbability =" + this.addAttackProbability + ", "
                /* 骑乘后增加防御百分比*/
                + " addRecoveryProbability =" + this.addRecoveryProbability + ", "
                ;
    }

    /**
     * 获取玩家宠物编号
     *
     * @return PlayerPetID 玩家宠物编号
     */
    public String getPlayerPetID () {
        return this.playerPetID;
    }

    /**
     * 获取玩家角色编号
     *
     * @return PlayerRoleID 玩家角色编号
     */
    public String getPlayerRoleID () {
        return this.playerRoleID;
    }

    /**
     * 获取宠物等级
     *
     * @return Levels 宠物等级
     */
    public String getLevels () {
        return this.levels;
    }

    /**
     * 获取宠物经验
     *
     * @return Experience 宠物经验
     */
    public String getExperience () {
        return this.experience;
    }

    /**
     * 获取宠物编号
     *
     * @return PetID 宠物编号
     */
    public String getPetID () {
        return this.petID;
    }

    /**
     * 获取寿命
     *
     * @return Life 寿命
     */
    public String getLife () {
        return this.life;
    }

    /**
     * 获取生命
     *
     * @return Power 生命
     */
    public String getPower () {
        return this.power;
    }

    /**
     * 获取魔法
     *
     * @return Agility 魔法
     */
    public String getAgility () {
        return this.agility;
    }

    /**
     * 获取物理攻击
     *
     * @return PAttack 物理攻击
     */
    public String getPAttack () {
        return this.pAttack;
    }

    /**
     * 获取魔法攻击
     *
     * @return MAttack 魔法攻击
     */
    public String getMAttack () {
        return this.mAttack;
    }

    /**
     * 获取物理防御
     *
     * @return PRecovery 物理防御
     */
    public String getPRecovery () {
        return this.pRecovery;
    }

    /**
     * 获取魔法防御
     *
     * @return MRecovery 魔法防御
     */
    public String getMRecovery () {
        return this.mRecovery;
    }

    /**
     * 获取攻击速度
     *
     * @return AttackSpeed 攻击速度
     */
    public String getAttackSpeed () {
        return this.attackSpeed;
    }

    /**
     * 获取增加移动速度
     *
     * @return MoveSpeed 增加移动速度
     */
    public String getMoveSpeed () {
        return this.moveSpeed;
    }

    /**
     * 获取骑乘后吸收伤害
     *
     * @return Absorb 骑乘后吸收伤害
     */
    public String getAbsorb () {
        return this.absorb;
    }

    /**
     * 获取骑乘后增加攻击百分比
     *
     * @return AddAttackProbability 骑乘后增加攻击百分比
     */
    public String getAddAttackProbability () {
        return this.addAttackProbability;
    }

    /**
     * 获取骑乘后增加防御百分比
     *
     * @return AddRecoveryProbability 骑乘后增加防御百分比
     */
    public String getAddRecoveryProbability () {
        return this.addRecoveryProbability;
    }

    /**
     * 获得奇偶行区分
     *
     * @return 奇偶行区分
     */
    public String getRowsKb () {
        return rowsKb;
    }

    /**
     * 设置玩家宠物编号
     *
     * @param PlayerPetID 玩家宠物编号
     */
    public void setPlayerPetID (String PlayerPetID) {
        this.playerPetID = PlayerPetID;
    }

    /**
     * 设置玩家角色编号
     *
     * @param PlayerRoleID 玩家角色编号
     */
    public void setPlayerRoleID (String PlayerRoleID) {
        this.playerRoleID = PlayerRoleID;
    }

    /**
     * 设置宠物等级
     *
     * @param Levels 宠物等级
     */
    public void setLevel (String Levels) {
        this.levels = Levels;
    }

    /**
     * 设置宠物经验
     *
     * @param Experience 宠物经验
     */
    public void setExperience (String Experience) {
        this.experience = Experience;
    }

    /**
     * 设置宠物编号
     *
     * @param PetID 宠物编号
     */
    public void setPetID (String PetID) {
        this.petID = PetID;
    }

    /**
     * 设置寿命
     *
     * @param Life 寿命
     */
    public void setLife (String Life) {
        this.life = Life;
    }

    /**
     * 设置生命
     *
     * @param Power 生命
     */
    public void setPower (String Power) {
        this.power = Power;
    }

    /**
     * 设置魔法
     *
     * @param Agility 魔法
     */
    public void setAgility (String Agility) {
        this.agility = Agility;
    }

    /**
     * 设置物理攻击
     *
     * @param PAttack 物理攻击
     */
    public void setPAttack (String PAttack) {
        this.pAttack = PAttack;
    }

    /**
     * 设置魔法攻击
     *
     * @param MAttack 魔法攻击
     */
    public void setMAttack (String MAttack) {
        this.mAttack = MAttack;
    }

    /**
     * 设置物理防御
     *
     * @param PRecovery 物理防御
     */
    public void setPRecovery (String PRecovery) {
        this.pRecovery = PRecovery;
    }

    /**
     * 设置魔法防御
     *
     * @param MRecovery 魔法防御
     */
    public void setMRecovery (String MRecovery) {
        this.mRecovery = MRecovery;
    }

    /**
     * 设置攻击速度
     *
     * @param AttackSpeed 攻击速度
     */
    public void setAttackSpeed (String AttackSpeed) {
        this.attackSpeed = AttackSpeed;
    }

    /**
     * 设置增加移动速度
     *
     * @param MoveSpeed 增加移动速度
     */
    public void setMoveSpeed (String MoveSpeed) {
        this.moveSpeed = MoveSpeed;
    }

    /**
     * 设置骑乘后吸收伤害
     *
     * @param Absorb 骑乘后吸收伤害
     */
    public void setAbsorb (String Absorb) {
        this.absorb = Absorb;
    }

    /**
     * 设置骑乘后增加攻击百分比
     *
     * @param AddAttackProbability 骑乘后增加攻击百分比
     */
    public void setAddAttackProbability (String AddAttackProbability) {
        this.addAttackProbability = AddAttackProbability;
    }

    /**
     * 设置骑乘后增加防御百分比
     *
     * @param AddRecoveryProbability 骑乘后增加防御百分比
     */
    public void setAddRecoveryProbability (String AddRecoveryProbability) {
        this.addRecoveryProbability = AddRecoveryProbability;
    }

    /**
     * 设置奇偶行区分
     *
     * @param string 奇偶行区分
     */
    public void setRowsKb (String RowsKb) {
        this.rowsKb = RowsKb;
    }
}

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