📄 systemdata.java.svn-base
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package jm.form.gui.swing.game.system;
import jm.util.JM2DArray;
import jm.entity.command.GameCommandKeys;
import jm.framework.util.SimpleDBTable;
import jm.framework.gui.JMEntity;
import java.util.ArrayList;
import jm.framework.gui.ReLoad;
/**
* <p>Title: JM 整合Swing控件,使用配置信息</p>
*
* <p>Copyright: Copyright (c) 2004-2007</p>
*
* <p>Company: 1SHome</p>
*
* <p>@author Spook</p>
*
* @since 1.3.2
* @see JDK 1.5.0.6
*/
public class SystemData implements ReLoad{
private static SystemData instance = null;
/**
* SystemData
*/
private SystemData () {
reLoad();
}
public static SystemData getInstance () {
if (instance == null) {
instance = new SystemData();
}
return instance;
}
public boolean reLoad () {
try {
//获得种族
SimpleDBTable dbTable = new SimpleDBTable(GameCommandKeys.DBTABLE_STIRPS, true);
dbTable.setEntityName(GameCommandKeys.PATH_ENTITY_BASE + GameCommandKeys.DBTABLE_STIRPS);
Stirps = dbTable.select().getList();
//获得角色
//获得国家
//获得天赋
return true;
} catch (Exception e) {
}
return false;
}
public static void main(String[] args) {
System.out.println( SystemData.getInstance().getStirps());
}
private ArrayList<JMEntity> Stirps;
public void setStirps (ArrayList<JMEntity> Stirps) {
this.Stirps = Stirps;
}
public ArrayList<JMEntity> getStirps () {
return Stirps;
}
}
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