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📄 socket.h

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// Socket.h: interface for the Socket class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SOCKET_H__FBB9FA86_7BFD_4384_88FA_5A26AA545E07__INCLUDED_)
#define AFX_SOCKET_H__FBB9FA86_7BFD_4384_88FA_5A26AA545E07__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Util.h"
#include "Exception.h"
#include "FileDescriptor.h"

#define LOCAL_MACHINE "127.0.0.1"

#ifdef _WIN32
#include <winsock2.h>
// Berkely constants converted to the windows equivs...
#define EADDRNOTAVAIL   WSAEADDRNOTAVAIL
typedef SOCKET socket_t;

#else

#include <sys/ioctl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <netdb.h>
#include <fcntl.h>
typedef int socket_t;
const int INVALID_SOCKET = -1;
#define SOCKET_ERROR -1

#endif

class SocketException : public Exception {
public:
#ifdef _DEBUG
	SocketException(const string& aError) throw() : Exception("SocketException: " + aError) { }
#else //_DEBUG
	SocketException(const string& aError) throw() : Exception(aError) { }
#endif // _DEBUG
	
	SocketException(int aType,int aError) throw();
	virtual ~SocketException() throw() { }
private:
	static string errorToString(int aType,int aError) throw();
};

enum socket_type{
		TYPE_TCP,
		TYPE_UDP
	};

enum wait_type{
	WAIT_NONE = 0x00,
	WAIT_CONNECT = 0x01,
	WAIT_READ = 0x02,
	WAIT_WRITE = 0x04
};

class Socket:public FileDescriptor
{
public:
	Socket(socket_type socketType=TYPE_TCP): FileDescriptor(PSOCKET),sock(INVALID_SOCKET), connected(false), blocking(true) {}
	
	virtual ~Socket(){}

	/**
	 * Connects a socket to an address/ip, closing any other connections made with
	 * this instance.
	 * @param aAddr Server address, in dns or xxx.xxx.xxx.xxx format.
	 * @param aPort Server port.
	 * @throw SocketException If any connection error occurs.
	 */
	virtual void connect(const string& aIp, unsigned short aPort) throw(SocketException);
	virtual void shutdown() throw(SocketException);
	virtual void close();
	void disconnect() throw(SocketException);

	/**
	 * Reads zero to aBufLen characters from this socket, 
	 * @param aBuffer A buffer to store the data in.
	 * @param aBufLen Size of the buffer.
	 * @return Number of bytes read, 0 if disconnected and -1 if the call would block.
	 * @throw SocketException On any failure.
	 */
	 virtual int read(void* aBuffer, int aBufLen) throw(SocketException);
	 virtual int write(const void* aBuffer, int aLen) throw(SocketException);
	
	 virtual int wait(u_int32_t millis, int waitFor) throw(SocketException);
	 bool isConnected() { return connected; }
	 bool isValidSocket() {return sock != INVALID_SOCKET;}
	
	static string resolve(const string& aDns);
	
#ifdef _WIN32
	void setBlocking(bool block) throw() {
		u_long b = block ? 0 : 1;
		ioctlsocket(sock, FIONBIO, &b);
		blocking = block;
	}
#else
	void setBlocking(bool block) throw() {
		int flags = fcntl(sock, F_GETFL, 0);
		if(block) {
			fcntl(sock, F_SETFL, flags | O_NONBLOCK);
		} else {
			fcntl(sock, F_SETFL, flags & (~O_NONBLOCK));
		}
		blocking = block;
	}
#endif
	bool getBlocking() throw() { return blocking; }

	string getLocalIp() throw();

	// Low level interface
	virtual void create(socket_type aType = TYPE_TCP) throw(SocketException);

	/** Binds a socket to a certain local port and possibly IP. */
	void bind(unsigned short aPort = 0, const string& aIp = LOCAL_MACHINE) throw(SocketException);
	virtual void listen() throw(SocketException);
	virtual void accept(const Socket& listeningSocket) throw(SocketException);

	int getSocketOptInt(int option) throw(SocketException);
	void setSocketOpt(int option, int value) throw(SocketException);

	socket_type getSocketType(){return stype;}
	void setSocketType(socket_type socketType){stype = socketType;}

	socket_t getSock(){return sock;}
	void setSock(socket_t s)
	{
		if(sock!=INVALID_SOCKET)
			disconnect();
		sock = s;
		status = OPEN;
	}
#ifdef WIN32
	virtual int getLastError() {  return ::WSAGetLastError(); }
#else
	virtual int getLastError() {  return errno; }
#endif 
	virtual void setLastError(int errCode){err = errCode;}
protected:
	socket_t sock;
	socket_type stype;
	bool connected;
	bool blocking;
	int err;

	static int totalDown;
	static int totalUp;

	//static string udpServer;
	//static short udpPort;

private:
	Socket(const Socket&);
	Socket& operator=(const Socket&);


	//void socksAuth(u_int32_t timeout) throw(SocketException);

#ifdef _WIN32
	
	int checksocket(socket_t ret) { 
		if(ret == (socket_t) SOCKET_ERROR) {
			char buf[25];
			sprintf(buf,"%d",getLastError());
			throw SocketException(buf); 
		} 
		return ret;
	}
	int check(int ret, bool blockOk = false) { 
		if(ret == SOCKET_ERROR) {
			int error = getLastError();
			if(blockOk && error == WSAEWOULDBLOCK) {
				return SOCKET_ERROR;
			} else {
			    char buf[25];
			    sprintf(buf,"%d",error);
				throw SocketException(buf); 
			}
		} 
		return ret;
	}
#else
	//static int getLastError() { return errno; }
	 int checksocket(int ret) { 
		if(ret < 0) { 
			throw SocketException(getLastError()); 
		} 
		return ret;
	}
	 int check(int ret, bool blockOk = false) { 
		if(ret == -1) {
			int error = getLastError();
			if(blockOk && (error == EWOULDBLOCK || error == ENOBUFS) ) {
				return -1;
			} else {
				throw SocketException(error); 
			}
		} 
		return ret;
	}
#endif

};


#endif // !defined(AFX_SOCKET_H__FBB9FA86_7BFD_4384_88FA_5A26AA545E07__INCLUDED_)

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