📄 symbiandllguiappui.cpp
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/*
============================================================================
Name : SymbiandllGui.rss
Author :
Version :
Copyright : Your copyright notice
Description : Main application class
============================================================================
*/
// INCLUDE FILES
#include <avkon.hrh>
#include <aknnotewrappers.h>
#include <stringloader.h>
#include <SymbiandllGui.rsg>
#include <f32file.h>
#include <s32file.h>
#include "SymbiandllGui.pan"
#include "SymbiandllGuiAppUi.h"
#include "SymbiandllGuiAppView.h"
#include "SymbiandllGui.hrh"
/*_LIT( KHelloFileName, "z:\\system\\apps\\SymbiandllGui\\Hello.txt" );
_LIT( KHelloText, "HELLO WORLD!");*/
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CSymbiandllGuiAppUi::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CSymbiandllGuiAppUi::ConstructL()
{
// Initialise app UI with standard value.
BaseConstructL();
iEngine = CSymbiandllDll::NewL();
// Create view object
iAppView = CSymbiandllGuiAppView::NewL( ClientRect() );
}
// -----------------------------------------------------------------------------
// CSymbiandllGuiAppUi::CSymbiandllGuiAppUi()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CSymbiandllGuiAppUi::CSymbiandllGuiAppUi()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CSymbiandllGuiAppUi::~CSymbiandllGuiAppUi()
// Destructor.
// -----------------------------------------------------------------------------
//
CSymbiandllGuiAppUi::~CSymbiandllGuiAppUi()
{
if ( iAppView )
{
delete iAppView;
iAppView = NULL;
}
delete iEngine;
}
// -----------------------------------------------------------------------------
// CSymbiandllGuiAppUi::HandleCommandL()
// Takes care of command handling.
// -----------------------------------------------------------------------------
//
void CSymbiandllGuiAppUi::HandleCommandL( TInt aCommand )
{
switch( aCommand )
{
case EEikCmdExit:
case EAknSoftkeyExit:
Exit();
break;
case ESymbiandllGuiCommand1:
{
// Load a string from the resource file and display it
HBufC* textResource = StringLoader::LoadLC( R_HEWB_COMMAND1_TEXT );
CAknInformationNote* informationNote = new ( ELeave ) CAknInformationNote;
// Show the information Note with textResource loaded with StringLoader.
informationNote->ExecuteLD( *textResource);
// Pop HBuf from CleanUpStack and Destroy it.
CleanupStack::PopAndDestroy( textResource );
}
break;
case ESymbiandllGuiCommand2:
{
// Use the engine DLL
TInt ch;
for(ch = 'A'; ch <= 'O'; ch++)
{
iEngine->ExampleFuncAddCharL(ch);
}
// Show the information Note with text from the engine
CAknInformationNote* informationNote = new (ELeave) CAknInformationNote;
informationNote->ExecuteLD(iEngine->ExampleFuncString());
iEngine->ExampleFuncClearBuffer();
break;
default:
Panic( ESymbiandllGuiUi );
break;
}
}
}
// -----------------------------------------------------------------------------
// Called by the framework when the application status pane
// size is changed. Passes the new client rectangle to the
// AppView
// -----------------------------------------------------------------------------
//
void CSymbiandllGuiAppUi::HandleStatusPaneSizeChange()
{
iAppView->SetRect( ClientRect() );
}
// End of File
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